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New Is Mech


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#21 zagibu

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Posted 17 August 2016 - 02:09 PM

It's the Flea. Rejoice!

#22 Lightfoot

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Posted 17 August 2016 - 02:21 PM

Bandersnatch: 75 tons. Hero mech is the Horus. 3 variants. Current tech. The BND-01Ar carries ECM. This is your mech. Never in a MechWarrior game.

#23 roboPrancer

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Posted 17 August 2016 - 02:30 PM

What is really needed is some more light mechs. I'm concerned though because he said it's going to be something everyone will like, so it cant possibly be a light mech. Must be a heavy...

I got nothing

#24 Appogee

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Posted 17 August 2016 - 02:32 PM

My guess is Bushwhacker.

#25 RestosIII

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Posted 17 August 2016 - 02:37 PM

'crosses fingers for Bushwacker'

#26 Novakaine

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Posted 17 August 2016 - 02:38 PM

Hopefully my beloved Crusader.
Of course I'm sure it will get the PGI "Archer Sanction."Posted Image

#27 Lightfoot

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Posted 17 August 2016 - 02:38 PM

Bushwacker is 3053. Would they jump two years?

#28 MauttyKoray

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Posted 17 August 2016 - 02:44 PM

I hope to Kerensky that its gonna be the...

HAMMERHANDS

The Warhammer's bid daddy and one hell of a kick in the teeth when it hits you.

View PostLightfoot, on 17 August 2016 - 02:38 PM, said:

Bushwacker is 3053. Would they jump two years?

Timeline irrelevant: The new requirement was that its base variant had game viable tech (weapons, equipment, etc) and bonus if it had more usable variants as well.

There's talk that the Madcat MkII will in fact be added (possibly not this year though) even though its out of timeline because its tech is viable.

#29 Chados

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Posted 17 August 2016 - 02:52 PM

Hollander II! Muahahahahaaaa!

#30 YourSaviorLegion

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Posted 17 August 2016 - 02:53 PM

View PostLightfoot, on 17 August 2016 - 02:21 PM, said:

Bandersnatch: 75 tons. Hero mech is the Horus. 3 variants. Current tech. The BND-01Ar carries ECM. This is your mech. Never in a MechWarrior game.

lol looks like Zurg from Toy Story

#31 Gas Guzzler

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Posted 17 August 2016 - 03:00 PM

I forgot about the Bushwacker, that actually seems like a likely candidate, I worry about its viability though...

Edited by Gas Guzzler, 17 August 2016 - 03:01 PM.


#32 TELEFORCE

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Posted 17 August 2016 - 03:11 PM

We need the Longbow and the Crusader.

#33 Navid A1

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Posted 17 August 2016 - 03:16 PM

View PostGas Guzzler, on 17 August 2016 - 03:00 PM, said:

I forgot about the Bushwacker, that actually seems like a likely candidate, I worry about its viability though...


They need to do a lot of variant crafting for that.

#34 Rakshasa

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Posted 17 August 2016 - 03:21 PM

View PostAgent1190, on 17 August 2016 - 01:14 PM, said:

So, the next Mech is an IS Mech and we're going to like it. What's it going to be?

My guess: Rakshasa. Not a ton of variants, but PGI can fill it in.

http://www.sarna.net/wiki/Rakshasa


You called? <.< >.>

#35 Agent1190

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Posted 17 August 2016 - 03:24 PM

View PostNavid A1, on 17 August 2016 - 03:16 PM, said:


They need to do a lot of variant crafting for that.


They did a lot of variant creation for the MAD-IIC and the Mauler. We've crossed that line already.

I forgot about the Bushwacker - I think there's more buzz around that Mech than the Nightstar.

I just can't see them producing a light - people won't see it as cost effective. PGI has backed themselves into a corner with the new release/package structure. Lights are not that expensive in game, and $15 for a hero is TOO EXPENSIVE. They would need to release 2-3 different lights to justify the cost. Admittedly, the first thought I had when they announced the MAD-IIC was "It free's up the modelers to work on a multiple new models, maybe lights." I don't think that will happen.

View PostRakshasa, on 17 August 2016 - 03:21 PM, said:


You called? <.< >.>


Yeah, you gonna get in the game?

Edited by Agent1190, 17 August 2016 - 03:26 PM.


#36 Rakshasa

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Posted 17 August 2016 - 03:28 PM

View PostAgent1190, on 17 August 2016 - 03:24 PM, said:

Yeah, you gonna get in the game?

Give me my Rotary Autocannon variant and I'll never leave it Posted Image

#37 ScrapIron Prime

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Posted 17 August 2016 - 03:28 PM

View PostAgent1190, on 17 August 2016 - 03:24 PM, said:

I just can't see them producing a light - people won't see it as cost effective. PGI has backed themselves into a corner with the new release/package structure. Lights are not that expensive in game, and $15 for a hero is TOO EXPENSIVE. They would need to release 2-3 different lights to justify the cost. Admittedly, the first thought I had when they announced the MAD-IIC was &quot;It free's up the modelers to work on a multiple new models, maybe lights.&quot; I don't think that will happen.


Perhaps if they released the Stinger and the Wasp as a single mech and just named the variants differently depending on their hardpoints. Or even their big brother the Valkyrie.

#38 Jackal Noble

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Posted 17 August 2016 - 03:56 PM

View PostLightfoot, on 17 August 2016 - 02:21 PM, said:

Bandersnatch: 75 tons. Hero mech is the Horus. 3 variants. Current tech. The BND-01Ar carries ECM. This is your mech. Never in a MechWarrior game.


Look at those hardpoints!!

#39 Kuaron

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Posted 17 August 2016 - 04:04 PM

Any guess on the when, like in when we will know which Mech it is?

#40 Gas Guzzler

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Posted 17 August 2016 - 04:05 PM

View PostKuaron, on 17 August 2016 - 04:04 PM, said:

Any guess on the when, like in when we will know which Mech it is?


I'm guessing early September.





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