But on the bright side, it reminded me of a couple things.
1) That the grind in WoT makes MWO look like a cakewalk.
2) I forgot how much I enjoyed the very sensible aiming circle mechanic in WoT.
Which, of course, the Church of Skill types will cry "apostate" about, but dang does is add to the level of skill and planning for taking a shot, weighing the risk/reward, etc. And boy howdy would having the "spread" circle like WoT to show the possible dispersal zone of a shot would add (IMO) to this game, while reducing the effectiveness of alphastrikes, thus improving TTK overall. Especially if the shots all went to random points in the dispersal zone, like when jumping is engaged.
oh and
3) Driving my Hetzer reminded me how glad I am PGI put a waist on every mech. Good gracious trying to swing my whole tank destroyer around to track and enemy is a pain.
and it also reminded me how ROFLStomps are hardly exclusive to MWO. I'd say 90% of my WoT matches have ended in stomps in either direction.
Edited by Bishop Steiner, 05 June 2016 - 02:37 PM.