Kodiak/srm Jenner Killing The Game
#1
Posted 30 May 2016 - 05:37 PM
The problem is that the stacking of weapons and high alphas is favored and even the ghost heat does not really balance out this abuse. As a result, supper high alphas are the way to win, as apposed to smart play and good teamwork. I feel like MWO is turning into a COD like style of gameplay, losing the strategy in favor of who can alpha the fastest and core out the other player. i.e hide around a corner and watch siesmic, pop out put 70+ damage pop back. It just is slowly killing the game for me, I want to have fun and play a mech other then Meta, but if I want to win I have to use these builds (and to be honest winning is part of having fun), which makes me lose interest in the game, it loses its already dwindling complexity in favor of a low skill cap. Maybe thats the way the game is going, and people like me will just have to find a new outlet. I just hope that PGI seriously takes a look at these meta builds, and tries to add penalties for boating more that 2 of a weapon that has 400+ meter range and greater than 8+ damage.
What do you guys think, is the meta robbing the joy out of MWO for you?
#2
Posted 30 May 2016 - 05:41 PM
#3
Posted 30 May 2016 - 05:41 PM
#4
Posted 30 May 2016 - 05:46 PM
As for high alphas, the problem is that most players tend to facetank damage instead of observing what the enemy has. Big alpha damage tends to be either short-ranged, very hot, or both. Black Knight got loads of MPLs? Don't walk into his sights. Go around or back off. Timber Wolf got loads of ERLL / LPL? Get the lights on the case to dance around him, making him throw half his damage into the dirt thanks to long burn times and slow traverse. Loads of SRMs? Kite. There are counters to them.
#5
Posted 30 May 2016 - 05:46 PM
#6
Posted 30 May 2016 - 05:47 PM
#7
Posted 30 May 2016 - 05:47 PM
"Alicia" strongly disagrees that the Oxide is the only Jenner that can turn a match.
An Oxide maybe able to shoot 4 to 5 alphas before heat becomes prevalent however they have to be within 75 meters to really do any damage.
Edited by Darian DelFord, 30 May 2016 - 05:47 PM.
#8
Posted 30 May 2016 - 05:56 PM
Darian DelFord, on 30 May 2016 - 05:47 PM, said:
"Alicia" strongly disagrees that the Oxide is the only Jenner that can turn a match.
An Oxide maybe able to shoot 4 to 5 alphas before heat becomes prevalent however they have to be within 75 meters to really do any damage.
Also oxides are actualy best at 180m to face hump range, i have had games in oxides where its 4 - 5 kills 1k damage. you just have to wait for your two teams to engange and then have a field day coring fatties from the back
Edited by SC1P1O, 30 May 2016 - 05:56 PM.
#9
Posted 30 May 2016 - 05:57 PM
SC1P1O, on 30 May 2016 - 05:37 PM, said:
Inherently the core problem with MWO gameplay; but this comes down to how the game is designed. You give players the freedom to make what they want, then when the chance to boat weapons for maximum firepower comes, that is what you get...
#10
Posted 30 May 2016 - 06:38 PM
If the Kodiak goes so will the Jenners.
That being said the game is in a pretty bad place at the moment. I'll take a week or two off and see if things have changed.
#11
Posted 30 May 2016 - 06:44 PM
#12
Posted 30 May 2016 - 06:51 PM
White Bear 84, on 30 May 2016 - 05:57 PM, said:
Inherently the core problem with MWO gameplay; but this comes down to how the game is designed. You give players the freedom to make what they want, then when the chance to boat weapons for maximum firepower comes, that is what you get...
And then try to balance that with players who think playing football/soccer in a team sport on a muddy field without cleats is fighting the META. It is the bad builds and refusal to use mediocre options that also adds to the range between mechs and disparity in teams..
I have found the hard ways with sales that many times the fewer choices the better. You just need the illusion of choice. My experience not my real desire)
Edited by Chuck Jager, 30 May 2016 - 06:52 PM.
#13
Posted 30 May 2016 - 07:04 PM
SC1P1O, on 30 May 2016 - 05:56 PM, said:
Also oxides are actualy best at 180m to face hump range, i have had games in oxides where its 4 - 5 kills 1k damage. you just have to wait for your two teams to engange and then have a field day coring fatties from the back
At 180 meters the SRM spread is to large. The only thing you are going to hit are the Torso's and Arms, which is spread over 5 and 6 components if you count the head. You only core fatties from the back if they do not have situational awareness. Skill on Skill assaults win the majority of engagements.
The only reason the OXIDE does as well as it does is they attack when an enemy is distracted or makes a mistake which happens often. However the same can be said for most other mechs, that have a target that is other wise engaged with another.
#14
Posted 30 May 2016 - 07:25 PM
Also for any light on light fight, oxide will win 90% of time. It is I think one of the best light mechs in the game atm.
But I agree on the assaults, if they are decent. I kill oxides like cake with the kdk-3 one double tap and they are dead or very close to it.
Edited by SC1P1O, 30 May 2016 - 07:27 PM.
#15
Posted 30 May 2016 - 07:34 PM
#16
Posted 30 May 2016 - 08:48 PM
I recently face tanked a fresh Kodiak that had 4 Ultra 10's. In a Centurion A. And won.
#17
Posted 30 May 2016 - 08:55 PM
Zibmo, on 30 May 2016 - 05:41 PM, said:
No, the abject failure of Phase 3 for FW to be anything like the original promise plus PGIs perpetual apathy about making significant changes on anything but a 2 year cycle has gotten the bulk of long time players to more or less leave. They show up for league play and play in private matches but MWO itself is just a mech pack mill and PGI has spent years making it clear they lack either the skillbase or the drive to make a real game out of it.
So it's not that the players have gotten worse, just most the vets are leaving.
Wanna buy a mech pack?
#18
Posted 30 May 2016 - 09:04 PM
So what is there not to like, they beefed it up to a medium with a lights movement profile and size... Oh and yeah it's on 50% sale, buy it now!
The whole thing is reminiscent of the Hugin before what ever happened to that mech...
Edited by Nik Reaper, 30 May 2016 - 09:23 PM.
#19
Posted 30 May 2016 - 09:46 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users