Mandatory Psr Tiers On End Game Scoreboard
#1
Posted 29 May 2016 - 03:49 PM
Literally getting lock. Firing LRM's. Then firing SRM's. Repeatedly. In the way one might expect someone who has never played this game before in their life to do.
In theory, I'm not supposed to be in games with tier 4 and tier 5 players.
Somehow, someway, I get the feeling the matchmaker might not be working the way it was designed to.
#2
Posted 29 May 2016 - 03:58 PM
#3
Posted 29 May 2016 - 04:20 PM
- add a new tier and call it tier 6
- make it so that it is just as likely that you'll lose PSR, and as much, as you'll gain
Right now, it takes roughly 2 days of nominal play to go from brand new tier 5 to tier 3. The problem is that, at tier 3, you're just as likely to get dumped into games with tier 1s as you are tier 5s. Plus, if you're tier 2, you're still getting tier 4 players.
Add the new tier and block off 4-6 and 1-3. Call it a day and let everyone be happy and settle into the tier where they belong.
#4
Posted 29 May 2016 - 06:15 PM
dario03, on 29 May 2016 - 03:58 PM, said:
If it is true that PGI doesn't bother testing many game features before release.
It may also be true to say they don't bother monitoring PSR and its impact on matchmaking.
If that's the case, the state of the game could benefit from PSR tiers being listed on end of game screens.
It might be the closest we'll get to real and accurate testing for PSR and how it might be improved.
That said, I forgot tier 2's could be grouped with tier 4's. I thought it was setup so that tier 1, 2, and 3 could be grouped together and tier 3, 4, and 5 could be grouped.
#5
Posted 29 May 2016 - 06:26 PM
#PPCshurtmypsr?
#6
Posted 29 May 2016 - 07:07 PM
I Zeratul I, on 29 May 2016 - 06:15 PM, said:
That's how it's supposed to be.
Clearly that's not the case.
#7
Posted 29 May 2016 - 07:20 PM
I Zeratul I, on 29 May 2016 - 06:15 PM, said:
That said, I forgot tier 2's could be grouped with tier 4's. I thought it was setup so that tier 1, 2, and 3 could be grouped together and tier 3, 4, and 5 could be grouped.
It's a range from 2-tiers up and 2-tiers down; that is:
T1 fights T1, T2, T3
T2 fights T1, T2, T3, T4
T3 fights T1, T2, T3, T4, T5
T4 fights T2, T3, T4, T5
T5 fights T3, T4, T5
#10
Posted 29 May 2016 - 07:36 PM
probably Still getting their Cadet PSR Boost,
This Boost Does Have a Purpose,
as a Vet could Always make an Alt this will seed them quicker into their desired Teir,
also if a Vet from Past MW games comes they could be likely Seeded as they know how things kinda work,
seeding reduces Seal Clubbing and helps with Player Retention(if its working Properly)
the Idea is that do well in a Match PSR goes up,
Once your Finally going against People in your Skill your just Doing Average so you slow and no longer Progress,
you have found your Teir level and where you Belong, its not supposed to be an Experience Bar,
the problem is it mostly takes into account Big Damage and Win/Loss,
so its a good system that could work well, but it needs more Variables,
and it needs to Care about Winning and Damage abit Less,
#11
Posted 29 May 2016 - 07:40 PM
#12
Posted 29 May 2016 - 08:23 PM
Death Proof, on 29 May 2016 - 07:20 PM, said:
It's a range from 2-tiers up and 2-tiers down; that is:
T1 fights T1, T2, T3
T2 fights T1, T2, T3, T4
T3 fights T1, T2, T3, T4, T5
T4 fights T2, T3, T4, T5
T5 fights T3, T4, T5
I have to say...after the crap I saw in the T1 solo queue earlier...I seriously doubt that lots of people in T3 should actually be in T3.
#13
Posted 29 May 2016 - 08:56 PM
Gyrok, on 29 May 2016 - 08:23 PM, said:
I have to say...after the crap I saw in the T1 solo queue earlier...I seriously doubt that lots of people in T3 should actually be in T3.
What, you don't think the tier system should be an XP bar?
There are lots of people in tiers they do not belong...because the tier system is a one-way ticket up.
#14
Posted 29 May 2016 - 09:09 PM
#15
Posted 29 May 2016 - 09:31 PM
I was on one team tonight where our entire scout lance of RVN-2X, BJ-1X, MLX-PRIME, SDK-5K did a whopping 118 damage. Mediums did much better (and not much at that) at 1,003. Assaults? LOL. What assaults. Had a Catapult K2 that did 40 damage.
Their team? Lights @ 990 - their LIGHT lance did almost as much as my entire team! Mediums @ 1,047. So that was about even. Their Assault lance did 2,087. Our assaults did 741. And my Summoner did over 400 of that. So, our entire team did less than their assault lance. And one of theirs was a disconnect.
Matchmaker is doing a hell of a job!
Think it's time for me to take a break from the game.
#16
Posted 29 May 2016 - 10:10 PM
I Zeratul I, on 29 May 2016 - 03:49 PM, said:
Literally getting lock. Firing LRM's. Then firing SRM's. Repeatedly. In the way one might expect someone who has never played this game before in their life to do.
In theory, I'm not supposed to be in games with tier 4 and tier 5 players.
Somehow, someway, I get the feeling the matchmaker might not be working the way it was designed to.
You ever think that maybe they accidentally put srms in their lrm firing group? The arrogance of some players....
#17
Posted 29 May 2016 - 10:51 PM
Malachy Karrde, on 29 May 2016 - 10:10 PM, said:
Guilty as charged. I'm just glad no one also noticed my MGs.
Edited by Mystere, 29 May 2016 - 10:51 PM.
#18
Posted 29 May 2016 - 11:00 PM
IMO the only reason people want to see ratings is so they can justify their complaints.
Nobody should concern themselves about PSR ratings because they aren't even a reliable metric to gauge anything off of.
I Zeratul I, on 29 May 2016 - 03:49 PM, said:
Concept -> In-game probably went through a lot of iterations, sacrifices, and a lot of lazy people saying, "oh, well, we can't do that..." on things that would make a reliable matchmaker and rating system that actually works...
But instead we have what we have now.
Good enough, on PGI's standards. I'm sure in 3 years time, Russ will admit that PSR needs adjustment and they're going to a "complete rework" of it. Just like almost everything else.
Edited by MoonUnitBeta, 29 May 2016 - 11:04 PM.
#19
Posted 29 May 2016 - 11:11 PM
All tiers should be equally hard to climb and it should be easier to go down in score adding one more tier would be useful too, a T0 perhaps..
#20
Posted 29 May 2016 - 11:31 PM
Death Proof, on 29 May 2016 - 07:20 PM, said:
T1 fights T1, T2, T3
T2 fights T1, T2, T3, T4
T3 fights T1, T2, T3, T4, T5
T4 fights T2, T3, T4, T5
T5 fights T3, T4, T5
Yeah, thats pretty much the theory...
But what I question is how the MM handels this?
Lets say MM starts with a T3 Player.
The next one added is a T4, does that mean that the MM filters out all T1 for this match?
Or is the MM stupid and in case it starts with a T3 it is theoretical possible that T1 and T5 could be in one match?
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