The Leaderboards
#1
Posted 23 August 2016 - 04:02 AM
Lights: 15 Clan, 5 IS
Medium: 18 Clan, 2 IS
Heavy: 12 Clan 8 IS
Assault: 19 Clan, 1 IS (17 Kodiak)
Draw your own conclusions
#2
Posted 23 August 2016 - 04:10 AM
#3
Posted 23 August 2016 - 05:11 AM
#6
Posted 23 August 2016 - 05:32 AM
The meds are clearly clan 50ton domination. Rescale hurt the 55ers pretty hard too.
Slightly surprised at the EBJ taking fo many slots near the top and the lack of WHMs.
Assaults, not surprised in the slightest. KDK all day erry day.
#7
Posted 23 August 2016 - 05:32 AM
Bud Crue, on 23 August 2016 - 05:11 AM, said:
It might have made sense back in Wave 1 release, but now? I'll just take your comment as sarcasm.
That said, Clan XL, especially on certain Clan Battlemechs is way too strong. Clan XL needs to be balanced against IS XL. Same deal with most equipments, where Clan versions are clearly superior, without any drawbacks.
Edited by El Bandito, 23 August 2016 - 05:35 AM.
#8
Posted 23 August 2016 - 05:39 AM
Now the next question is, how do you fix this without universal weapon nerfs that push the bad Clan mechs further into the mud?
#9
Posted 23 August 2016 - 05:56 AM
#10
Posted 23 August 2016 - 05:59 AM
I like IS Mechs, draw you own conclusion!
#11
Posted 23 August 2016 - 06:01 AM
Edited by Mystere, 23 August 2016 - 06:02 AM.
#12
Posted 23 August 2016 - 06:01 AM
Alistair Winter, on 23 August 2016 - 05:39 AM, said:
For example by linking the cap in energy draw to engine size, that would give a bonus to mechs stuck with 400XLs or so.
Simple, elegant, immediate, not happening solution.
#13
Posted 23 August 2016 - 06:05 AM
Alistair Winter, on 23 August 2016 - 05:39 AM, said:
Now the next question is, how do you fix this without universal weapon nerfs that push the bad Clan mechs further into the mud?
#14
Posted 23 August 2016 - 06:05 AM
Alistair Winter, on 23 August 2016 - 05:39 AM, said:
Now the next question is, how do you fix this without universal weapon nerfs that push the bad Clan mechs further into the mud?
If PGI would stop nerffing good performers and instead slowly and gradually buff particularly bad performers, customer satisfaction would increase (e.g. Hey! PGI made my crap mech better! Rather than: Hey PGI made my good mech crappy!) and slowly but surely we would approach parity across all mechs and all tech. Instead they do broad brush changes across many different mechs with apparently no rhyme or reason, and then repeat, until the whole system needs major fixing so they can start over (see IS energy range buff and removal of last year, the great re-quirkenings I and II, etc.) and keep this process of flucking up balance only to try and fix balance for all eternity going. That is apparently what they consider dynamic game play around here.
Anyway, If the OP's results are suggestive of Clans having some better performers (AC, Nova, Timber/Ebon, Kodiak) PGI should leave them alone! Yes, leave them alone. Instead maybe consider giving the poor presumably under achieving mechs BOTH IS and CLAN, some buffs to try and get them up to the level of these presumably superior clan mechs. I don't care if that means buffs, geometry changes, hard point changes, whatever. do what you have to do to make crappier mechs better to get that oh so precious balance. But stop taking things away from mechs that appear to perfom better.
Or you can just nerf the quickdraw for a third time in as many months and maybe hit the marauder again too. That seemed to have really helped balance the last time. Fing dartboard.
#15
Posted 23 August 2016 - 06:35 AM
also, the clanmechs are better at achieving what the event need,s high burst damage due to more wepaons being laodable, it does nto reflect the overall balance as many regular matches need good DPS which the IS can mostly deliver better (excluding OP bear). But the event is requiring you to burtst kill someone to make sure you grab the KMDD, there are ways to game the conditions.
Too bad I didn'T had the motivation for the event. The medium pilots do a lot less good than in the medium event, could rule that one out, but currently too many steam games demand attention.
But int he end, the conclusion is the good pilots will choose the emchs wih the edge over others, and therefore even if the lets say ACH is just 1% less good than the FS9 you would see the ACH dominating the leaderboard, because every skilled pilot will choose the ACH over the FS9.
So unless someone would force the SAME player to play X games in each chassis the data are very borked because the chassis do not have an equal skill distribution in the pilots using them.
Also, yes the kodiak rules, and thats mostly because a large assault with clantech and battlemech customisation is allowing horrible min max. many clanmechs are borked due to fixed equimpment where the "better" clantech doesn't even helps. Mechs will need quirks as chassis aren't balanceable by tech, since chassis differ way too much to ever find a techbalance balancing the chassis to each other.
Edited by Lily from animove, 23 August 2016 - 06:40 AM.
#18
Posted 23 August 2016 - 06:43 AM
Edited by Lily from animove, 23 August 2016 - 06:44 AM.
#19
Posted 23 August 2016 - 06:54 AM
Lily from animove, on 23 August 2016 - 06:43 AM, said:
It could also be that the leaderboards are spread out with 4 classes instead of just the one.
Edited by Jackball, 23 August 2016 - 06:56 AM.
#20
Posted 23 August 2016 - 07:03 AM
Light: Clan 10, IS 10
Medium: Clan 15, IS 5
Heavy: Clan 12, IS 8
Assault: Clan 16 IS 4 (13 Kodiak)
IS fares a little better in the lower rakings, though not very much.
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