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Planetary Assault cap 900 tons 12 mechs


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#1 Wolv e

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Posted 17 July 2012 - 07:50 AM

Based on current mechs allowed, 3 lance set up what would your choice be with mech loadouts for a planetary assault 900 tons vs 900 tons

TERRAIN: Forested, Hills, Open

Lance 1 Command lance (330 tons)

Stalker
2X LRM20 4Xmed lasers 2XSRM6
Stalker
2X LRM20 4XMed Lasers 2XSRM 6
Awesome
3X PPC 1Xsm laser
Atlas
1XGauss Rifle, 1XLRM 15 1XSRM 6 4XMed Lasers


Assault Lance (355 tons)
Atlas
1XAC20 1XLRM20 1XSRM6 4Xmed Lasers
Atlas
1XAC20 1XLRM20 1XSRM6 4X Med Lasers
Awesome
3XPPC 1Xsm Laser
Stalker
2XLRM10 2XLrg Laser 4Xmed Laser 2XSRM 6

Support Lance (215 tons)
Raven
1XSRM6 2XMed Laser TAG NARC Beagle
Catapult
2X LRM15 4X Med Laser
Catapult
2X LRM15 4X Med Laser
Hunchback
1XAC20 2XMed Laser 1Xsm Laser

Edited by Wolv e, 17 July 2012 - 07:52 AM.


#2 Thrael

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Posted 17 July 2012 - 08:01 AM

Why lance with raven has so small number of LRMs
And i would strip down LRMs on Atlases to upgrade some direct hit weapon

#3 Wolv e

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Posted 17 July 2012 - 08:06 AM

If I am not mistaken, in this game the Raven is good for the whole team....for TT is only good for the lance tho...

#4 Pyroenthused

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Posted 17 July 2012 - 08:14 AM

View PostWolv e, on 17 July 2012 - 07:50 AM, said:

Raven
1XSRM6 2XMed Laser TAG NARC Beagle


Posted Image

NARC Beagle?

Sarcasm aside, I like the setup.

Edited by Pyroenthused, 17 July 2012 - 08:15 AM.


#5 Fahr

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Posted 17 July 2012 - 08:18 AM

better hope your one scout is a damn fine pilot... that is a lot of assaults looking for scouting from a single unit... kill the raven and the whole company is blind

I'd think that bringing at least 2 scouts would be a good idea, maybe a Cicada and a raven... move the hunchie to Assault lance.. move one stalker built for LRMs to support, drop one catapult... that would give you two scouts, and more indirect fire as well. and you still have some tonnage left to play with.

Edited by Fahr, 17 July 2012 - 08:21 AM.


#6 Wolv e

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Posted 17 July 2012 - 08:29 AM

If we get a different 100 ton mech, those Atlas would be gone in a heartbeat..................

a 2nd scout, agreed, could drop the hunchie for a 2nd raven and upgrade the Assault Stalker to another Atlas with 2 Gauss instead of LRM20 AC20 combo provided there is a 2nd Ballistic hard point on the Atlas to support a 2nd Gauss....

#7 pistolero

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Posted 17 July 2012 - 08:37 AM

maybe 900 tons is a little bit to much
out of 12 mechs are 8 assaults and 2 heavys ..... thats realy lot of firepower


i think a team setup could be more interesting with less tons per side
bottlenecks and limitations are not allways a bad thing, sometimes it helps to "spice" things up a little


i would be more interested to read about 500 or 600 ton setups

#8 Wolv e

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Posted 17 July 2012 - 08:39 AM

View Postpistolero, on 17 July 2012 - 08:37 AM, said:

maybe 900 tons is a little bit to much
out of 12 mechs are 8 assaults and 2 heavys ..... thats realy lot of firepower


i think a team setup could be more interesting with less tons per side
bottlenecks and limitations are not allways a bad thing, sometimes it helps to "spice" things up a little


i would be more interested to read about 500 or 600 ton setups


Aye, but I got a feeling 900 tons will be the map limits, as the devs did say lots of heavy and assault with some med and light....at least I remember reading that. I am guessing on the 900 tons tho.

#9 darkrei9n

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Posted 17 July 2012 - 08:41 AM

Way to many assault mechs, if I saw your setup I would immediately switch most of my lances to medium/lights and move to harassment roles. Your scout will die fast leaving you blind, meaning you either split up and get taken out one by one or stick together and watch as you slowly get picked off from whatever openings you leave.

Edited by darkrei9n, 17 July 2012 - 08:42 AM.


#10 Mrllamaface

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Posted 17 July 2012 - 08:51 AM

From what I remeber (could be wrong) the devs were counting on mediums making up the backbone of most forces. Which is very simular to cannon. That being said I think your drop wieght is a bit high. Perhaps 700 tons?

Other than that, I think (as others have said) that you need at least one more scout.

#11 Basilisk51

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Posted 17 July 2012 - 09:01 AM

That is a very assault heavy lance, anybody not running a similiar number would get crushed if they made any mistakes. I think the number needs to be lower, 12 mechs should get 6 assaults, at the most, and that only leaves half for everything else. I also agree that if it is a 12 player game 2 light scout mechs are the minimum for a team.

#12 Pietor Gearhart

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Posted 17 July 2012 - 09:17 AM

Wish we had Cyclops for command role..

#13 Fahr

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Posted 17 July 2012 - 09:17 AM

this lance would have trouble against a fast heavies opponenet, say mostly dragons and LRM Trebs with a couple of ravens or NARC jenners, drive by narcs with LRM support, the Dragons even in stock can sit at range and plink all day long, while the short range guns on most of the Assaults can't reach them... it would be a long slow fight, but the faster longer range units would probably win in the end. especially with only one scout - LRMS are fine, but they need a lock or a narc, and Plinky Dragons can move out, fire, move behind cover, fire indirect at Narc'd assaults... guass rifles would be the only long range punch to worry about, and Gauss Dragons are not a hard build to make, so that's parity of range and still better manueverability...

#14 RedHellion

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Posted 17 July 2012 - 09:20 AM

Just saying, picking all those Assault 'mechs is going to make your force so slow it would be unable to maneuver effectively. If I were facing it, I would have a Support Lance (1 Medium and 1 Heavy with a mix of long- and short-range weapons to snipe and provide cover for 2 Cats with LRMs), Scout Lance (2 Lights to scout, and 2 faster Mediums (or Dragons) to provide support and act as skirmishers), and Assault Lance (3 Assaults and 1 Heavy).
The scout lance could run rings around both your command and assault lances as well as eliminate your only scout, then while my assault lance ties down your slower lances and my support lance picks them apart from afar with LRMs my scout lance would have free reign to harass and eliminate your fire support. Even if you crush my assault lance, you'll still be left with no fire support or scouting ability and be getting pelted by my own support lance while the Mediums and Heavies regroup to finish off your assault force.

Assault Lance: 1 Cataphract, 1 Atlas, 2 Awesomes (330 tons)
Support Lance: 2 Catapults, 1 Jagermech, 1 Trebuchet (245 tons)
Scout Lance: 2 Ravens, 1 Cicada, 1 Dragon (160 tons)
Total drop weight: 745 tons

#15 RakiaTime

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Posted 17 July 2012 - 09:32 AM

waaaay too many assaults, personaly i'd go for only one, maximum 2 (yes, i hate assault mechs) and relly mainly on heavies and mediums

Edited by RakiaTime, 17 July 2012 - 09:33 AM.


#16 Captain Fabulous

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Posted 17 July 2012 - 10:34 AM

900 Tons, with a more even split up between classes.
EDIT: all are your prime variants unless otherwise specified.

Recon Lance (140 tons)
2x Jenner F (35 tons)-- 4 med lasers
Raven (35 tons)
Commando (35 tons)

Battle Lance (210 tons)
Trebuchet 5S (50 tons)-- 2 SRM-6s, 3 Medium lasers +8 heat sinks
Centurion (50 tons)
Dragon (60 tons)
Hunchback 4J (50 tons)-- AC/10, 4 Medium lasers, Small laser

Fire Support Lance (230 tons)
Catapult (65 tons)
Catapult (65 tons)
Trebuchet (50 tons)
Trebuchet (50 tons)

Assault Lance (320 tons)
Stalker (85 tons)
Stalker (85 tons)
Awesome (80 tons)
Cataphract (70 tons)

Edited by Captain Fabulous, 17 July 2012 - 10:41 AM.


#17 Captain Fabulous

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Posted 17 July 2012 - 10:41 AM

Also, 16 mechs because f*ck you, lighter mechs.

#18 Wolv e

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Posted 17 July 2012 - 12:07 PM

View PostCaptain Fabulous, on 17 July 2012 - 10:41 AM, said:

Also, 16 mechs because f*ck you, lighter mechs.



unfortunately max map size is 12 vs 12

#19 ScrapIron Prime

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Posted 17 July 2012 - 12:12 PM

Yeah, let's talk 600 tons. With 12 mechs, 900 tons has basically no limitations at all, it's a wall of NARC beacons and assault mechs. 600 tons makes you think more about the roles of your medium mechs.

#20 Illusion Tokomi

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Posted 17 July 2012 - 12:12 PM

View PostCaptain Fabulous, on 17 July 2012 - 10:34 AM, said:

900 Tons, with a more even split up between classes.
EDIT: all are your prime variants unless otherwise specified.

Recon Lance (140 tons)

Battle Lance (210 tons)

Fire Support Lance (230 tons)

Assault Lance (320 tons)


Dats too many 'Mechs.





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