Jerry McMasters, on 28 May 2016 - 10:02 AM, said:
What a sharp tone, as if you're speaking down to me. I'd like it if everyone on this thread spoke to each other as equals, thank you kindly.
Besides the irritable tat, you're right, but you've completely ignored the entire issue. I never said lights were overpowered and needed to be nerfed. I said that the ability for a light mech to block it's 100 ton counterpart and shoot it's shins off with SRM alpha, is ridiculous. Light mechs are mean't to strife around the assault and rip open it's less armored rear, that's when your whole buddy system works properly.
Also, there is a difference structurally between a 35 ton mech, and a 100 ton mech. I highly disagree that the collision between the two should be identical. That's like saying a 10 pound steel ball would deal just as much kinetic damage as a 28 pound steel ball rolling at the same speed towards a brick wall. The size really does matter.\
Also, I know how assault mechs are mean't to be played, there's different situations, in which they fill a different roles.
I realize I am replying late to this but I was out of town on a business trip.
I'm sorry you perceived it as talking down to you ... I wasn't ... however, I was disagreeing with the suggestions that:
1) SRM armed light mechs are OP
2) Assault mechs should be able to stomp light mechs that are face hugging due to collision damage since you state that assaults can have trouble hitting Jenners at close range.
In my opinion and experience, neither of these are true to the extent that a properly played assault mech would always find itself in a hopeless situation when faced with a Jenner. I think the assault has a decent chance in many situations depending on their loadout and its effectiveness against faster opponents. However, even saying that, my point was that an assault mech should rarely if ever find itself in a 1:1 agaisnt a Jenner (although having a PUG team that abandons the assaults can be an issue ... however even in this situation, the assaults can stick together to mitigate the problem somewhat).
As for your analogy:
"That's like saying a 10 pound steel ball would deal just as much kinetic damage as a 28 pound steel ball rolling at the same speed towards a brick wall."
Obviously, the 28 pound steel ball has more kinetic energy if they are moving the same velocity.
However, we are not discussing steel balls striking a wall. We are essentially discussing steel balls striking each other with the deformation of the steel balls as a result of the collision being equivalent to the armor damage sustained by the mechs in question.
In addition, a 35 ton mech at 150kph has about 3 times the kinetic energy of a 100 ton mech at 50kph. The light mech would actually do MORE damage to that brick wall than the 100 ton mech. However, brick walls are fragile compared to mechs so the bricks break and the mechs don't. When the two endosteel, myomer and armor encased mechs collide ... (since this is science fiction
) ... I really have no good idea of how the damage would be allocated ... however, if the mechs are like steel balls then both will end up a bit beaten up by the collision.
Anyway, that is a reality argument in a fantasy physics game so it isn't really relevant.
I played light mechs quite a bit when collisions and knockdown were in the game. Light mech pilots needed a bit more skill to stay close without getting tripped up but honestly it wasn't that difficult and the same general tactics prevailed. Loner assault mechs were vulnerable.