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Trackir: Locking Arms To The Center Of View


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#1 Duatam

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Posted 07 August 2016 - 12:26 PM

Expected behavior: Arms reticule (aiming) follow the view (as it does with freelook).
Current behavior: Arms reticule (aiming) does not follow when turning head.

When you play the game without TrackIR, and press the Free Look button to turn the head around, the target reticule of arms remains in the center of view. However, with TrackIR, the arms reticule does not follow the view. Is there any option or hack to make the arms reticule follow the view with TrackIR?

This current implementation makes TrackIR quite useless. Let me explain why. The freelook arms aim is excellent in a situation where you have lasers on your arms and SRM/ballistic on torso. This allows you to lead a target that is moving sideways with ballistic or SRM (torso) while keeping your lasers on target (arms). When using TrackIR, you can't perform this move at all since freelook is disabled. This gives TrackIR users a disadvantage compared to those who don't use it.

Edited by Osmobot, 07 August 2016 - 12:30 PM.


#2 DeRazer

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Posted 07 August 2016 - 12:53 PM

Stopped using TrackIR as it made zooming so weird. Also, so many mechs have minimal peripheral views...

#3 Cold Darkness

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Posted 08 August 2016 - 10:49 AM

his expected behaviour would be useful, though. would make arm weaponry ALOT more versatile and allow attacks on multiple targets at the same time. (yes, that can be useful)

#4 Mystere

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Posted 09 August 2016 - 12:37 PM

Now if only MWO fully supported the Rift or Vive. Posted Image

Edited by Mystere, 09 August 2016 - 12:38 PM.


#5 BiggRigg42

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Posted 25 September 2016 - 06:57 PM

I need to aim with my face! Will track IR or oculus work?





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