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Do We Really Need So Many Factions?


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#81 Thorn Blackwell

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Posted 12 August 2016 - 03:30 PM

View PostStormbringer13, on 10 August 2016 - 12:02 PM, said:

that's not how war works. If we're both fighting over something, and I show up, and you don't, then I win.

If my Houses mechs land unopposed on your planet, how can you rightly say it's still yours?


This is a game and not war, sorry to burst your bubble, and in this game there are far too few people to represent the thousands of regiments of warriors each Noble House has. So, it's a game mechanic to fix a game problem.

#82 Sonny Black

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Posted 13 August 2016 - 07:57 AM

Quote

Do We Really Need So Many Factions?


Yes we do.


Next question.

#83 Stormbringer13

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Posted 16 August 2016 - 10:08 AM

View PostThorn Blackwell, on 12 August 2016 - 03:30 PM, said:


This is a game and not war, sorry to burst your bubble, and in this game there are far too few people to represent the thousands of regiments of warriors each Noble House has. So, it's a game mechanic to fix a game problem.

chess is a game, and it's still a miniaturized representation of a battlefield.
MWO is a war game.

Time to get back in your bubble.

#84 QuePan

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Posted 08 September 2016 - 02:35 PM

my 2 cents to get me to play FW alot more is better reward for the players in smaller , non mega units . for the time spent waiting and playing a match , the rewards don't equal out IMO compared to QP i think the last time i played a FW was when scouting came out and i wanted to try it out .and really after a week or so never had a reason to go back . i dont think "FACTION EVENTS Battles" is the right answer for the Bucket issue .

#85 Crockdaddy

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Posted 15 September 2016 - 08:17 PM

View PostSonny Black, on 13 August 2016 - 07:57 AM, said:


Yes we do.


Next question.


Apparently you don't play FP much.





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