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Summoner, Woes Again..

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#41 Escef

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Posted 02 October 2016 - 05:22 PM

View PostBishop Steiner, on 02 October 2016 - 05:01 PM, said:

Not to sound..IDK, rude, but you do know I've been playing here for 4+ years, too?


Yeah, but sometimes people don't factor things they know into stuff. Hell, a few weeks ago I had an excellent opportunity to backstab a quad AC5 Cataphract 4X... And I went for the CT rear... The CT... I mother f***ing KNOW those things run XL engines, and I went for the damnable CT instead of the side. He lived long enough to turn around and DPS my already damaged mech into a smoking heap. And it was all my own damned fault, if I had gone for his side instead of the CT I would have XL-checked him into oblivion... So, yeah, sometimes people don't factor things properly, myself included.

#42 Bishop Steiner

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Posted 02 October 2016 - 05:24 PM

View PostEscef, on 02 October 2016 - 05:22 PM, said:


Yeah, but sometimes people don't factor things they know into stuff. Hell, a few weeks ago I had an excellent opportunity to backstab a quad AC5 Cataphract 4X... And I went for the CT rear... The CT... I mother f***ing KNOW those things run XL engines, and I went for the damnable CT instead of the side. He lived long enough to turn around and DPS my already damaged mech into a smoking heap. And it was all my own damned fault, if I had gone for his side instead of the CT I would have XL-checked him into oblivion... So, yeah, sometimes people don't factor things properly, myself included.

I'm not sure what is more shocking.... that you went for the CT.... or that you saw an actual CTF-4X in an actual live game.......

#43 Champion of Khorne Lord of Blood

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Posted 02 October 2016 - 05:25 PM

View PostBishop Steiner, on 02 October 2016 - 05:24 PM, said:

I'm not sure what is more shocking.... that you went for the CT.... or that you saw an actual CTF-4X in an actual live game.......


I haven't seen one of those since I sold mine in open beta.

#44 Bishop Steiner

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Posted 02 October 2016 - 05:31 PM

View PostDakota1000, on 02 October 2016 - 05:25 PM, said:


I haven't seen one of those since I sold mine in open beta.

I really liked my 4X back in the day, though I usually ran 2xAC5/2xAC2...at least until the Jagermech actualyl arrived.

I miss being able to use mechs that weren't meta tryhard munchkin warrior machines-

#45 Escef

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Posted 02 October 2016 - 06:01 PM

View PostBishop Steiner, on 02 October 2016 - 05:24 PM, said:

I'm not sure what is more shocking.... that you went for the CT.... or that you saw an actual CTF-4X in an actual live game.......


Honestly, I wasn't expecting to see the damnable thing, either. It was way in the back away from his team in a match on Mining Collective, pulling fire support. Crept up behind him and had my pick of shots, and I just hadn't fought one in so long... Still kicking myself on that one.

#46 CJ Daxion

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Posted 02 October 2016 - 06:46 PM

View PostBishop Steiner, on 02 October 2016 - 07:35 AM, said:

{velocity quirks}
just because you don't like em, don't mean they should be removed. Some of us have little to no issue working them.



The only reason why people like them is they make a certain few mechs OP... with the +50% velocity, and then people complain how it is the only way to make the weapon work.. by using said mech.. Yea.. makes lots of sense..

It's half the reason why weapons are so borked and some mechs are OP in the first place.. Notice how many of the TOP mechs, are the one with velocity quirks? Marauder and griffins are prime examples,, and my my what a surprise the most popular of them are the ones with the largest velocity quirks..


So yea, the reason why i don't like them is about balance..

they make it harder to balance weapons..

easier to OP one mech with one weapon

Make certain mechs really the only way to use said weapon well..

and make many mechs obsolete with said weapon

To top it off, those that play many different mechs for variety have a much harder time with timing, because it's always different..

If you want variety with weapons on mechs, do it through Unique hard points, or sized hard points, Not OP quirks on a few select chassis..


But yea ED is coming... remember that thought when people are screaming,.. I hate ED... :;

Edited by CJ Daxion, 02 October 2016 - 06:53 PM.


#47 STEF_

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Posted 02 October 2016 - 08:03 PM

View PostLordNothing, on 02 October 2016 - 02:22 PM, said:


all i get is a lousy hellbringer. sadface.gif

Well, an addictional E in Torso cannot be that bad.
From 4 to 5 (considering the HBR-A head), so now it will be a better hill-peeker energy boat, covered by ECM.

Edited by Stefka Kerensky, 02 October 2016 - 08:04 PM.


#48 Kin3ticX

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Posted 02 October 2016 - 08:31 PM

fancy bracket builds allow you to do everything, just nothing well



specialists try to play to their element and keep you there



The old idea from TT and stock builds is to engage, close distance, switch weapons, close distance, and on, but it doesnt work in MWO

Edited by Kin3ticX, 02 October 2016 - 08:32 PM.


#49 jjm1

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Posted 02 October 2016 - 08:36 PM

View PostBishop Steiner, on 02 October 2016 - 05:31 PM, said:

I really liked my 4X back in the day, though I usually ran 2xAC5/2xAC2...at least until the Jagermech actualyl arrived.

I miss being able to use mechs that weren't meta tryhard munchkin warrior machines-


I only just bought my 3rd CTF a CTF-1X in the heavy sale a week or so ago and have been playing it amongst Night Gyrs. I can safely report its not up to parity.

#50 LordNothing

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Posted 02 October 2016 - 08:38 PM

View PostStefka Kerensky, on 02 October 2016 - 08:03 PM, said:

Well, an addictional E in Torso cannot be that bad.
From 4 to 5 (considering the HBR-A head), so now it will be a better hill-peeker energy boat, covered by ECM.


if anything it lets me sell my other hellbringer for cbills.

Edited by LordNothing, 02 October 2016 - 08:38 PM.


#51 Bishop Steiner

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Posted 02 October 2016 - 08:45 PM

View Postjjm1, on 02 October 2016 - 08:36 PM, said:


I only just bought my 3rd CTF a CTF-1X in the heavy sale a week or so ago and have been playing it amongst Night Gyrs. I can safely report its not up to parity.

Yup. I want to love my Phracts, but aside from brief bursts of masochism, it just...doesn't happen.
Posted Image

#52 Bluttrunken

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Posted 02 October 2016 - 09:04 PM

Oh I love my Summoners. <3

http://mwo.smurfy-ne...b32eab2b03b57db

#53 STEF_

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Posted 02 October 2016 - 10:07 PM

View PostLordNothing, on 02 October 2016 - 08:38 PM, said:


if anything it lets me sell my other hellbringer for cbills.

Yep, that too!
Free mechbay and 13million c-bills, not bad.

#54 Dee Eight

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Posted 02 October 2016 - 10:38 PM

Summoners are very mobile heavy mechs and should be built to take advantage of that. They're calvary mechs. You want fire support you play a Night Gyr.

#55 Devil Fox

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Posted 03 October 2016 - 02:12 AM

The Summoner is a niche mech, it takes the right type to pilot them to good numbers. The downside I have always found for them were the low slung arms, the torso mountings have always been godly, and really the limited build variety. Still originally ran them with dual UAC5's and ML's, Uac20 skirmishers etc. Lately it's been mixed boats of SRMs/UACs, or taking the machine out for those Dual ERPPC poptarting tactics that really favour my playstyle.

The quirkening helped it's top end speed really well, and like anything that has good jump jet thrust, the mobility really speaks to me (Viper is still my favourite mech to play though). The Hellbringer, I found became pigeon holed into UAC5/Guass builds over time, never was a fan of laservomit due to it's time to burn and my innate ping which made HSR worse for me (receive damage before even peaking). But proves to be a solid heavy contender for me due to it's speed and ECM.

Mobility, Summoner, Cloak and Dagger, Hellbringer, All the world... well Timber Wolf or Night Gyr.

#56 Chuck Jager

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Posted 03 October 2016 - 02:43 AM

View PostTordin, on 02 October 2016 - 04:55 AM, said:

Its annoying that all it really depends on are the weapons (and JJ) Besides that, even in MWO the Summoner is pretty good at surviving imo, decent hitboxes and good speed. As Sarna says

The Summoner is a highly mobile heavy OmniMech that is commonly used by Clan Jade Falcon in a wide variety of roles. Barely a second generation OmniMech, the Jade Falcons introduced the Summoner just after becoming the first Clan to win OmniMech technology from Clan Coyote in 2863. The Summoner earned the Inner Sphere code name Thor for its powerful, yet simple arsenal. The Summoner's balanced mix of speed, mobility, armor, and firepower make it a highly effective and reliable OmniMech.[3][5][6]

So the solution is to make the LBX weapons on clanside even better or well, introduce ammo switching. And not to forget improve both IS anc Clan LRM weapons with lesser spread, higher velocity, more dmg etc. And improve those hover jets...

I do have a question.

I cant find any direct info to if and why Clan omni mechs have locked hardpoints, jump jets, heatsinks. Is it a lore rule regarding construction or something with the balance of MWO, or a mix?

Lore is for flavor and they do now have a stock loadout system in place, because lore builds are usually a steaming pile of **** compared to the optimized builds.

You will only hurt yourself by quoting physical science or Sarma for this game.

#57 0111101

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Posted 03 October 2016 - 03:32 AM

I won't deny that it's starved for tonnage but when the loyalty reward omnipods release the 2 ER PPC will have its biggest drawback eliminated. The pair of PPCs will no longer be in an enormous, low slung left arm on the opposite side of the mech from the cockpit at that point (or one on each arm if you feel like equipping 1 less heat sink in order to armor up both arms.)

PPC nips on this Summoner will make this thing a heavy version of the HBK-IIC. I just hope they don't kill the quirks because of the new pods because a 70 tonner running a 50 tonner's loadout *with less pod space* just won't feel right otherwise...

You could also run high mounted 1 PPC + 1 Gauss using the existing ballistic point side torsos - the current right side build for this is good at corner peeking but not hill humping.

#58 Dee Eight

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Posted 03 October 2016 - 03:52 AM

22.75 tons isn't exactly starved for tonnage. Its a quarter ton less than a stormcrow.

#59 TercieI

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Posted 03 October 2016 - 04:08 AM

View PostDee Eight, on 03 October 2016 - 03:52 AM, said:

22.75 tons isn't exactly starved for tonnage. Its a quarter ton less than a stormcrow.


It's a quarter ton less than a mech 15 tons lighter and that's not starved?

#60 a gaijin

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Posted 27 October 2016 - 04:41 PM

View PostCathy, on 02 October 2016 - 01:53 AM, said:

Now I know this has been gone over time and time again, but with the addition of the New Hero, I took a look at the Summoner(Thor) prime.

I looked at how I'd turned all mine into the only build I thought was vaguely useful, 2 ERLL and 6srmx3 and felt a little annoyed as the things mocked me in their bays, and thought as I don't use them much ( read at all ) I'd put them into their stock config. I started and stopped at the Prime.

Those of you that are fans of it, will know this config, lbx10 , lrm15, ERPPC, I'm not one, but as its the red headed step child of the clan heavies, I felt sorry for it, and so thought I'd smarten them up.

Now for any mech game but MWO this is an uninspiring load out, for this version of the franchise it's terrible, its not just the weapons either, as a good pilot can still get some good scores with it, even though with a meta build its alot easier and will do better if only.

The LBX10 and the LRM15 could carry more than one ton or ammo for each weapon, I have to admit when I started moving pods back I thought ammo starved but come ON! seriously, just one ton ...

That's right one ton, and that's not with a full armour load out either..and one ton of that is for a lrm15..even if you drop to a lrm 10 you get a whole extra ton of ammo..whoopie!

This thing needs some serious help, it really does need help badly, and the only way to make it useful is to do what others have said for years, unlock the JJ's or change the Ferro to Endo for some extra weight to play with.

Canon, lore pha ! there are lots of mechs that sit out side it, and each time people mod a mech outside its lore config then that is lore ignored. so why not the Summoner.

If you doubled its quirks it would remain useless.

I'm no clan fan though I own most of the mechs, but for the love of what's holy, find a way to give it more weight to play with when building..

The prime config is hard to use efficiently, especially because, 1) LRMs, and 2) low ammo just like you said (not to mention the armor!).
About using it... are you referring to 'Stock Monday' events?

Anyhow, I guess that is why most people who give Summoner tips advise SRM boat, SSRM boat, or ERPPC left arm 'glass cannon.'

I used to pilot pretty much nothing but Hunchbacks when MWO released so I'm partial to the 'CUAC20 and 4 ERMLs' build on my Summoner.
It runs a bit hot but it's like a harder hitting hunchie with a bit better range and ...jump jets Posted Image

So... since you wrote this post (almost a month ago), has your opinion varied at all?

Edited by Lone Wanderer, 27 October 2016 - 04:42 PM.






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