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Where Is The Forum To Discuss Future Weapons And Equipment From The Lore?


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#1 Black Lanner

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Posted 13 September 2016 - 06:59 PM

I am talking:

Rotary Autocannons,
C3/ C3i/ C3 boosted systems,
Heavy/ iHeavy/ Light Gauss Rifles,
MRM/ MRM w/ Apollo
Plasma Rifles,
Snubnose/ Heavy/ Light PPCs,
PPC Capacitors
MMLs,
iNARC,
Bloodhound AP,
Angel ECM,
Hardened/ Modular/ Laser-Reflective/ Reactive/ Stealth Armors,
Armored Components,
Arrow IV,
Thunderbolt Launchers,
Mech Mortars,
ER/ Heavy Flamers,
Compact HS,
Binary Laser Cannons,
Bombast Laser,
Variable Speed Lasers
X-Pulse Lasers,
Laser insulators
Laser AMS,
Enhanced/ Extended LRMs
Composite/ Endo-Composite/ Reinforced Internal Structure
Shields
Flails
Hatchets
Swords
Spikes
Claws
Lances
Maces
Improved JJ
Partial Wings


and this is just the Spheroid list...

#2 Karl the Plumber

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Posted 13 September 2016 - 07:11 PM

General discussion?

#3 justcallme A S H

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Posted 13 September 2016 - 10:33 PM

It'll never happen, hence there is no forum for it.

#4 Nightshade24

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Posted 18 September 2016 - 11:10 PM

View Postjustcallme A S H, on 13 September 2016 - 10:33 PM, said:

It'll never happen, hence there is no forum for it.

It'll happen eventually...

I mean we got a tactical battlecomputer recently and pseudo laser heatsink.

The thing is PGI wants to go 1:1 with lore in timeline and we're hitting 3053 soon

When the year is 3060 they can't add any more mechs unless they add more tech, PGI said they are not in a rush to do it, but they will need to do it eventually. They can't do a time jump back to 3050 since we got post 3050 mechs now everywhere now for 51, 52, 53...
But hey, I can think of ways to balance ATM's, Heavy lasers, Heavy Gauss, Light Gauss, Heavy PPC's... balance being their major problem on doing them ASAP.

#5 Black Lanner

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Posted 20 September 2016 - 01:11 AM

the biggest issue I see is that several of the systems have different options... so we will need key strokes that reload different munitions for MML/ ATM... heck we should already get them so the standard ACs and SRMs can use alternate ammo... so that UACs can be fired at the Std rate with no chance to jam... same for RACs when they are released.

Heavy PPC's are easy... just set the Damage Profile just like the Clan ERPPC with the range bracket of the std PPCs, Light PPCs can simply do half damage of the std PPC with the same range bracket. It is the Snubnose PPC that is the odd man out. I suggest that it have the same damage drop off as the lore, but next to no travel time... just point and click and Zap!

Heavy/ Light Gauss... this is the monster of the balance issue, only the Heavy Lasers will be worse, I think...
of course the Heavy Lasers will be fun because of the feedback that is supposed to disrupt the cockpit systems...

#6 The Basilisk

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Posted 20 September 2016 - 01:37 AM

Remember how long it took PGI to implement the stuff available in 3049 - 3052 where the Clan Invasion game takes place.

More than 3 years.

They still pretend Battlemechs and Maps are content....wich they are not....they are basics, the products packaging, you run your content on.
The only content we got in more than 3 Years where different iterations of capture the Flag game modes (the stuff you can do with the mechs you bought) and Community Warfare aka Faction Warfare (was renamed to take a step back from the failed pillars concept of MWO) and.....*drumsolo" Scouting...the only realy new piece of content since the introduction of CW game mechanics.

All the other stuff they want to sell as "content" like UI "improvements", decals, camo paterns, alternative drop decks (realy what is so difficult to create modifyable, selectable XML cheats where you list the mechs you want to bring.....oh well.

The thing is you realy have to realize the development level of the stuff you get sold here.

Weapons with new mechanics are WAY above this level.
So you won't see them for years.

Finaly you have to think of the efford/returnvalue of implementig new weapons. This would be work on multiple differnt levels. Animation, balancing, mechlab etc. that is a lot of efford and little return value you directly lay your hands on for the developers.

Edited by The Basilisk, 20 September 2016 - 01:50 AM.


#7 Black Lanner

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Posted 20 September 2016 - 01:56 AM

Well, Basilisk you have an excellent point. Now if they want to be able to have the interest in the game continue for the long term, they are going to have to keep up, it is that simple. Having new 'Mechs is the simplest step in this direction.

#8 Nightshade24

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Posted 22 September 2016 - 02:31 AM

View PostBlack Lanner, on 20 September 2016 - 01:56 AM, said:

Well, Basilisk you have an excellent point. Now if they want to be able to have the interest in the game continue for the long term, they are going to have to keep up, it is that simple. Having new 'Mechs is the simplest step in this direction.

Problem wth Development of MW: O...

what it is / player wanting / player reaction or use when in game / income / resources or time used to make it

Stock Mech Mode / lots want it / meh, stock mech monday fans love it but not much else / no gains / took some time to make ui and mode
New Game mode / some want, some do not / average response, some will love, others will hate / no gains / takes time and balancing (lots of time if adding new units: ie walls, towers, dropships, etc)
Faction Play significant updates (economy, map, wins, etc) / some want it / meh, some hate it / no gains / takes lots of time to do and resources
Mechs / lots want it / some people are average, very few hate it, many love it / heavy gains in money / some resources.

Maps / some want it / not many people upset about it / no gains / resources

Mech packs just hits all the sweat spots...
It funds for everything. Unless we have premium maps and game modes... well, things won't change in any rate that's different then how it is now.





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