Why Not Lrms?
#21
Posted 25 May 2016 - 07:14 PM
Here's the build I run.
http://mwo.smurfy-ne...52135370cc249e9
Slap on the cooldown modules for the two LRM types, throw in adv target decay and whatever other module you want and it works.
The UAC10 is usually enough of a deterrent to enemies that poke out at you, and the 55 LRMs raining onto their CT due to your Artemis and TAG stacking together usually put them in a bad spot. You can even take out Locusts with this thing if you can hold the TAG laser on them.
Just tag your targets and shoot up what you see, you can hill hump with your LRMs due to their high mounts similar to a Mad Dog and you can corner peek with the TAG. Use the MASC to get into good positions and out of bad ones and to help you reposition quicker. At first I was doubting the effectiveness of this build, but I found that with TAG and Artemis light mechs tend to get their side torsos blown out and assault mechs almost entirely take CT damage. Enemies also have a hard time returning fire with the combined shake and explosions of the UAC and the LRMs, which is one reason I picked a UAC over LPL other than the heat.
Overall one of the best LRM boats on the clan side, just don't waste it by being that slow guy in the back asking for locks and firing at walls or targets 1100m away making LRM boats look bad.
#22
Posted 26 May 2016 - 12:48 AM
Good enough for me
Edit: also on a serious note...
2000 LRMs - in the best case scenario, on a theory, you COULD somehow manage to unload them all one on every ~5/6 games(depends on your tier).
4000 though... Don't you think it's a bit of an overkill
Edited by Voidcrafter, 26 May 2016 - 12:50 AM.
#23
Posted 26 May 2016 - 01:31 AM
Davis Carlyle, on 25 May 2016 - 11:44 AM, said:
SPIRIT BEAR
LRMs, with a NARC, probe, and more than enough ammo. It's a stupid build, but with an LRM60 alpha and LRM range + target decay modules, this thing can make it rain.
Again, let me assure you, this wasn't meant to be serious. But that said, your opinions?
[EDIT] this is honestly pure laziness combined with some free time at work. There was no thought put into this, mock it as you'd like
SPIRIT BEAR ALRM45 NARC CUAC20 2SPL MASC BAP
fixed. cooling efficency is good since you fire LRMs at range and UAC+SPL at brawl range. Still dissipates enough for 2 or 3 alphas.
TC4 = MASC in smurfy.
#24
Posted 27 May 2016 - 07:48 AM
Corrado, on 26 May 2016 - 01:31 AM, said:
SPIRIT BEAR ALRM45 NARC CUAC20 2SPL MASC BAP
fixed. cooling efficency is good since you fire LRMs at range and UAC+SPL at brawl range. Still dissipates enough for 2 or 3 alphas.
TC4 = MASC in smurfy.
Nice build! I tested it out and a few of the other varieties we've come up with in this thread and it didn't do half bad. I think overall I prefer the CLPLx2 in the arms over a single '20 and two smalls. Also, I've decided to run lrm10s after some mixed results with 5s, 15s, and 20s (I tried many builds and many millions of cbills were spent...). Here's what I've ended up with at the moment:
SPIRIT BEAR
I keep the XL400 for the flat 69kph speed overall, and have enough ammo for the x4 CLRM10s that I end up running out around the end of the match. The CLPL x2 are there for poking and finishing off things at range. Still keep Artemis and a Clan Active Probe, along with Target Decay, CLRM10 Range and Cooldown modules. I threw a TC2 on there just for the beam range/crit chance/target info+ bit. Chain fire LRMs all day long.
[EDIT: corrected a teensy bit of the build - swapped to FF and added couple more tons of ammo/armor]
Edited by Davis Carlyle, 27 May 2016 - 07:51 AM.
#25
Posted 27 May 2016 - 09:32 AM
Good players dump on LRM assaults because they don't take their share of aggro. The MASC equipped brawling Spirit Bear can do this while dealing nigh instant and unavoidable catastrophic damage and still be able to disengage like a striker if the situation warrants it.
Basically you're taking a brawling specialist and trying to force it into a role it wan't designed for. And that's why no LRMs.
#26
Posted 27 May 2016 - 09:49 AM
Straker XL, on 27 May 2016 - 09:32 AM, said:
Good players dump on LRM assaults because they don't take their share of aggro. The MASC equipped brawling Spirit Bear can do this while dealing nigh instant and unavoidable catastrophic damage and still be able to disengage like a striker if the situation warrants it.
Basically you're taking a brawling specialist and trying to force it into a role it wan't designed for. And that's why no LRMs.
Valid point, however the Spirit Bear (and Kodiaks in general) have a felt a bit underwhelming in brawling, so I stick to my play-style, which is typically mid-long range support. This whole discussion wasn't meant to be for serious matches, and I understand that this isn't the sort of build I'd take along to clan wars, but it works perfectly well in quick matches and pugs.
#27
Posted 27 May 2016 - 10:04 AM
http://mwo.smurfy-ne...bf68f02488d5239
you may ask why? because 6k lrms ... non stop launching!
best range, 300m from enemy death ball
#28
Posted 27 May 2016 - 10:24 AM
Groutknoll, on 27 May 2016 - 10:04 AM, said:
http://mwo.smurfy-ne...bf68f02488d5239
you may ask why? because 6k lrms ... non stop launching!
best range, 300m from enemy death ball
Okay, I see you, I see you, but I want to raise you this:
SPIRIT BEAR
LRM 75 with 80% heat efficiency, max armor, and (sadly) the speed of an even slower Stalker and only half the ammo of your build. Just for kicks, I'm going to run this in a few games this evening and see what sort of hilarious comments I get. It's probably going to be stupid.
Edited by Davis Carlyle, 27 May 2016 - 11:17 AM.
#29
Posted 27 May 2016 - 12:34 PM
#30
Posted 27 May 2016 - 12:43 PM
2) LRM20s are not efficient weapons
3) If you're going to take Artemis then you're making the assumption that you can see your target, which means that you are wasting potential by not bringing other weapons which could easily be fired at the target (lasers primarily since they don't need any lead)
4) STD Engine is just dumb, you don't need the benefits a STD provides on a fire support mech
A better build would be something like this:
http://mwo.smurfy-ne...fba8638f295cede
Since you're tracking your target in order to fire LRMs, the long burn times of the ERLL and the sustained firepower of the UAC5 are a perfect fit. Decent mobility and fairly good cooling, and a fairly decent store of ammo, though you can always drop a few heatsinks if you feel you need more.
That said, bringing LRMs on a Spirit Bear is obviously rather ineffective. I suppose it's ok if you want to cheese XP points from assists/big-***-damage-numbers while you're trying to master the mech, but even so you'd fare better with almost any other build.
Edited by Yosharian, 27 May 2016 - 12:46 PM.
#31
Posted 27 May 2016 - 02:40 PM
#33
Posted 27 May 2016 - 07:22 PM
you can dump almost 80-point alphas from weird and unexpected angles
you can do clean drive-bys that an Atlas would get killed trying to pull off
you can straight-up chase down much faster mechs that try to poke on you
you will shoot more backs than you ever dreamed of in an Atlas
it is a playstyle that prior to last week essentially did not exist in this game
and some of y'all want to give all that up to stick some useless LRMs on it
it's like a crime
#34
Posted 27 May 2016 - 08:03 PM
Helsbane, on 25 May 2016 - 01:53 PM, said:
Thats the reason i hang close to the lrm boats with my streakboat. I am using the lrn boats like a angler does with fish and then i scoop them when they bite,
#35
Posted 27 May 2016 - 08:22 PM
Douglas grizzly, on 27 May 2016 - 08:03 PM, said:
Thats the reason i hang close to the lrm boats with my streakboat. I am using the lrn boats like a angler does with fish and then i scoop them when they bite,
I've been known to deliberately bait people with my Magic Missile Rainbow (TM Itano) just so they'll beeline straight at me and past an eager, hidden pack of brawlers on Polar.
The pot at the end of THAT rainbow is the one you're getting boiled in...
#36
Posted 27 May 2016 - 10:16 PM
Edited by Figure 11, 27 May 2016 - 10:19 PM.
#37
Posted 28 May 2016 - 12:40 AM
#38
Posted 28 May 2016 - 02:17 AM
Davis Carlyle, on 25 May 2016 - 11:44 AM, said:
SPIRIT BEAR
I got 5 kills, and 800 damage earlier today playing with an LRM60 spirit bear.
#39
Posted 28 May 2016 - 08:59 AM
Ex Atlas Overlord, on 28 May 2016 - 02:17 AM, said:
I got 5 kills, and 800 damage earlier today playing with an LRM60 spirit bear.
The people who are constantly downing lrms always forget that the damage they are capable of doing far greater damage than comparable direct fire weapons. For example, if you devote the same amount of tonnage to a lrm 15 and ammo as you do an UAC 10, you have the potential of putting out a far greater amount of posible damage. The little you lose to spread and ams still allows you to put out more damage per ton. Even with spread, lrm 60 is going. To hurt when it lands. As with any weapon, you have to know how to use it for best effect.
#40
Posted 28 May 2016 - 09:51 AM
Malachy Karrde, on 28 May 2016 - 08:59 AM, said:
Although you do get great raw damage you lose the ability to place it where you want. I enjoy playing with my LRM mechs and I do massive damage with them. But I am always conscious of the fact that although my damage may have been less I would have likely got more kills or created opportunity for more kills with my direct fire brawl mechs by being able to place my damage on specific components.
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