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Will You Enjoy Quick Play With Drop Decks?


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#1 Alistair Winter

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Posted 09 September 2016 - 01:02 PM

I don't know if everyone is aware of this, but Russ is now saying that if the changes to FP (where they use QP game modes on QP maps with drop decks) are successful, he will look into letting people use drop decks in QP as well. So basically, Skirmish, Domination, Conquest and Assault on maps like Forest Colony and Crimson Strait, except everyone gets to use up to 4 mechs per match.

I think it's potentially a positive for many reasons. Some problems too, but I'm not immediately opposed to the idea. What do you think?

Edited by Alistair Winter, 09 September 2016 - 01:03 PM.


#2 Kirkland Langue

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Posted 09 September 2016 - 01:07 PM

This might be the best MWO news I've heard since CB.

Since CB, I've long argued that QP should be part of FW; so this is finally a step in the right direction. Lots of details are needed, but maaaaybe PGI is finally going to try and build the game into a living universe where every battle has some impact.

#3 Lostdragon

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Posted 09 September 2016 - 01:08 PM

As long as it is an optional thing I think it is fine. Sometimes I want to do 2-3 fast matches to try a build so I wouldn't want to do a drop deck match in that scenario, or if I don't have a lot of time.

#4 AnTi90d

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Posted 09 September 2016 - 01:12 PM

Skirmish will end up in a spawn camp for whichever team gains a lead.

Conquest will end up in a spawn camp for whichever team gains a lead.

Domination will end up in a spawn camp for whichever team gains a lead.

Assault might be OK.. because there are plans for future base defenses.

The spawn points of the QuickPlay maps, (aside for the new Assault mode,) are not engineered for multiple drops. It sounds like a good idea, on paper, but the community doesn't realize what it's asking for.

#5 Appogee

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Posted 09 September 2016 - 01:16 PM

So, a 4-Mech respawn mode?

#6 Discount Dan

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Posted 09 September 2016 - 01:16 PM

View PostAnTi90d, on 09 September 2016 - 01:12 PM, said:

Skirmish will end up in a spawn camp for whichever team gains a lead.

[...]


This

Also I have more than 4 mechs that I enjoy playing. I don't want to constantly change up a DD for QP. I want to jump around my mechs freely and fast between matches

Edited by Northstate, 09 September 2016 - 01:19 PM.


#7 Mcgral18

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Posted 09 September 2016 - 01:17 PM

My PokeBear will enjoy seeing people spawn from the other side of a dropship, into a juicy rear torso while they're still unable to move.



It may not like the 12 ERLLs mounted to dropships, however
(It's not 12 anymore, is it? But instead of RNGeesus, they aimbot important parts now)

#8 C E Dwyer

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Posted 09 September 2016 - 01:19 PM

I'd probably pull the plug on the game if respawn was in everything

#9 Dolph Hoskins

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Posted 09 September 2016 - 01:20 PM

Yes it will be fun. Anyone against 3 respawns should start a new pilot every time they die....immersion n stuff.

Edited by The Ripper13, 09 September 2016 - 01:21 PM.


#10 Pjwned

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Posted 09 September 2016 - 01:21 PM

As long as it's optional then whatever, enjoy your maps & modes that are clearly not made for respawns.

#11 Trollfeed

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Posted 09 September 2016 - 01:22 PM

View PostAnTi90d, on 09 September 2016 - 01:12 PM, said:

Skirmish will end up in a spawn camp for whichever team gains a lead.

Conquest will end up in a spawn camp for whichever team gains a lead.

Domination will end up in a spawn camp for whichever team gains a lead.

Assault might be OK.. because there are plans for future base defenses.

The spawn points of the QuickPlay maps, (aside for the new Assault mode,) are not engineered for multiple drops. It sounds like a good idea, on paper, but the community doesn't realize what it's asking for.


It would need moving spawns for it to work and some of the smaller maps are outright too small for spawns. Unless you die instantly when you enter enemy spawn, but haven't liked that mechanic ever. Necessity in some games but it's just so... gamey.

Edited by Trollfeed, 09 September 2016 - 01:23 PM.


#12 Monkey Lover

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Posted 09 September 2016 - 01:23 PM

Respawns for me just makes the game longer it doesn't really change anything.

95% of the time you know who will win after wave 1. I would be happier if they didn't add the respawn.

#13 Maker L106

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Posted 09 September 2016 - 01:24 PM

I'm not sure how to feel about this. I don't hate the idea but...

View PostAnTi90d, on 09 September 2016 - 01:12 PM, said:

The spawn points of the QuickPlay maps, (aside for the new Assault mode,) are not engineered for multiple drops. It sounds like a good idea, on paper, but the community doesn't realize what it's asking for.

...this would be my primary concern as well.

How do you modify the gametype to properly account for this? Do you setup the Drops upon death or by wave? Wave makes more sense but pushing into the spawn is a lot more likely especially considering the speed of lights / mediums. Your team will get dropped into an area where they are possibly going to get hammered by the enemy teams direct fire. If not there's always the chance a few guys brought LRM's and Narcs while rare I mean that's not pleasant either.

I'll say i don't dislike the idea. But this seems like a hard thing to impliment into a gametype where its essentially elimination, all game, every game.

[Edit thoughts]
Could perhaps put the "waves" for respawn on a timer so if your dead at X time you get a re-do, if you're still alive however you get to keep going with your current mech? Keep the 15 minute timer. extend it to 20 ish. Just spitballing.

Edited by Maker L106, 09 September 2016 - 01:27 PM.


#14 kapusta11

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Posted 09 September 2016 - 01:24 PM

Large map conquest + 2 mech drop deck might be fun. And cap points themselves can provide some infotech bonuses like satelite sweep.

Edited by kapusta11, 09 September 2016 - 01:27 PM.


#15 Monkey Lover

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Posted 09 September 2016 - 01:26 PM

View PostAnTi90d, on 09 September 2016 - 01:12 PM, said:

Skirmish will end up in a spawn camp for whichever team gains a lead.

Conquest will end up in a spawn camp for whichever team gains a lead.

Domination will end up in a spawn camp for whichever team gains a lead.

Assault might be OK.. because there are plans for future base defenses.

The spawn points of the QuickPlay maps, (aside for the new Assault mode,) are not engineered for multiple drops. It sounds like a good idea, on paper, but the community doesn't realize what it's asking for.


Don't forget the classic drop ship camp. Just stay in the drop zone with dropship Jesus.

#16 Alistair Winter

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Posted 09 September 2016 - 01:49 PM

View PostThe Ripper13, on 09 September 2016 - 01:20 PM, said:

Yes it will be fun. Anyone against 3 respawns should start a new pilot every time they die....immersion n stuff.

I actually take issue with this post.

As someone who personally served in Afghanistan in 2004-2005 and was wounded in battle, do you think I could just die and drop again in a dropship with a fresh vehicle from my "drop deck"?

F*ck no!



I actually had to disconnect after 2 minutes and respawn in Iraq, where I won a battle and got double XP.

As you can imagine, dropdecks would break all immersion for me.

#17 Johnny Z

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Posted 09 September 2016 - 01:56 PM

I think if the faction play maps and modes are added to the quickplay maps and modes, and an entirely new mode is added and matches start quickly, then yes it sounds great. If even more maps and modes are added and first person mech bay and stuff then this game is looking great. There are a lot of additions that are needed.

But to the topic, yes, I think so.

Edited by Johnny Z, 09 September 2016 - 01:57 PM.


#18 Quicksilver Aberration

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Posted 09 September 2016 - 01:58 PM

I don't see domination working well (game ending after 1st wave or 2nd wave), and skirmish will get really irritating once a stomp rolls back to the drop ships for spawn camping since a lot of the spawns are spread out.

The best game mode like without dropship respawns will still be conquest.

Edited by Quicksilver Kalasa, 09 September 2016 - 01:59 PM.


#19 Johnny Z

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Posted 09 September 2016 - 02:00 PM

View PostQuicksilver Kalasa, on 09 September 2016 - 01:58 PM, said:

I don't see domination working well (game ending after 1st wave or 2nd wave), and skirmish will get really irritating once a stomp rolls back to the drop ships for spawn camping since a lot of the spawns are spread out.

The best game mode like without dropship respawns will still be conquest.


Yes some matches will go badly. Irrelevant to the question. That's an entirely different topic.

"Stomps" happen in every game and sport. Since when has that become an argument for anything?

Edited by Johnny Z, 09 September 2016 - 02:02 PM.


#20 Quicksilver Aberration

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Posted 09 September 2016 - 02:02 PM

View PostJohnny Z, on 09 September 2016 - 02:00 PM, said:

Yes some matches will go badly. Irrelevant to the question. That's an entirely different topic.

Its not about if, it is about how many. If a majority of matches in domination or skirmish actually play worse than their QP counterpart, then it is definitely on topic to say that this is not a positive thing.





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