Are Ppcs Decent Now?
#1
Posted 31 May 2016 - 10:53 AM
560dmg, 3k and 745dmg 4k. Idk, worlds better then the barely breaking 200 I used to do. Maybe my time in the BZ is finally paying off? lol.
#2
Posted 31 May 2016 - 10:54 AM
LordKnightFandragon, on 31 May 2016 - 10:53 AM, said:
560dmg, 3k and 745dmg 4k. Idk, worlds better then the barely breaking 200 I used to do. Maybe my time in the BZ is finally paying off? lol.
I never stopped using them. Hitreg still seems a little fluky with group fire, but no more so than anything else.
Still too slow, considering their heat, but usable, at least on Quirked Chassis.
#3
Posted 31 May 2016 - 10:58 AM
As Bishop said though, group fire is sometimes wonky. Even in training ground I have sat there and watched all my double ppc shots count as single shots while in my Warhammers.
#4
Posted 31 May 2016 - 11:02 AM
#6
Posted 31 May 2016 - 11:18 AM
#7
Posted 31 May 2016 - 11:18 AM
Clan ERPPCs are probably in the best position thanks to the dissipation and amount of DHS you can stack and have the range at which they can be useful at a long range poke fight. That and you can use TComps to mitigate the velocity problem.
Edited by Quicksilver Kalasa, 31 May 2016 - 11:19 AM.
#8
Posted 31 May 2016 - 11:21 AM
They're not fine on... Anything else.
What they should do with PPCs, in my humble opinion, is significantly increase their base velocity (50% would be enough), remove any velocity quirks from mechs that have them (if the base velocity is increased, the quirks are no longer necessary and having different mechs with vastly different projectile velocities is a real pain in the arse to use). Next, they should really change the way the minimum range works for IS PPCs.
Instead of dealing 0 damage 0<90 meters. I'd argue for full damage, however if fired under 90 meters, they would deal small amounts of internal damage to the mech (that would be percentage based and not a flat amount, because i don't want to f*ck over smaller mechs).
#9
Posted 31 May 2016 - 11:27 AM
Moldur, on 31 May 2016 - 10:58 AM, said:
As Bishop said though, group fire is sometimes wonky. Even in training ground I have sat there and watched all my double ppc shots count as single shots while in my Warhammers.
I chain fire mine. Better on the heat. I do sometimes dual fire them just for added punch, it scored me a Kodiak today.
Warhawk isnt quirkless, it has 15% more velocity and 8% less heat generated, so, its not unquirked.
Moldur, on 31 May 2016 - 10:58 AM, said:
As Bishop said though, group fire is sometimes wonky. Even in training ground I have sat there and watched all my double ppc shots count as single shots while in my Warhammers.
That being my numero uno problem for so long.....getting sub 30 FPS......I can only imagine where I would be sitting had I had proper FPS all this time.
#10
Posted 31 May 2016 - 11:29 AM
#11
Posted 31 May 2016 - 11:30 AM
Not as good as they should be compared to lore though. The only real reasons to take them over large pulse lasers is range and less burn time.
#12
Posted 31 May 2016 - 11:31 AM
Lorian Sunrider, on 31 May 2016 - 11:30 AM, said:
Not as good as they should be compared to lore though. The only real reasons to take them over large pulse lasers is range and less burn time.
...and because they go on the Warhawk like the AC20 does the Hunchback. The Swayback and w/e other concotions people come up with for that mech, it makes me cry, and im not even a fan of the Hunchback.
Edited by LordKnightFandragon, 31 May 2016 - 11:31 AM.
#13
Posted 31 May 2016 - 11:38 AM
LordKnightFandragon, on 31 May 2016 - 11:31 AM, said:
...and because they go on the Warhawk like the AC20 does the Hunchback. The Swayback and w/e other concotions people come up with for that mech, it makes me cry, and im not even a fan of the Hunchback.
Yes that too. Mechcommander for me growing up was fitting as many PPC's on a mech as I could, so the Masakari was a dream come true.
#14
Posted 31 May 2016 - 11:41 AM
#15
Posted 31 May 2016 - 11:42 AM
The weapon itself is a 10 point of pin point damage which is excellent under any condition as it has always been.
#16
Posted 31 May 2016 - 11:43 AM
Lorian Sunrider, on 31 May 2016 - 11:30 AM, said:
Not as good as they should be compared to lore though. The only real reasons to take them over large pulse lasers is range and less burn time.
Depends. I looked at my stats and realized that I do way more damage with ERPPCs vs cLPL (IS LPL is an entirely different beast). I hit with cLPLs >80% and ERPPCs only about 60%, but I do nearly twice the damage each time I connect. If I'm using a velocity- quirked chassis or have enough tonnage for a big TC, I'll take ERPPCs every time.
#17
Posted 31 May 2016 - 11:44 AM
Lorian Sunrider, on 31 May 2016 - 11:38 AM, said:
Yes that too. Mechcommander for me growing up was fitting as many PPC's on a mech as I could, so the Masakari was a dream come true.
Lol, I used to do that as well. I did for awhile use cheats to pretty much load my mechs up with all Clan tech right out the gate. I stopped once I started getting owned by mechs with short range running circles around my mechs, realizing, long range doesnt work in hug distance. So, I go with 1 or 2 LR, 1 or 2 MR and a flamer or AC20. Pretty much makes the game ez street. Oh, and stopped using cheats, ive pretty much beat the game alot.
I always wanted to mod the game to start me with a Warhawk W, Summoner W, Mad Dog W and the Timby from the one mod.
#18
Posted 31 May 2016 - 11:45 AM
#19
Posted 31 May 2016 - 11:45 AM
#20
Posted 31 May 2016 - 11:49 AM
So yeah, if they just upped the base velocity by 40%, the weapons would be fine for everyone. Now it's just a few mechs that can use them properly.
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