You Know Pgi Has Done Stepped In It... When I End Up Play Wot Instead. (And Some Mwo Musings)
#41
Posted 05 June 2016 - 09:52 PM
#43
Posted 05 June 2016 - 09:56 PM
#45
Posted 06 June 2016 - 03:17 AM
KodiakGW, on 05 June 2016 - 09:08 PM, said:
Ignoring the thing you can't measure: Player Skill.
Just keeping the thing you can measure: the tank
Would work very great in MWO and would be very very simple all you need:
- one or two database querys
- a summary of your Mech Build
- a function that compares both values
Bishop Steiner, on 05 June 2016 - 02:36 PM, said:
Tracking tanks in a Hetzer? Why do you do this.... the Hetzer should be able to "hide" in plain side and kill everything up to T6 - some T7 tanks are impossible (wasn't able to kill a IS in my engagements - but to burn a Tiger in a Hetzer is fun either.
The Hetzer was (last time i played was before MWO) an offensive weapon in t4 - you could wipe out the full enemy team single handed, in T5 and T6 you had to be carefull.
And the aim mechanism became better with your crew. When i reached 100% camouflage with my crew, i could hit targets with deadly precision even on the move. - 1 shot 1 kill.
..about the aiming mechanism, wasn't there a simulator created by a community member? need to find it again. because a cone is not as bad as it sounds.
But a cone is not the cure - it would not solve the TTK issue nor the boating of weapons. It is like for example the "hardpoint" size issue just another layer of icing of the cake.
Edited by Karl Streiger, 06 June 2016 - 03:18 AM.
#46
Posted 06 June 2016 - 03:24 AM
phulcrum, on 05 June 2016 - 09:56 PM, said:
As Winter said. My friends and I didn't spend money on and fall in love with the complexities of the Codexs for nothing. Free 6 page game manuals are for vidya gaymez, not TT.
#47
Posted 06 June 2016 - 05:17 AM
KodiakGW, on 05 June 2016 - 09:08 PM, said:
this :
http://wiki.wargamin...ics#Matchmaking
all you have to do is read the wiki
#48
Posted 06 June 2016 - 06:29 AM
Basically my expectations for the game are zero. I don't hate the game (I still enjoy playing a few matches every few days), but I just don't expect anything to ever improve anymore. I don't spend hardly any money on the game anymore (luckily the new PXH was gifted to me).
In a nutshell, I have come to terms that the game has peaked.
So I'm just numb to the whole thing. I like posting in the forums still, and I am curious to see when something does happen, but I have no expectations. I went from "Give PGI a chance, they keep improving. It will take a while, but it will get there."...to..."This game is and will always be what we have now so I might as well get used to it"
Honestly, I enjoy MWO better when I have given up on it because I don't get as angry when deadlines pass or new modes are a disappointment. I'm just like..."Ehhh...I't MWO, what do you expect *shrug* ".
#49
Posted 06 June 2016 - 08:59 AM
Bishop Steiner, on 05 June 2016 - 02:36 PM, said:
I prefer Xcom Enemy Within for my mobile devices. Don't like having to commit to a full round when I'm on the go.
#50
Posted 06 June 2016 - 09:03 AM
Narcissistic Martyr, on 06 June 2016 - 08:59 AM, said:
I prefer Xcom Enemy Within for my mobile devices. Don't like having to commit to a full round when I'm on the go.
If you like XCOM and MechWarrior, you should be keeping an eye on HBS 's Battletech (if you aren't already).
#51
Posted 06 June 2016 - 09:21 AM
MeiSooHaityu, on 06 June 2016 - 09:03 AM, said:
Oh I am. I'm a huge fan of Harebraned's Shadow Run games so it's definitely a day 2 purchase (to read the reviews and make sure it doesn't have a catastrophic issue with my rig).
#52
Posted 06 June 2016 - 09:55 AM
Narcissistic Martyr, on 06 June 2016 - 09:21 AM, said:
Oh I am. I'm a huge fan of Harebraned's Shadow Run games so it's definitely a day 2 purchase (to read the reviews and make sure it doesn't have a catastrophic issue with my rig).
I did back it on Kickstarter, but I also first looked into how the Shadow Run games were received and rated. I even bought the Shadow Run games after I contributed to the Kickstarter (still on the first one though).
Overall, I'm pretty excited and eager to try it.
Edited by MeiSooHaityu, 06 June 2016 - 09:56 AM.
#53
Posted 06 June 2016 - 10:13 AM
Scout Derek, on 05 June 2016 - 03:40 PM, said:
I prefer my War Thunder thank you very much.
Too easy...
I like WoWs, taking my Cruiser out, I have to know where to and how to score citadel hits on enemy ships, know when to use HE or AP, keep shell trajectories in mind, deal with a shot dispersal, it get's funny when your guns have an effective range of 14km, but I can hit targers at a good 15km due to spread on the shots.
DrxAbstract, on 05 June 2016 - 05:05 PM, said:
Warships is fun if you enjoy a slow, methodical game. However in my time spent there the whole visibly thumping people's ships in critical areas with HE and AP rounds for negligible damage 90% of the time and AA weaponry is pretty much useless, Cruisers are ineffectual compared to Battleships and their high-caliber cannons, well-orchestrated Carrier planes and Destroyer torpedoes. Just my opinion, but if you're going to try it, avoid spending any more time than necessary in the Cruiser trees.
Got to disagree with you, I actually enjoy the Cruisers far more than Battleships or Carriers, just the other day I had a match in my Cleveland class where I got 5 kills through citadel hits with AP rounds... Battleships love me, since I tend to pick one of them and stick close to them providing AA support as well as DD deterrent. But then again I am more of a team player than most it seems.
#54
Posted 06 June 2016 - 12:47 PM
Bishop Steiner, on 05 June 2016 - 03:46 PM, said:
Pretty sure it was more about comparing "DEvs" and "development the right way" than about game similarity..other than using Cryengine.
Funny part is it's come full circle and while Roberts is a better baby kisser and politician he hasn't actually delivered any more than PGI, despite what.... 20x the budget?
#55
Posted 06 June 2016 - 01:18 PM
Quote
This. Cruisers seem to be the "mediums", fast enough to support and bully DD "lights" but not beefy enough to slug it out solo without sneakytime. Visibility seems to be a big thing in WoWarships, too from the skulking-at-edges I see from a lot of lighter ships.
Funny how role warfare works.
#56
Posted 06 June 2016 - 03:57 PM
#57
Posted 06 June 2016 - 04:11 PM
#58
Posted 06 June 2016 - 04:37 PM
Scout Derek, on 05 June 2016 - 03:40 PM, said:
I prefer my War Thunder thank you very much.
If tanks in War Thunder are okay, I might give it a shot again, but I could not stand the flying with the keyboard mouse guys getting the easiest time in the world flying/shooting on autopilot. It's more point and click than MWO. I stupidly decided to fly with my HOTAS the first few times and then dumped the game, went back to DCS, and started playing the persistent multiplayer blue flag campaign, and HOLY S***! This has ruined me on any other flight sim out there. 50 players a night all warring over FARPs and airbases, coordinating CAP, CAS, and helo support. It's insanely fun, and really involved. It's everything I wanted in a simulation (except maybe more accurate missile behavior, but it's close enough). When I see MWO, I cry a bit about how there's not a single bit of simulation in the entire game...
#59
Posted 06 June 2016 - 04:37 PM
MeiSooHaityu, on 06 June 2016 - 06:29 AM, said:
Basically my expectations for the game are zero. I don't hate the game (I still enjoy playing a few matches every few days), but I just don't expect anything to ever improve anymore. I don't spend hardly any money on the game anymore (luckily the new PXH was gifted to me).
In a nutshell, I have come to terms that the game has peaked.
So I'm just numb to the whole thing. I like posting in the forums still, and I am curious to see when something does happen, but I have no expectations. I went from "Give PGI a chance, they keep improving. It will take a while, but it will get there."...to..."This game is and will always be what we have now so I might as well get used to it"
Honestly, I enjoy MWO better when I have given up on it because I don't get as angry when deadlines pass or new modes are a disappointment. I'm just like..."Ehhh...I't MWO, what do you expect *shrug* ".
Honestly, this is how I've been since day one, back at the very start of Open Beta.
I long ago learned to assume that, once a game is open to public play, it isn't going to fundamentally change. You play the game for what it is, enjoy it for what it is, or don't. But hoping for it to magically become something different is a fools errand for idealists. That doesn't ever happen, and it just leads to anger.
Once it's released, the game is what it's going to be, and that's that. It'll be polished, it'll get shiny new graphics, new features, etc, but they'll always be tweaks to the existing, core game, and that core game won't change.
This is what's allowed me to be, and remain, my flavour of "white knight". I don't get upset because PGI doesn't make the game into what I feel it should be/could be/what they said they wanted to make in 2012. I play the game because I enjoy it, as much as I want (that's probably 5-10 matches a week) and I'm happy with that.
I have lots of things I'd like to change about MWO too, but they won't change. I know that, and I accept that. Why bother railing on about it? It's not going to change anything.
#60
Posted 06 June 2016 - 04:45 PM
Fate 6, on 06 June 2016 - 12:47 PM, said:
100x Zero is still....zero.
GG.
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