Wait... if we have drop decks in Quick Play, won't that mean we're stuck following the same rules as in Faction Play with the tonnage limit? If so, isn't that just going to make the mech selection we see on the field even less diverse because you're now stuck optimizing for the tonnage limit vs. bringing a single copy of whatever mech you want to enjoy? Because if that's how this plays out, it is going to be amazingly stupid and kill whatever remaining viability is left in the game. Also, this seems like a really dumb idea since the only thing keeping the game going is "would you like to buy another Mech pack?" If everyone is going to suddenly be forced to optimize 4 mechs for 240 tons (or whatever), most of those new mechs they are selling will never see play.
Another thing is that none of the current maps in Quick Play are remotely designed for respawn play, so that will make the experience rather unpleasant - cramped games, spawn camping, etc. It will also take a good deal of time and effort to remake the maps to be viable in this mode, which is wasted resources since nobody asked for this. Or... they can just do a half-baked job (my bet on what happens) and leave us with a Quick Play game mode that is as broken and one-sided as Faction Play. Ugh!
Edited by oldradagast, 11 September 2016 - 05:52 AM.