Since there are multiple instances of meta beeing accepted as such, I'll try to define those before posting my builds. ( No good build bad build
IS JUST EFFIN .... wahhhh)
There are reasons for something beeing good or bad and those may infact change tomorrow.
1. Boating and numerous favorably placed Hardpoints: ( Laser vomit / laser only builds, AK only builds, SRM/LRM only builds )
Reason for beeing meta: easy to use and most likely to have a single range/ engagement window to be aware of --> increase of battlefield awareness due to decresed piloting/ gunnery skill required.
Contra meta would be diversified loadout to cover multiple engagement distances and situations.
Most confirmant, contradictory and neutral mechs:
-- pro Meta: Black Knight, Catapult A1, Grasshopper etc.
-- neutral (can be pro and contra): Shadowhawk, Griffin, etc
-- contra Meta:
Command Atlas,
Highlander,
Orion, Zeus like orion, Vidicator can't boat anything, etc
2. (pinpoint) High alpha + fast mech: Self explainatory. Get a single mech out of the match quickly with short, unexpected, hard strikes so he won't damage you or your team.
Highlords of Alphas are Kodiak (92 dmg in 1,3 secs KDK-5 at 408m) Executioner, Black Knight, etc
--Very weak contra would be still high alpha but spreadfire weapons like the quad LBX Mauler.
--Weak contra would be low alpha high dps and shake like the 5 AC5 Mauler.
--Strong contra would be low alpha low movement speed (AC2 Blackjack and AC2 Huchback)
3. Still accepted would be high sustained dps (at least 6,5 or better)
Contra would be low alpha low dps.
Be cautious though since there is more complexity in here than it seems.
If you pack diversified loadout you may also get windows of inefficency and high efficiency within your engagement radius while in theory having high dps and/ or high alpha. ( LRMs + smal Lasers or PPCs and SRM )
That means windows where you are unable to use all weapons you pack.
Either due to minimum or due to maximum range of your weapons.
Contra examples: H
unchback 4G with 3 AC2 and some lasers. Fully elited this mech will barely have the required minimum speed of 70kph and in theory packs enough heatsinks and ammunition to fire everything he has at a range of 300m. Or go up to ranges of +600m with only his high mounted ACs. But with this low speed and armor and this high facetimes you wont be able to do lots of damage in any game due to either not beeing able to move with your team, get into favorable positions for your ACs or getting away from hunting mechs.
One last thing to be considdered:
--Question: Why would things like fast, hardhitting or durable high dps builds suddenly stop to be viable anymore ????
--Answer: Because of the reasons those builds once got to be meta. Someone changed the rules of the game in a way to create a certain optimum.
Boating pulse lasers was a hillarious thing to do when MWO started.
LRMs and AC2s once ruled suppreme.
Then there was the jumpsniping meta era....etc. etc.pp.
What do you think will happen to all those single hardpoint category mechs when the new heat/ energy mechanic comes ?
Edited by The Basilisk, 30 June 2016 - 05:35 AM.