So I would like to ask you guys:
How could an adoption of tt heatscale look like in a real time environment such as mwo?
What needs to be balanced beforehand and what penalties do you think are feasible?
I do think an added mechanic like powerdraw brings nothing on the table that would benefit the game (at least as it I shown on pts).
My own premise is to penalize constant riding the shutdown threshold and increasing ttk.
How can low heat weapons be balanced, or over boating a single weapons (splatcat) made unfavorable without nerfing a certain weapon or play style into the ground.
Or in the end maybe pgi's idea is the better one?
So what do you think?
Edited by kesmai, 21 August 2016 - 10:58 PM.