SQW, on 23 August 2016 - 11:11 PM, said:
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Leaderboard score and in-game reward is skewed towards damage hence the purpose of the thread. PGI puts dmg over team work in scoring so people will load up ACH/LCT and chase the score; it reinforces personal heroic over team work and those who care too much about their K/D ratio will gravitate towards that approach. The end result is too many hero lights and not enough scout/spotters for the rest of the team.
I do a respectable 150 dmg on average with my 3MLs and maybe a kill here and there (so around a score of 200 on a win) but how do you quantify giving target info to your whole team? How do you value something that allows your team to know exactly where that KGC and Kodiak are standing around the corner or mark an ECM light mech like that ACH so it can do nothing but run away and eat LRM? You might not see it much but my build totally negates aggressive lights. Unless I do something stupid and get myself kill early, the other team's lights rarely does much dmg because 40+sec worth of narc completely removes their threat assuming they doesn't get killed.
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Agreed, score and rewards are skewed towards damage . That is in fact one of, if not THE main Gripe many people have with the spot most of the Lights are in . In this Game, where the best way to "earn" anything worthwhile is to simply do loads of dmg., KMDDs, and SoloKills, Lights are handicapped. All Lights . The "combat oriented" ones as well as the "scouting" ones .
But do not think simply loading up an ACH or LCT with some lazors is a ticket to scoring big . "Hero" Lights may do well as long a they are hopping around in T5/T4 SQ QP. As soon as you routinely start playing people who actually know how to pilot a 'Mech, and aim weapons - not so much anymore . Even harder when playing GQ much . To even survive a Match is often an exercise in positioning, smarts, sneakiness etc...going ahead and score a Kill or 2, and do dmg in xcess of lets say 400, is a feat. in those Chassis mentioned .
Also, please do not assume a "combat oriented" Light does nothing to help its Team in terms of "scouting" . Ofc I will drop UAVs ( often risking my 'Mech for it ), and not rarely is that alone enough to simply turn, or make a Game . I will ofc ALSO spot enemies if I see them while making my - hopefully hidden - way around the Map - but here is the kicker : as soon as I spot an enemy ( hit "R" ), they know it through the accoustic warning . My Chassis does not have ECM . I am immediately in danger . So, sometimes I just opt. NOT to do it....depends on a few factors though .
While running around, I WILL inform my Team about enemy movement, positions, suggest positions for my Team, even Call out Targets . Not always, but whenever possible and helpfull . I tend to think playing my Light the way I do, I am almost as helpfull in Terms of "scouting" as a dedicated "scout 'Mech"....but am additionally able to very effectively disrupt the enemy Team by harassing, providing support on several spots in rapid succession etc .
p.s.: When I am out in my Locust, and someone in my Team goes "Raven X is NARCing"...I go hunting . Sometimes I win ( neuter the Raven/take him out ), sometimes I loose ( mostly if I position bad, its often not rly hard to hunt it down at a moment and/or in terrain where his LRM buddies can not reach me and/or are Target saturated, NARC or not XD). But no, I am mostly not made useless because of the NARC Raven . I have played in excess of 300 Games in Lights since the introduction of QP LeaderBoards, there were I think 2 Games where a NARC RVN simply came in, NARCed me and I got subsequently killed by LRMs
Edited by Besh, 24 August 2016 - 01:45 AM.