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This will consist of 2 parts:
-Firing Pattern
-Cooldown/Firing Mechanics
FIRING PATTERN
So first off is the pattern, which is currently divided not by weapon but by factions. The IS have a single fire (U)AC round while the Clans have instead a multi-round burst that splits the damage between them.
Suggestion:
1. Make all fire a burst.
2. Make all fire single shots, but as a result reduce cooldown and damage, resulting in the same DPS. Basing it off the cooldown/burst mechanic of the current CUACs.
(my preference)
Taking the second option could be worked as in making the AC20 fire 4 times as fast, but do 1/4 the damage per shot (as in the 5 damage in the already existing 4 round burst of the CUAC) while the AC10 would fire at 3.33 damage at 1/3 of its cooldown, and the AC5 at 2.5 damage at 1/2 its cooldown.
Either way it would remove the PPFLD from ACs which everyone loves to complain about. It would also make the larger ACs less likely to critically damage lighter mechs while keeping them useful. PPCs and Gauss would still be a large threat for that use.
Cooldown/Firing Mechanics
This is just about the actual cooldown/firing relation, not damage/bursts.
Suggestions:
1. For future balance, Sarna states that UACs can fire 2x the rate of standard and RACs can fire 6x the rate of standards, so having UACs only being able to 'double tap' at 1/2 their cooldown instead of instantly would make sense.
2. A combination of firing bursts for standard ACs and the lower cooldown/damage with increase fire rate for UACs could be used to make them function differently and keep a unique identity (instead of just UACs being double-tap ACs).
3. Compounding heat and jam chance on consecutive shots before the cooldown cycle finishes could be applied.
Edited by MauttyKoray, 27 June 2016 - 06:35 PM.