Xaat Xuun, on 28 August 2016 - 01:00 PM, said:
Ahh man . . yeah . . .just confused about how close they need to be before I can lock.
a couple matches after I made that post, pretty much same thing happened,
I did laugh hard and out loud.
was coming over a hill, just as I was cresting so was an enemy, so doubt they saw me on radar as well, because we both paused, for a second, then remembered to start shooting , we literary ran into each other..
-=-=-=-=-=-=-=-=-=-
One centurion down, 2 to go.
wow . . these things twist and turn and speed up and slow down like a snail. SLOOooooow
when I unlocked the twisting and boost skills it helped, but daaaaang they be slow to stop and start and twist. Maneuvering is not their forte.
OK, from reading other posts , and reading the requirement description, on my road to mastery. I might have misinterpret them.
I thought I needed 3 different mechs of the same weight class, to unlock Master. but when I read it, I just need 3 different Variants of the same weight class, and seems to me, if you're need to do 3 variants of the same mech chassis, to unlock expert, isn't that also 3 variants of the same weight class ?
So did I need to do 3 different Mechs of the same weight class, or just the one (with 3 different variants) with expert unlocked to unlock master ?
Here's a little quirk for you. Torso twist depends on how fast your engine is -- so if you're running a slow Standard Engine on something, it'll turn slower than an XL Engine of the same class. If your Centurions are running at, say, 64kph, their turning speed is going to be equally slow. I've once run one with an XL engine that had around 81 kph, and the maneuvering was a lot smoother. This scales on all 'Mechs, too, aside from quirks built into the chassis. But I do agree that Cents are not exactly dancing ballet! Same with Hunchbacks, which brings me to..
re: Mastery? It's not weight class. It is dependent on you mastering variants of the same 'Mech. I've only got Hunchbacks done for that reason. So you'll need to run three variants of the same chassis to get everything unlocked. I've not bothered much with that, because it seems a bit arbitrary to me.
Xaat Xuun, on 28 August 2016 - 01:32 PM, said:
have to contribute that from my MW2/3 days. I have forgotten a lot though.
To me some of the Heavy and Assault users don't know how to play them, but that may just be me. They are probably playing them right for this version of MW and the Game.
I was bad with Assaults in MW2/3, but here in MWO, have no losses when I'm in a Assault (most likely good team and pure luck
)
I know I'm not picking up where I left off at, My Skill seems to reflect I have never piloted a mech before. I feel I have retain some of the knowledge from the past. but maybe not enough.
Hah! Yeah, I can tell you, I'm not very good with Assault or Heavies. And neither are many Tier 5 people for that matter. It's always a little amusing when they expect
Lights and Mediums to run into the fire, stick around cover with their huge armor and weaponry themselves and then call the team useless. Recently saw a guy say exactly that. He was in a Direwolf, taking cover and shooting, never coming to anyone's help...
...and then lambasted the rest of the team by saying "I did 1000+ damage? You all are useless compared to me."
At which point the entire rest of the team, who had been watching him barely have a scratch and had been asking him to get out of cover and help the team, fell silent in disbelief. We did tell him off. (I might have used some stronger words than the others.)
So yeah, there's interesting people out there. But keep doing what you're doing -- you seem to be doing well!