Coming Back Since Beta...
#1
Posted 25 July 2016 - 11:17 AM
Getting a better understanding of Mechlab and building a custom load out that works *IE long range engagement, close brawling, mid range support
Understanding Faction play and how to get involved? Is this a higher level of play over Quick play or a standard match?
Are there any recommended Mechs a new player should own? I have the original Founders pack Jenner, Catapult, Hunchback, Atlas. I picked up the Warhammer bundle and a Timber wolf (just a single mech), and a single Raven (I want to Go FAST, Ricky bobby you're either first or last)
Coming back I have jumped right into the Heavy role and I feel really comfortable here vs trying to play a Assault or something.
See ya in game!
#2
Posted 25 July 2016 - 11:28 AM
Do the academy. All of it.
It would appear that you have not completed your initial 25 matches yet. Do this and play around with trials so you get a feel for the different mechs, the influence of quirks and just get a feel for the game play and how it may or may not have changed (depending on when you last played things like Jump Jets, ECM, PPCs and even missles may perform very differently than what you remember).
Stay away from FP or at least stay away until you read up on it and know what you are getting into.
#3
Posted 25 July 2016 - 11:36 AM
#4
Posted 25 July 2016 - 11:38 AM
#5
Posted 25 July 2016 - 11:40 AM
Edited by pakman61, 25 July 2016 - 11:40 AM.
#6
Posted 25 July 2016 - 11:40 AM
Aftermath, on 25 July 2016 - 11:36 AM, said:
You can, you can also try out the various trial'mechs (we got different mechs, omni and clan battle'mechs now).
first 25 matches will give you cadet bonus, the tutorial will give you a couple of millions more, enough to kit out your mechs or buy 2-3 new mechs.
#7
Posted 25 July 2016 - 06:07 PM
Aftermath, on 25 July 2016 - 11:17 AM, said:
Getting a better understanding of Mechlab and building a custom load out that works *IE long range engagement, close brawling, mid range support
Aftermath, on 25 July 2016 - 11:17 AM, said:
Aftermath, on 25 July 2016 - 11:17 AM, said:
Then come on back, an we'll do our best to suggest a likely mech.
~Leone.
#8
Posted 25 July 2016 - 11:20 PM
QP is pretty quiet and laidback on comms. Still it seems to work out. Haven't touched FP yet.
Mechs wise, anything you can fit mass ballistics on is pretty much easy to play. Dakka dakka.
#9
Posted 26 July 2016 - 05:30 AM
#10
Posted 26 July 2016 - 08:15 AM
Also stay away from faction play until you have a stable of 4 mechs that are elited before jumping into it. Faction play is very unforgiving to the unprepared.
Also LRM's are not as bad as everyone likes to make them out to be, but they require a lot more skill than most other weapon systems to get really good with.
Also learn to torso twist when taking fire to help spread the damage and keep your mech in the game for longer, and try to stay close to cover. Also keep an eye in the sky for enemy UAV's, they have gotten pretty prevalent nowadays.
Dont be afraid to use the in game voip communications to speak to your team, but dont chat all day long.
Edited by Fobhopper, 26 July 2016 - 08:16 AM.
#11
Posted 26 July 2016 - 10:13 AM
Glad to be back!
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