Long Enough Yet? Please Address Kdk 3
#1
Posted 25 September 2016 - 06:29 AM
People mock other kdk players as bad configs when they use lasers and missiles.
The competition boards are dominated by Kdk-3 where other assaults max points where kdk-3 starts.
Until Kdk-3 is addressed, it basically made all other assaults second class. No mech can stand up to 4 ultra10s on a 70kph 100 ton max armor mech with 2 arm shields.
Please fix the Kdk3 in the next pass. Powerdraw will be a major nerf to KdK but its not launched yet. For now, give it a negative ultra ac jam, negative ultra reload time, etc. Something to bring it in line with other assaults.
It would be a great day for a kdk to roll up on an atlas and be concerned about who will win.
Kodiak drivers, please pile on to say how its not true and a balanced mech. Other players tired of seeing so many kodiaks 3s depite the 250+ mechs in the game....add in your voice so maybe PGI hears it.
#2
Posted 25 September 2016 - 06:32 AM
I just bring them out during challenges when I need to make short work of KMDs.
Eg. Today I needed three final IS Heavy KMDs. After two matches in a Kodiak I had 8 KMDs and was done.
And they're not even Mastered yet.
Incidentally, 4UAC10s isn't the strongest KDK-3 loadout.
Edited by Appogee, 25 September 2016 - 06:33 AM.
#3
Posted 25 September 2016 - 06:40 AM
That particular build was pretty much murdered
They upped the GH multiplier by FIFTEEN times
The Kodiak 3 is the best assault chassis, but it's also already been nerfed. You can remove all the quirks on it, but that's where it should stop, for now.
#4
Posted 25 September 2016 - 06:43 AM
KDK-3 needs to be nerfed. And I say this as a guy who blew 50,000,000 C-Bills in order to try to master the KDK-3. Sure, spending 50 million just to have the mech immediately nerfed will hurt, but for the sake of pug queue, this monstrosity needs to be hit with a nerfbat.
Edited by El Bandito, 25 September 2016 - 06:49 AM.
#5
Posted 25 September 2016 - 06:52 AM
#6
Posted 25 September 2016 - 07:03 AM
#7
Posted 25 September 2016 - 07:35 AM
El Bandito, on 25 September 2016 - 06:43 AM, said:
KDK-3 needs to be nerfed. And I say this as a guy who blew 50,000,000 C-Bills in order to try to master the KDK-3. Sure, spending 50 million just to have the mech immediately nerfed will hurt, but for the sake of pug queue, this monstrosity needs to be hit with a nerfbat.
The pre-nerf Kodiak was fun
The SupaHunchDakkaBear
Naturally, after the significant gimping of the UAC40 build, it's stats have gone down to still stellar levels, but the 1000 average damage will be missed.
It already has half the damage the WubShee has, in a third of the matches.
Now, rational ways to nerf it? Current quirks give it next to nothing. Poorer torso yaw was suggested, like the Whale suffers from.
#8
Posted 25 September 2016 - 07:52 AM
As long as no one does anything creative, and goes to trade from 300m hiding behind the same rock in the middle of the map, this game will continue to have a ton of "balance" issues.
Edited by W A R K H A N, 25 September 2016 - 07:54 AM.
#9
Posted 25 September 2016 - 08:50 AM
#10
Posted 25 September 2016 - 08:55 AM
#11
Posted 25 September 2016 - 08:56 AM
#12
Posted 25 September 2016 - 08:58 AM
Yeonne Greene, on 25 September 2016 - 08:50 AM, said:
A rule of thumb:
Push the PokeBear
Poke the DakkaBear
cUACs are rubbish at range, and Gauss has the stability of...unstable stuff (and ERPPCs lack sustainability, while the Gauss doesn't)
#14
Posted 25 September 2016 - 09:00 AM
Spheroid, on 25 September 2016 - 08:56 AM, said:
Torso twist amount, not rate.
I mean, the Battlemaster gets a measly 60 degrees, why the hell should the Kodiak get 80? PGI keeps giving certain 'Mechs really good base stats that they don't deserve. Another example is the Storm Crow with 130 degrees twist. Frickin' why? Why does it deserve to twist so well when my BJ-1X only gets 80? It's stupid.
#15
Posted 25 September 2016 - 09:00 AM
#16
Posted 25 September 2016 - 09:00 AM
#17
Posted 25 September 2016 - 09:02 AM
So any nerfs should be of the more general kind, like reducing agility or jaw or something. Obviously step 1 is removing the last positive quirks and see what that does (not much probably, but balancing should be careful)
#19
Posted 25 September 2016 - 09:30 AM
#20
Posted 25 September 2016 - 09:35 AM
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