SpootieBloot, on 26 August 2016 - 09:00 AM, said:
I am being blocked from hitting "like this" on everyones responses. Thanks though.
I do not understand why an erppc can fire within 90m but a ppc cant. I dont want to seem like a complainer but that doesnt make sense. To me anyway.
I have seen the word "meta" used a few times; "Meta block", "meta cul-de-sac", - what is this?
If I had to choose between a StormCrow, ShadowCat, Hunchback or Centurion, which is the best all round? I liked both the Stormcrow and ShadowCat in battles. I used the Hunchback in the academy but I havent tried the Centurion at all.
I have watched videos for each and it seems the Stormcrow has alot of different loadout options.
All mechs have a plethora of options.
"Meta" is sort of the game within the game to get the "best" stuff to get the best score, or "the only things anyone seriously playing to win should ever use". In other words people full of themselves and robbing any fun out of the game. Most of them just exploit the most abusable mechanics within the game, and since this is always changing the meta changes too.
A meta block I imagine is when people are so blinded by what is said to be meta that they fail to see other potential, including superior potential, since "meta is the only way to play". So perhaps meta block is the box that these "get all the scores" kids get stuck in to the point of being trapped by a very toxic mindset.
Cul de sac sounds like a tour de force? Bundle of tricks, the most meta-ble meta mech?
Anyway silly obsessions aside...
All this below relates to battletech.
PPC and ER PPC and the 90 meter thing.
As mentioned before PGI did basic reading if that on weapons.
PGI saw "90 meter minimum range" on Sarna and that was it.
Meanwhile ER PPC has no minimum.
So as said before, PGI didn't dig into it. Consider...
Minimum accurate range penalty: increased difficulty of hitting a target within this range.
Following weapons have this issue:
Inner Sphere LRMs, always meant to fire at a ballistic angle (up and over), min accurate range is 180 meters. (Just more difficult to hit someone due to having to aim lower and rely on just lobbing missiles at enemy).
AC/2s and all denominations:. Minimum accurate range of 120 meters.
AC/5s of all denominations: minimum range of 90 meters.
AC/10s of all denominations: minimum range of 30 meters.
AC/20 have no minimum range.
Gauss rifle has a minimum range of 60 meters.
But why?
Originally before the harmony gold days, AC/2s and AC/5s were in arms or on body turrets while 10s and 20s were on torsos, so this is part of it. The explanation is that ACs are heavy and hard to quickly move around.... which only makes sense when ac/2 and /5 are hand-held or on arms, since they are half the weight of 10s and 20s. PPCs had a similar issue and the description made no sense.
Gauss Rifles and Standard PPCs became "powered weapons.". Gauss rifle, can blow up in your face while charged/primed. In BT changing its state and recharge times are quite long. In fact there is a specific battle where a twin Gauss user had the timing between each Gauss rifle delayed due to power issues preventing the Clan from firing at the same time. The time between pulling the trigger and firing is pretty short once the gun is primed however, a 7-8 second ordeal.
PPCs could blow up in your face and so the inhibitor slows it down. Lord's Light is a PPC known for its two second firing delay which does quite a light show before firing. Thing is the PPC only actually weighs 2.5 tons including the barrel and standard capacitors, the rest is weapon mounted heatsinks, cooling and power cables, and the inhibitor.
ER PPCs put less weight into the cooling jackets and instead focus them on making the weapon's frame thicker and better able to handle it's naturally fast prime to fire rate (of less than 0.5 seconds between trigger pull and fire). This way it won't blow up and is able to fire quickly, but has a 50% increase in total heat generated!
Thus why it has a 90 meter minimum (accurate) range; try hitting something fast with a charge up weapon like the Gauss up close at 90 meters or less. PPCs are supposed to have a somewhat longer firing delay in Battletech and yet even with a quick charge up it is difficult isn't it?
ACs just have an issue with calculating for convergence and environmental conditions when firing on your target (this issue is that it isn't instant). AC/10s and AC/20s are giant MGs in BT with insane firing rates (the highest common caliber between AC/5 through 20 is 120mm, which the Whirlwind/5 shoots "a painfully slow" 3-4 shots per second and needs 3 shots to get its 5 damage, the weapon can overheat to possible barrel or mechanism damage and jamming if fired for too long without rest. Meanwhile the AC/10 delivers twice that firepower without issues (but has them if it goes for 4* it), and the AC/20 can do twice the AC/10 in the same amount of time with no issue at all. Firing that fast let's you "bleed" the bullets over your target without having to stop firing before you made significant hits. This is why the smaller ACs have minimum (accurate) ranges while the big one does not.
Again though, PGI looked at it most likely on Sarna and said "We can't use all the minimum ranges from tabletop because it makes no sense bullets don't just not do damage leaving the barrel"
...Actual quote from 2012. Clearly showing a lack of understanding or comprehension of what the minimum accurate range penalties were for, to reflect the difficulty of hitting fast, nimble machines at close range with heavy weaponry.
(Edit: Sarna.net not santa)
Edited by Koniving, 27 August 2016 - 09:29 AM.