Posted 29 September 2016 - 03:24 AM
Yes, new mechs are content. Sadly, I agree that new mechs, a this point, provide only one thing - PGI revenue.
They don't add to balance, they don't add to the gameplay, they, don't add to anything other than being a "new shiny of the month".
There's no thing at a new mech can do that an old mech could not.
We don't need more mechs.
What we do need is a serious, quality laden, fluffy, lore-full FW. We need more maps, better game modes that don't all add up to "skirmish", we need more immersion, not only in items but in the little things - descriptions of stuff, the why and the how of stuff, and generally more things to read about or see and go "wow, so that's why my mech does that".
Plenty of ideas in the feature suggestions, (many added by yours truly, and some other highly creative forum folks). Just read the forums and you will find them.
So please, make us FEEL like Mechwarriors in the Battletech setting, not just like we're playing a shooter game and want to buy a mech pack.
Here are some things you, PGI has done right and could build on:
1) Daily faction missions - Special rewards for doing special things that day, by order of the faction leader - this was great, why did it stop?
2) Introduction of "Battletech celebrities" - I've freinded Joanna of Jade Falcon, and fought against the Bounty Hunter - This is great! I don't know if you sponsor people to play those accounts or not, but Its nice to see them on the field - one remark however - They need to take more active roles.. If I'm playing under Adam Stainer, I would like him to take the lead, and use Voip to tell me what to do. Not rush headlong into the enemy and get pummeled. (hypothetical situation)
3) Cockpit, cockpit monitors and kill counter - these were great additions to the game, and have made me feel more immersed. Good job. Especially in some mechs, I can already know exactly which button on the dashboard powers up the mech, its sensors, and weapons. (Atlas in particular)
4) Dropship "drop off" on begining of match - Added to immersion greatly. I suggest you build on this, by making our mechs "walk into" a map on some maps at full throttle and then stop, and walk out off a downed Union dropship or actual mech bay on other maps. Maybe even a nice orbital jump..
5) Decals - Also a very nice addition. You tried, but are, in my opinion, still just short of the mark. You should make it so we can stick basic shapes over more mech surfaces, perhaps painting the mech in our own custom-created cammo. Also, you should let the most prominent in-game units like Mercstar, 228, 12th Donegal Guard, CWI and others send you their own custom decals, and then offer these decals.. naturally, only if the pilot is a member.. Also, decals MUST be cheaper
6) Pilot models actually pilot the mech - I giggled like a little girl when I saw this.. The pilot model responds to my contols and inputs, and the mech moves accordingly - Super immersive! My suggestion is to let us customize the mech model itself, and to make it more distinctive from faction to faction, not jus Clan vs. IS..
7) Destructible columns on Crimson Strait: I once again giggled like a girl in glee as I saw the steel mesh showing, and peices of concrete falling of after a nice balistic shot..Please add more of this on all current and future maps.
8) Climbing into mech in the academy: One of the things that made me a happy camper in this game - you showed me the ability to make this game fluffy.. Please, like you added the droping from dropship animation to some maps, let us start on some maps, by actually climbing into out mechs.. it would be super immersive!
Things that kill immersion in MWO:
1) Assault game mode: I know you guys are working on this, and I hope you do it right. Assaulting something should be asymmetric, and we should be assaulting something more important than a command vehicle surrounded by laser markers..
2) FW planets: I know you've made alot of planets on the map. But please, PLEASE, add (make up) some distinctive descriptions of planets, add a little history, add a little lore.. this way, they all look the same to me
3) FW Maps: Its just silly that to win a planet, I can invade a base on it's snowy region, and then a base on its moon, clearly orbiting a giant blue star not present before, and then visit a little borg space that looks like a different planet entirely.
4) FW planet value: Right now, most or all planets are the same, and you only get a little MC for having your tag on a planet. Planets need to be strategic targets, with some having more and some less value. Make them reflect that.
5) Domination game mode: This particular game mode makes absolutely no sense. Its purely arcade, and such a battle would not happen on an actual battlefield. It would be waaay better if it was asymmetric with one team having to hold the antenna while an important message was broadcast, and the other team having to destroy it. This way, its just time-dependant skirmish.
6) Poor game mode descriptions - This has been a sore spot of this game since the beginning. I've tried to introduce new players into the game. Most were confused about game mode rules, and could not find any explanation of this in-game. New players are rarely interested enough in this game to go to the academy and learn how to play. Nobody wants to take a training-course to play a videogame. Such simple things, like game mode rules, should be self-evident, and their descriptions full of lore, fluff, and the how and why you are doing what you are doing. This has recently improved with the addition of Adams explaining stuff. But QP still does not have this.
7) Sized weapons: Why does a PPC look huge on a Mauler, and tiny on a raven? I'm pretty sure it should not work that way in real-life. So why is it like that in MWO?
8) No hardpoint selection: I'm pretty sure that if, as a Mechwarrior, I want my mech to use it's highest slot for the single weapon I put in the pod that can hold three of a kind, my technicians should be like "no problem boss".
9) No out-of-drop immersion: The clan invasion is on, right? So why didin't I hear about it in the news? How will I know which unit to join if I can't see it's achievements, and read-up on its lore?
10) Lack of an economy: No black market, no brand name items, no ability to buy an empty chassis, or a pre-customised chassis.
11) Field testing: Why can't I test-drive a mech before I buy it? I can test drive a car! Let me customise a mech, and field test it before I buy it! How else am I to judge if it will suit my piloting style?
12) Horrible, low-description skill tree wich makes no sense: Please, add a better skill tree, and lots of descritptions of every item in it.
Sorry for the long post.
Here's a text of a potato:
POTATO