The6thMessenger, on 23 August 2016 - 03:39 PM, said:
Well, obviously anyone besides you, so far you're only speaking for yourself, and you want things to happen as you want. Admittedly, i want otherwise, and this argument is just about conflicting interest. Of course the difference is that i never insisted that it is unfair, rather i asked first, but you admitted that it is still fair to do so.
So what if declined to change it in 4 years? Does the word of PGI suddenly makes it fair? Don't they update the game to address issues? Hell, they're doing the Energy Draw right now, further developing the heat system.
4 years ago is in the past. Leave it there, and move on.
You asked a simple questions and I answered simply. You have latched onto that one answer and ignore or thrown off the other parts of the answer. Your correct the Fact than clan XL takes less crits to be destroyed is unfair, however to balance that unfairness IS mechs have been given structure quirks to compensate to help game balance, so my mistake was answering a simple question with out all the nuance that is in the game.
You act like you are the first perons to ask for this change. people have been doing it since the clans were released. PGI has declined. Ghost Heat is pretty much universally hated, so they are finally looking to replace it maybe. Here is the differnce though, Ghost Heat or heat scale is a PGI invented mechanic. The XL Build Rules are a Battletech staple (aka the Flavor I mentioned) and PGI has been very reluctent to mess with those base rules, in fact I can't really think of somethere where they have changed those battletech Build Rules, they probably have but I just can't remeber it, because they don;t do it a lot.
The6thMessenger, on 23 August 2016 - 03:39 PM, said:
Hate to tell you this Innersphere is not hard mode. Its not needlessly hard. Needlessly hard was when the clans were first introduced in MWO. Hell, Until the rescale Game Balance was slightly favored to the Inner Sphere (for the first time in a while), right now its kind of a toss up but KDK-3 has probably tilted it towards clans. That Flavor is the whole point of having 2 technologies. So if the IS gets IS engines that are just like the clans, so should they then get double heats sinks that only take 2 slots, Large Laseres that take up 1 and so on? As I said above PGI has never seemed inclined to change those base Battltech rules.
The6thMessenger, on 23 August 2016 - 03:39 PM, said:
Yes, KC needs help, but with assaults generally have larger hitboxes paired with slow mobility, this amounts to unprecedented vulnerability. They don't need that additional vulnerability. Perhaps we can just make assaults, or even heavies less vulnerable on XL, but Meds and Lights are.
You sure keep bringing the King Crab up. You are right you run a XL in the Timber, can you change to a Standard? Of course not. You don't have to run a XL in Crab, as I said its not something I would recomend to newer or inexpereince players. But I would not recomend a Dire Wolf either to a new/inexperince player and it has a Clan XL. I am not sure I would recomend any 100 ton assault to any new and experience player as in most cases that are just to slow. (Kodaik would be the exception)
The6thMessenger, on 23 August 2016 - 03:39 PM, said:
Once agin that is what the Structure and Armor Quirks are They have done that with Structure an Armor quirks with a alot of IS mechs, from Light to Assault, I think jsut not King Crab yet, also a lot of mechs Hitboxes also play into weather they are XL Friendly. KGC are not XL friendly, the need some structure quirks to be, espically if you are not front loading the armor. But there has to be some draw backs to be able to bring the amount of firepower a KGC can bring to bear. You can be slow (std) or you can be vunerable to dieing if you lose a side torso. However this is one of the resason the KDK-3 is as dominant is "fast" assault with a lot of firepower and with those high mounts I am not sure what kind of Nerf will knock it off its pedistal unless PGI changes the art work and lowers the mounts. The last thing we need is more power creep where all 100 ton assualt mechs can run XL's engine like the Kodiak.
The6thMessenger, on 23 August 2016 - 03:39 PM, said:
That goes both ways, I undertand that people don't like now and I have never said differntly. However, that is a two street as I said before there are plenty who appreciate as it is now, weather or not they are posting in this thread.
One of the few things I do appreciate about MWO is the fact that we don't have mixed tech like every other mechwarrior game. This game is far more balanced than any previous mechwarrior game for PVP, except maybe Mech 2, but that was always clan vs clan.
Edited by TKSax, 23 August 2016 - 08:03 PM.