The reason for this vote is another vote on the forums that is very limiting in its approach, not considering more options, just wanting to add kill counters to conquest / domination. So, I made this new vote turning things a upside down, with more options. Not to steal his thread, but do discuss the topic as a whole.
First I want to say that I do see the benefits of the KC, and I also see how it could be a good thing to have in all game modes. Assuming we want this game to be a kinder garden game.
The counter is nice because you know the number of active enemies on the battlefield. But think about it, why is this a good thing if we consider the actual gameplay and game experience?
Let’s say one team have two and one team have four mechs left. Today, the four mech team can usually just stomp the last two unless they go in with no armor or weapons what so ever, and no rules without exceptions, but this is what usually happens. And they can do this because they know the number of enemy mechs. In conquest they would know splitting up in twos should be fairly safe if the enemy are capping two locations, and so on.
In short, in MWO the numbers are important, but in reality the KC have one function, to tell the team on top to push even harder and stomp.
So, why not just remove them all together? That’s right, you should not have any indications on how many enemies the team have killed besides manual counts. Remove the K/D from TAB-screen, remove kills from chat.
This would open the need for better communications and scouting throughout the entire match, and give some uncertainty to the battlefield. After an intense fight, the remaining four mechs above would perhaps not be that cocky in their approach if they were not 100% certain they have double the number of active mechs. This could give the remaining two on the other team some better odds.
This uncertainty would translate into a more exciting gameplay and the need for better communications and teamwork. And yes, people should be forced to use teamwork in every little way possible.
Edited by Serpentbane, 20 October 2016 - 11:31 PM.