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Cyclops 11A - Build Suggestions


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#1 invernomuto

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Posted 15 October 2016 - 04:07 AM

Hi,
could you tell me some alternate build for the 11A?
I usually run her with 3AC/5 3MLs STD 340, but I would like some alternatives.
Any suggestion is appreciated.
Thanks!

#2 TercieI

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Posted 15 October 2016 - 04:22 AM

I've settled on gauss&3LPL, XL350. Sorta sucks but can at least move fast enough for PUGs. I hate this mech with the fire of a thousand hemmhoroids, definitely a master and strip for me. I like the other three variants I have pretty well, but hate this one.

#3 SlightlyMobileTurret

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Posted 15 October 2016 - 05:06 AM

I made something weird with the same engine:

http://mwo.smurfy-ne...ce52fa97b8a2d2f

Disclaimer: Do not own the mech, don't know how it plays

#4 Aggravated Assault Mech

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Posted 15 October 2016 - 07:10 PM

View Postinvernomuto, on 15 October 2016 - 04:07 AM, said:

Hi,
could you tell me some alternate build for the 11A?
I usually run her with 3AC/5 3MLs STD 340, but I would like some alternatives.
Any suggestion is appreciated.
Thanks!


I run 3 AC5 with 2 LL 1 ML and a STD 300. I've also ran 2x LBX + a STD 330 (I think). The 2LL 1ML + some combination of autocannons isn't tippy top meta or anything, but for just and grinding out your mastery it's not an offensively terrible mech to play. Just follow the deathball around and shoot whatever everyone else is shooting.

http://mwo.smurfy-ne...c581b56c626ccee

That's also a "good build" but in my experience the Cyclops can lose its ST fairly easily. I don't like playing it asymm.

Edited by vnlk65n, 15 October 2016 - 07:44 PM.


#5 Kuaron

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Posted 15 October 2016 - 08:12 PM

2 LBX + 3 ASRM4. Posted Image

#6 BoldricKent

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Posted 19 October 2016 - 02:26 AM

I dont use Artimis on 4, it seems to be unnecessary, since SRM4 are quite tight, so i added 3 SMPL, to fill all weapon slots.
A bit on slow side, but all weapons work really well together, just remember always shoot srm,laser then lbx.

#7 Kuaron

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Posted 19 October 2016 - 06:31 PM

With A you can aim at components at full distance.
Without you just splat your damage somewhere.

#8 CD0UG

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Posted 20 October 2016 - 05:16 AM

View Postvnlk65n, on 15 October 2016 - 07:10 PM, said:


I run 3 AC5 with 2 LL 1 ML and a STD 300. I've also ran 2x LBX + a STD 330 (I think). The 2LL 1ML + some combination of autocannons isn't tippy top meta or anything, but for just and grinding out your mastery it's not an offensively terrible mech to play. Just follow the deathball around and shoot whatever everyone else is shooting.

http://mwo.smurfy-ne...c581b56c626ccee

That's also a "good build" but in my experience the Cyclops can lose its ST fairly easily. I don't like playing it asymm.



try this modification: http://mwo.smurfy-ne...9df0852a81ced88

#9 TercieI

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Posted 20 October 2016 - 05:26 AM

View PostCD0UG, on 20 October 2016 - 05:16 AM, said:



If you're tough with only two AC/s, they really should be UACs. Right now you're carrying the same guns I run on a RFL.

#10 CD0UG

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Posted 20 October 2016 - 05:34 AM

View PostTercieI, on 20 October 2016 - 05:26 AM, said:

If you're tough with only two AC/s, they really should be UACs. Right now you're carrying the same guns I run on a RFL.


but alot tankier lol

UAC-5 http://mwo.smurfy-ne...4843546817227a5

orrrr... if ur feeling risky, XL, 2 ac5, 3LPL
http://mwo.smurfy-ne...279597c528168a6

Edited by CD0UG, 20 October 2016 - 05:40 AM.


#11 TercieI

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Posted 20 October 2016 - 05:48 AM

View PostCD0UG, on 20 October 2016 - 05:34 AM, said:


but alot tankier lol


A bit, yeah. It really nails the problem with this variant: It needs to be stupid slow to really take advantage of its hardpoints. If you want to go a reasonable speed, you have to run XL or just drop guns. And both of those options leave you unable to really use all three ballistic hardpoints. I spent more time in Smurfy on this mech than playing it, I swear and I never got happy. Stripped immediately once mastered.

#12 S 0 L E N Y A

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Posted 20 October 2016 - 03:41 PM

Old school sword and board/side poker

2x UAC5s, 1x AC2, 2ML, std 350.

Is it good? Well, it isn't horrible. Kinda fun too.

#13 SlightlyMobileTurret

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Posted 21 October 2016 - 02:36 AM

Sounds very much like a VTR-9B to me ^^

#14 Widowmaker1981

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Posted 21 October 2016 - 04:19 AM

CP-11-A

Those high mount UAC5s and SRMs (MG pushes the 2 UACs to the two higher mounts)

Best i could do with it tbh.. imo the Sleipnir is by far the best Cyclops, to the point that im not even bothering to level the others.

#15 TercieI

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Posted 21 October 2016 - 04:55 AM

View PostWidowmaker1981, on 21 October 2016 - 04:19 AM, said:

CP-11-A

Those high mount UAC5s and SRMs (MG pushes the 2 UACs to the two higher mounts)

Best i could do with it tbh.. imo the Sleipnir is by far the best Cyclops, to the point that im not even bothering to level the others.


I like the 10-Q a lot. 6ASRM6 and an ASRM4, XL395. If you like SRM brawling, it's a hoot. Sliepnir's alright, but feels so inferior to its direct competitors that I can't get real excited about it. The rest top out at meh.

#16 Widowmaker1981

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Posted 21 October 2016 - 08:11 AM

View PostTercieI, on 21 October 2016 - 04:55 AM, said:

I like the 10-Q a lot. 6ASRM6 and an ASRM4, XL395. If you like SRM brawling, it's a hoot. Sliepnir's alright, but feels so inferior to its direct competitors that I can't get real excited about it. The rest top out at meh.


I dont really like brawling, so there is that lol.. (i get frustrated trying to do early game damage, too impatient)

Im a bit confused on the Sleipnir - in my opinion it only has one competitor as far as full on IS dakka goes, and thats the MAL-MX90, those 55% agility quirks, the engine cap and the sensor range stuff on the Sleipnir vs the velocity/range quirks on the MX90.

Imo this SLEIPNIR build is the best IS dakka there is (though its slightly ammo limited. Goddamn hand actuators, should be able to remove them since they are useless and just act as a nerf)

Edited by Widowmaker1981, 21 October 2016 - 08:30 AM.


#17 TercieI

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Posted 21 October 2016 - 08:40 AM

View PostWidowmaker1981, on 21 October 2016 - 08:11 AM, said:


I dont really like brawling, so there is that lol.. (i get frustrated trying to do early game damage, too impatient)

Im a bit confused on the Sleipnir - in my opinion it only has one competitor as far as full on IS dakka goes, and thats the MAL-MX90, those 55% agility quirks, the engine cap and the sensor range stuff on the Sleipnir vs the velocity/range quirks on the MX90.

Imo this SLEIPNIR build is the best IS dakka there is (though its slightly ammo limited. Goddamn hand actuators, should be able to remove them since they are useless and just act as a nerf)


Assuming that's not your real back armor, that is virtually identical to how I run mine. I don't really consider IS vs Clan a distinction, so I'm comparing it to KDKs and NTGs and would take either of them over it easily. And, personally, I think it's about a coin flip with the Black Widow. Agree it smokes the Mauler (based on agility alone for me).





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