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June 17Th Town Hall Meeting Archive On Youtube.


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#41 A Villain Behind Glasses

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Posted 17 June 2016 - 09:24 AM

View PostYeonne Greene, on 17 June 2016 - 08:57 AM, said:

Unlike some on here, I actually love 'Mech pack announcements. Unfortunately, PGI seems to be favoring heavies and mediums. Any chance we'll be getting more Light 'Mechs soon? Locust IIC? Raptor? Piranha?

Why does PGI focus on using heat to limit weapons? Why not actually create a proper power draw system that provides engines with a total output, weapons with a total draw rate, and simply slows down the cycling of weapons when their combined draw exceeds the available outputs? That allows you to alpha at the expense of total DPS and it it potentially allows 'Mechs with low hardpoint counts to fire faster since they have so much overhead to dedicate to their one or two lasers...meaning we need less quirks for them.


I also hope for some new light 'Mechs, soon (and if the Firemoth can ever be added to the game, I shall be a very happy pilot!).

I think that a power draw system like the one you described is an excellent idea. I hope it is seriously considered, since it seems to be a very neat fix to a number of perceived problems.

It's a neat idea because it's reasonably easy to understand, seems quite realistic, and might even help simplify the quirks on some 'Mech variants (as you explained).

#42 MovinTarget

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Posted 17 June 2016 - 09:25 AM

View PostYeonne Greene, on 17 June 2016 - 08:57 AM, said:

Unlike some on here, I actually love 'Mech pack announcements. Unfortunately, PGI seems to be favoring heavies and mediums. Any chance we'll be getting more Light 'Mechs soon? Locust IIC? Raptor? Piranha?

Why does PGI focus on using heat to limit weapons? Why not actually create a proper power draw system that provides engines with a total output, weapons with a total draw rate, and simply slows down the cycling of weapons when their combined draw exceeds the available outputs? That allows you to alpha at the expense of total DPS and it it potentially allows 'Mechs with low hardpoint counts to fire faster since they have so much overhead to dedicate to their one or two lasers...meaning we need less quirks for them.


The truth is that they have to find ways to limit exploitation of all these things, like they killed triple/quad guass... no heat so no other way at the time to quash it.

#43 Mystek

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Posted 17 June 2016 - 09:36 AM

View PostCathy, on 16 June 2016 - 12:44 PM, said:

Much, much, more, being Questions and answers ?


Not much, much... just one much. Please contain your excitement. Posted Image

#44 Xozia

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Posted 17 June 2016 - 10:15 AM

Would it be possible, plausible and practical to move the map objectives to where each gamemode focuses a different section of the map?
Example: Forest Colony:
Assault: Spawns and bases in J11/F11
Skirmish: Spawns in I9/H6
Conquest: Spawns in H10/E7 with conquest points in F7/F9/G8/H7/H9
Domination: Spawns in D6/F11 and domination point in E8
This would provide more use of different sections of the map as well as finding the best sections for each gamemode.

#45 Sky Hawk

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Posted 17 June 2016 - 10:39 AM

Rules for Hero Omnipods ingame purchase?

#46 Rogue Jedi

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Posted 17 June 2016 - 10:56 AM

I know Jumpjets are brought up for most town halls but it is usually a general question about when something will be done with them, I have a specific query

why does the 40 ton Cicada CDA-3F jump higher with 4 tons (10% of its total tonage) spent on 8 Jumpjets than the 30 ton Spider SDR-5V does with 6 tons (20% of its total tonage) spent on 12 Jumpjets?

I understand why there are diminishing returns on tonnage spent on jets for Mechs above 40 tons but why do all Mediums jump higher with the same tonnage in Jets than Lights do?

#47 BSK

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Posted 17 June 2016 - 12:44 PM

View PostMovinTarget, on 17 June 2016 - 08:31 AM, said:

The speed reduction makes TOTAL SENSE as long as its implemented correctly.


The energy weapons need to be charged, thus reducing the energy for the myomers. If you like my concept, link it via twitter to Russ Bullock ..

#48 MovinTarget

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Posted 17 June 2016 - 12:52 PM

View PostBSK, on 17 June 2016 - 12:44 PM, said:

The energy weapons need to be charged, thus reducing the energy for the myomers. If you like my concept, link it via twitter to Russ Bullock ..



What is the twitter? is that like MySpace?

I kid, but I don't use twitter...

It can even be applied across the board... speedy light w/ high alpha? gonna go a lot slower so he has to think about the gamble of firing all his weapons in the heat of battle.

Big assault, big alpha, speed may not be as big an issue, but if it affects twisting and overall movement in general, it can still be dangerously debilitating.

Edited by MovinTarget, 17 June 2016 - 12:53 PM.


#49 Y E O N N E

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Posted 17 June 2016 - 01:00 PM

View PostSky Hawk, on 17 June 2016 - 10:39 AM, said:

Rules for Hero Omnipods ingame purchase?


I'm probably in a minority, but I think it would be *awesome* if the Hero versions of OmniMechs were actually locked conversions. That is to say, they are following the rules and have become BattleMechs after receiving differing engine size and unlocked slots, etc.

A Timberwolf with a cXL 325, for example? That's super tempting. Or an EBJ with a cXL 300...

#50 Gas Guzzler

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Posted 17 June 2016 - 01:13 PM

View PostRebas Kradd, on 17 June 2016 - 08:01 AM, said:


They're spending time on Ghost Heat because other players have been demanding it, so you can't really fault PGI for that one.


Those same few players would be placated by a PvE mode that makes them feel like the invincible MechWarriors they want to be without ruining game balance, and the rest of the PvP aspects in general.

Edited by Gas Guzzler, 17 June 2016 - 01:13 PM.


#51 Appogee

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Posted 17 June 2016 - 01:13 PM

View PostYeonne Greene, on 17 June 2016 - 01:00 PM, said:

A Timberwolf with a cXL 325, for example? That's super tempting. Or an EBJ with a cXL 300...

Too close to P2W.

#52 Smoked

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Posted 17 June 2016 - 04:09 PM

Synopsis -
Some of your concerns.
It is what it is.
Flamers will be addressed later.
Excited about new changes to CW.
Our numbers are a little off but we can make it better.
Deckles coming in September.
New mech pack unveiled. We believe developing two mech packs a months is about right.
New clan hero mechs are coming.
We are proud of our progress.

#53 Odanan

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Posted 17 June 2016 - 06:09 PM

View PostSmoked, on 17 June 2016 - 04:09 PM, said:

Synopsis -
Some of your concerns.
It is what it is.
Flamers will be addressed later.
Excited about new changes to CW.
Our numbers are a little off but we can make it better.
Deckles coming in September.
New mech pack unveiled. We believe developing two mech packs a months is about right.
New clan hero mechs are coming.
We are proud of our progress.

What's the new mech pack?

#54 -Ramrod-

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Posted 17 June 2016 - 09:39 PM

So what about the cheating? Or is PGI still trying to sweep that doozy under the rug?

#55 The Dancing Joker

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Posted 18 June 2016 - 09:34 AM

The Town Hall was encouraging for a change. We will see if PGI can make good on it.

#56 MovinTarget

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Posted 18 June 2016 - 12:10 PM

Did anybody post a transcript?

#57 Rogue Jedi

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Posted 18 June 2016 - 12:32 PM

View PostOdanan, on 17 June 2016 - 06:09 PM, said:

What's the new mech pack?

they did not say, there is apparently another due soon but they made a point of not announcing it because people had apparently asked not to have a pack announced in this town hall

View PostMovinTarget, on 18 June 2016 - 12:10 PM, said:

Did anybody post a transcript?

here is a summery
https://www.reddit.c...g_june/.compact

but if you can spend 3 hours listening to the whole thing you do get better information

Edited by Rogue Jedi, 18 June 2016 - 12:38 PM.


#58 White Bear 84

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Posted 19 June 2016 - 04:19 PM

Lol when Daeron appreciates the Butterbee in a deep voice..

"Ohhhh it looks So good."

Posted Image

#59 Stingray Productions

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Posted 19 June 2016 - 04:40 PM

Always a bunch of good stuff to hear :)





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