TAG Systems 101
#1
Posted 18 July 2012 - 09:43 AM
TAG Laser (Target Acquisition Gear) is a weapon designed to mark targets for friendly guided missiles. All guided and semi-guided missiles will direct towards the target (that is: LRMs, Arrow4s, SSRMs and Tbolts). When using the TAG laser other players see an indicator on their radar and map.
When guided missiles are dumbfired they will go towards nearest TAG target. The TAG laser's operator has to hold the beam exactly at the target - missiles will head to wherever it is pointing, and if the operator is not careful they can hit allies or the ground. When dumbfiring SSRMs towards a TAG target be careful to watch the distance to the target as the missiles will explode after flying 300 meters, making it difficult to hit the target if it is behind a large obstacle.
Look for more Systems 101 Posts.
#2
Posted 18 July 2012 - 09:46 AM
Edited by Ganthrinor, 18 July 2012 - 09:48 AM.
#3
Posted 18 July 2012 - 09:54 AM
#4
Posted 18 July 2012 - 10:00 AM
So either he's breaking the NDA, or he's "educating the masses" with completely made-up stuff.
#5
Posted 18 July 2012 - 10:21 AM
Der Zivilist, on 18 July 2012 - 10:00 AM, said:
So either he's breaking the NDA, or he's "educating the masses" with completely made-up stuff.
I wonder if it is from a previous MW video game, then? I do seem to recall TAG in either MW3 or MW4 - but it has been too long for me to remember details. Or, as you stated, it could be breaking NDA... or maybe pulling in from another mistaken source?
Also, as an aside, if they do implement TAG I am curious whether it will be considered an 'energy weapon' and subject to hardpoint restrictions, or if it will be equipment like a heatsink that can go anywhere - or maybe something different, like the 'modules' the Devs have mentioned in the past. I guess we'll have to wait and see
#6
Posted 18 July 2012 - 10:26 AM
#7
Posted 18 July 2012 - 10:34 AM
Eitherway, the chat forums are directed into new topics... that was my intentions
Edited by ArchRakshasa, 18 July 2012 - 10:36 AM.
#8
Posted 18 July 2012 - 10:39 AM
#9
Posted 18 July 2012 - 10:46 AM
#11
Posted 18 July 2012 - 10:59 AM
#12
Posted 18 July 2012 - 08:42 PM
WardenWolf, on 18 July 2012 - 09:54 AM, said:
Actually it looks like the AMS is in http://mwomercs.com/...deo/HsOgoNr2OQw 1:01 of the frozen map reveal..the Atlas that is targeted has an Anti Missile System......Wish I could of seen the gauss rifle of the Atlas fire, I am curious as to how fast the shot travels in MWO
I think in a real time game I would like a NARC more than a TAG anyway, since NARC is fire and forget.
Edited by Shadowscythe, 18 July 2012 - 08:48 PM.
#13
Posted 18 July 2012 - 11:41 PM
Redshift2k5, on 18 July 2012 - 10:46 AM, said:
"Ask the Devs 1 - Answer!" confirms that both Narc and TAG (and a host of other things) will be in MWO.
"Ask the Devs 10 - Answers!" confirms that alternate munitions will be in MWO.
I don't know of any specific statements from the Devs stating that certain munitions will or will not work with certain systems (which touches on the subject of another thread), but the foundation is there.
Shadowscythe, on 18 July 2012 - 08:42 PM, said:
Actually it looks like the AMS is in http://mwomercs.com/...deo/HsOgoNr2OQw 1:01 of the frozen map reveal..the Atlas that is targeted has an Anti Missile System......Wish I could of seen the gauss rifle of the Atlas fire, I am curious as to how fast the shot travels in MWO
I think in a real time game I would like a NARC more than a TAG anyway, since NARC is fire and forget.
"MechWarrior Online: Developer Diary 1" shows a Gauss Rifle being fired twice between the 0:46 and 0:56 second marks. and again at the 1:46 second mark.
#14
Posted 18 July 2012 - 11:56 PM
Strum Wealh, on 18 July 2012 - 11:41 PM, said:
Thanks, not sure how I missed those
Now just need a longer range shot like 600m or so
Edited by Shadowscythe, 19 July 2012 - 12:33 AM.
#15
Posted 19 July 2012 - 12:15 AM
#16
Posted 19 July 2012 - 07:00 PM
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