I recently played a game of Domination on Viridian Bog, and the "circle of death", as I have come to call the area you must hold in Domination, was centered directly over one of the two hills in the center of the map. Hills that only have a way up on one side...We were the lucky team spawned on the side of the hill without said way up the hill. Needless to say, it was a massacre. We were forced to stay in the circle, which meant standing in an open area being fired on from an elevated position all match (Which was mercifully short, at least.). All they had to do was hump the edge of that hill for cover and tear us to pieces, and there was not a single thing we could do about it.
^^How is this a fair match? Answer: It isn't. A huge part of MWO is using good positioning and cover, and this game mode often forces you to ignore that fact because of the objective placement. If the terrain advantage for both sides was always even this wouldn't really be an issue, since everyone would have the same problem, but it isn't. You also can't just compensate by moving to a better position without losing the objective. In my opinion this REALLY needs fixed. Apparently, this mode has been around for a while and you would think PGI would have noticed that one side almost always wins when an objective is placed at a certain point and moved it accordingly, but this IS them we're talking about.
So, given all the inherent unfairness and stupid play this mode seems to be creating, why does it get voted for so often? Am I missing something? I'm not one to complain, and I usually compensate for any current imbalances in the game by adjusting my play style or choosing to use different mechs set up to counter these things until they get smoothed out, but I can't counter this with a build or play style. I really don't like just random spawn chance instead of skill, planning and cooperation determining who wins and loses.
Anyway, sorry for the rant but this really bothered me and I want to hear what other people are thinking about it.
Edited by Mcchuggernaut, 23 May 2016 - 10:10 PM.