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Merc Contracts/ Queue Balance


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Poll: Remove Mercenary Contracts (9 member(s) have cast votes)

Should mercenary contracts be removed and units used to automatically fill queues?

  1. Yes, sounds good (6 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. No, the system works well (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Change needed, but not this (3 votes [33.33%] - View)

    Percentage of vote: 33.33%

  4. PGI'S Two Bucket system will fix it. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 SilentScreamer

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Posted 23 September 2016 - 04:10 PM

I recently started a discussion regarding faction play queue balancing-to summarize:

Currently Contracts work to balance Faction Population ( total registered players) rather than queue population ( number of players in queue for a planet at any time).In order to improve faction play queue times I propose focus should be balancing planetary queue populations by using mercenary units as fillers

- The contract system goes away, and Mercenaries are considered their own faction, but without territory. Just like solo player freelancers.

- Mercenaries can decide to queue up with either a Clan or I.S. dropdeck. They make this decision each drop. This gives Mercenaries the flexibilty to fill in any imbalance in queue populations.

- Mercenaries do not decide what planet to fight at or faction to fight for. A matchmaker will automatically place them in a planteray queue using a system similar to the curent Call to Arms. Groups of less than 12 would be joined by any loyalists/freelancers already in queue for that planet. This serves the main purpose of the suggestion, to balance the queues, but also prevents expolitive behavior/abuse of purposely "giving up" a plantary defense because mercenaries have no control over what planet the matchmaker sends them to.

- Optionally, Mercenaries could abort a drop, and endure a 3-minute time out like the curent Call to Arms system places on pilots for leaving a plantary lobby.

Please vote your opinion, or join the discussion at
http://mwomercs.com/...not-population/

Edited by SilentScreamer, 24 September 2016 - 08:37 AM.






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