Alistair Winter, on 09 September 2016 - 01:02 PM, said:
I don't know if everyone is aware of this, but Russ is now saying that if the changes to FP (where they use QP game modes on QP maps with drop decks) are successful, he will look into letting people use drop decks in QP as well. So basically, Skirmish, Domination, Conquest and Assault on maps like Forest Colony and Crimson Strait, except everyone gets to use up to 4 mechs per match.
I think it's potentially a positive for many reasons. Some problems too, but I'm not immediately opposed to the idea. What do you think?
I am opposed to this because..........quick play. Quick Play is popular because you can quickly drop in one or more maps at a relatively rapid fire pace and have some casual fun. It is perfect for players that grab a few minutes or an hour to play whenever they can. It takes very little investment of time to have some fun. You can switch Mechs or load-outs every few minutes if you want to. This helps during leveling because you can jump in quick games and grab the first win bonuses on several Mechs to earn XP and GXP faster. It is the most popular MWO game mode for some of these reasons.
Faction Play, on the other hand, takes a much bigger commitment of time and resources to compete in successfully. Faction Play games and all re-spawn games take much longer to complete so they require more of a long term commitment even if you are only playing one or two. Bringing re-spawn via drop decks to Quick Play would force the player into the same type of time commitment as Faction Play and take away flexibility.
I never heard Russ commit to drop decks in Quick Play during the poscast and I listened to the entire thing live. I know Phil, for some reason, was pushing the idea and Russ finally said they could look at it but he did not seem enthusiastic about the idea.
I do not know why you would take your most popular game mode and make it mirror your most unpopular game mode even when they introduce the proposed changes into the game. Quick Play is great for the casual player and the new player trying to learn the game. It is perfect for leveling Mechs and trying new load outs. Faction Play can become the ultimate end game for more experienced players who are willing to commit more time and resources to the game. It should incorporate all the content of the game. Faction Play games should be longer, require team work and provide elements of immersion that most Quick Play players care very little about. If there is going to be re-spawn of any type then Faction Play is where it belongs if for no other reason than the amount of time it takes to complete games.
I am not a big fan of re-spawn anyway but I can see its benefits in Faction Play. I honestly do not see the benefit of re-spawn in Quick Play and in my opinion the downsides of including it in Quick Play greatly outweigh any benefit it might bring.
I sincerely hope that they do not do it and risk messing up the only really successful part of MWO.
(
other than the artwork on the Mechs. I love Alex's work on the Mechs)