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Has Anyone Else Had Problems With Ams?


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#1 W8 1M Lost

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Posted 21 October 2016 - 08:34 PM

Hey Guys, first off, I am a new Player on MWO, but did used to play MW, MW2 & Mech Commander. So I'm familiar, but very rusty and learning all over again, but lovin' it.

But...... to the question. I started out playing last week on the 19th before the recent update. Taking advantage of the newbie bonus's, I wound up buying a Shadow Cat, and trying to learn it.

I'm running a SHD-2H, ER PPC, LRM15 +A, with AMS, Artimis, and Active Probe. Every thing seemed to be working great and when missils were inbond you could hear the AMS and receive the AMS ammo warning when getting low.

Last night and today (since the update) , I have not heard the AMS nor gotten a warning of ammo being low, and when I get the warning that missiles are inbound, I do not hear my AMS firing. Especially on one of the frozen maps I usually hear the AMS real clear for some reason. Not today though.

So question, has anyone else experienced this? Or is there something I may be missing, or something I need to check.

Thanks

Edited by W8 1M Lost, 21 October 2016 - 08:36 PM.


#2 p4r4g0n

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Posted 21 October 2016 - 08:45 PM

Did you accidentally toggle it off?

If not, it might be a bug and you can report it to technical@mwomercs.com

#3 W8 1M Lost

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Posted 21 October 2016 - 08:58 PM

Can you toggle it off????? I think I will remove it and play a game then re-install. Maybe it's just a glitch with my last couple of additions to the build. Thanks for your reply. See you in a game sometime.

#4 Bohxim

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Posted 21 October 2016 - 09:17 PM

There is a hot key to toggle it on or off. Might have triggered it accidentally pressing others. Look it up in the controls page

#5 SlightlyMobileTurret

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Posted 21 October 2016 - 09:23 PM

The "~" or tilde is the default to switch off AMS.

#6 Oldbob10025

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Posted 21 October 2016 - 09:23 PM

Beat me too it I was going to suggest the same thing as I toggle it off sometimes by accident.. But welcome to MWO and have fun most of all..

#7 TooDumbToQuit

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Posted 22 October 2016 - 09:54 AM

View PostW8 1M Lost, on 21 October 2016 - 08:58 PM, said:

Can you toggle it off????? I think I will remove it and play a game then re-install. Maybe it's just a glitch with my last couple of additions to the build. Thanks for your reply. See you in a game sometime.


It is important to know when to turn this off. If missiles are not aimed at you or at a teammate next to you, then turn it off. The AMS will fire at LRMs aimed 300ms etc behind you etc.

The other side of this is that a lot of single mechs with at least one AMS does help at times. I'm in Tier 5.4 and it is often LRM heaven. I normally do not say anything anymore but when someone starts the game saying "I have LRMs", I'm like "no kidding"...lol.

If used on the right map and the right way they can be overwhelming. It is like any other weapon of war, it works best where it works best. Like the old Heavy Lance Cavalry, it only worked in a flat open field. Armies had to agree to fight in such areas so their Knights could attack like...Knights.

Many years ago I learned to no longer think or say never or always. People will tell you that LRMs do not work at higher levels. And because of that, higher level players will not carry AMS and a few times I've seen them wiped out by LRMs on certain maps.

Pug players are sometimes very good at using LRMs although for every good one you find one or more shooting LRMs into the sides of walls. Games or times in games can come down to which teams firepower suppresses the other. This is why on some maps you want to hurry to gain a certain ridge or area.


Whatever....getting back to one AMS. A couple of days ago I was shooting my 4 x5 LRMs into a "bowl" at my target. He had maybe 4 friends close by. The thing I noticed and I watched it later (I record most of my games) is that all 5 of them seemed to have at least one AMS and they were stopping mine and another teammate's LRMs.

I'm still waiting for the "Champion" Kit Fox which will as its left arm, another 3 AMS, and another ECM hardpoint. This would give the Kit Fox 6 AMS's muhahammaaaaahaaaa..... sorry...

I still say we should get XP for each missile we shoot down.

#8 W8 1M Lost

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Posted 22 October 2016 - 11:32 AM

Thanks for all the info guys. I am always open to tips and constructive criticism. I am still getting the hang of the wasd way of movement, but I do have a stick ordered. I used to always play MW2 with a stick.

See ya in the game.

#9 Koniving

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Posted 22 October 2016 - 01:09 PM

You can accidentally toggle it off with the ~ key... it can be destroyed during battle. You may be using a mech that doesn't have AMS installed or since you mentioned an Omnimech, you may have changed a bodypart that had the AMS and thus no longer have AMS.

#10 Exard3k

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Posted 22 October 2016 - 01:16 PM

Keep the AMS if you can. It's a very valuable weapon in the lower tiers (5-3) but gets too situational in Tier 2 or Tier 1 as LRM usage decreases with higher player skill and more outfitted mech (radar deprivation).

Edited by Exard3k, 22 October 2016 - 01:16 PM.


#11 mailin

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Posted 22 October 2016 - 11:42 PM

Just so you know, you will probably be disappointed in your performance with the stick. At higher levels very, very few players, if any, use sticks.

#12 762 NATO

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Posted 23 October 2016 - 12:15 AM

Yep, ditch the stick and go full mouse/keyboard. Also, look at the trial Shadowcat. It is a solid build (built by experience and opinions of the top mech builders in MWO). Welcome to MWO!!!!! Don't read too much into the salt on the forums and have fun blowing up stompy robots! (Check out metamechs.com if you want to see the opinions of a Top Tier Comp player.)

Cheers!!

#13 TheCaptainJZ

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Posted 23 October 2016 - 04:15 PM

You can also turn AMS off in game by selecting it in the weapons table and pressing a key, delete maybe. I've done that while setting weapon groups in game. It turns red, so pretty easy to see if it's functioning. If it's not in the table, or it's red upon drop, check the mechlab and make sure it's equipped AND has ammo!

#14 W8 1M Lost

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Posted 23 October 2016 - 10:30 PM

Thanks for all the input. I actually went back through the build and took it off. Saved, came out of the mechlab, put it back in and now it is working.

@ "762 Nato", that and the .308 are two of my favorite rounds. I had a lot of experience with it back in the day. :)

Oh, on a side note, I cancelled the order on the stick. After reading all the threads about it, it seems like it would be best to stick to the mouse & keyboard. But I do think I will order a 7 button. I also need to get me a headset with a mic, I would like to chat with some of you guys when on the field.

Take care and thanks again.

#15 The Basilisk

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Posted 24 October 2016 - 12:08 AM

View PostLikeUntoGod, on 22 October 2016 - 09:54 AM, said:


It is important to know when to turn this off. If missiles are not aimed at you or at a teammate next to you, then turn it off. The AMS will fire at LRMs aimed 300ms etc behind you etc.

The other side of this is that a lot of single mechs with at least one AMS does help at times. I'm in Tier 5.4 and it is often LRM heaven. I normally do not say anything anymore but when someone starts the game saying "I have LRMs", I'm like "no kidding"...lol.

If used on the right map and the right way they can be overwhelming. It is like any other weapon of war, it works best where it works best. Like the old Heavy Lance Cavalry, it only worked in a flat open field. Armies had to agree to fight in such areas so their Knights could attack like...Knights.

Many years ago I learned to no longer think or say never or always. People will tell you that LRMs do not work at higher levels. And because of that, higher level players will not carry AMS and a few times I've seen them wiped out by LRMs on certain maps.

Pug players are sometimes very good at using LRMs although for every good one you find one or more shooting LRMs into the sides of walls. Games or times in games can come down to which teams firepower suppresses the other. This is why on some maps you want to hurry to gain a certain ridge or area.


Whatever....getting back to one AMS. A couple of days ago I was shooting my 4 x5 LRMs into a "bowl" at my target. He had maybe 4 friends close by. The thing I noticed and I watched it later (I record most of my games) is that all 5 of them seemed to have at least one AMS and they were stopping mine and another teammate's LRMs.

I'm still waiting for the "Champion" Kit Fox which will as its left arm, another 3 AMS, and another ECM hardpoint. This would give the Kit Fox 6 AMS's muhahammaaaaahaaaa..... sorry...

I still say we should get XP for each missile we shoot down.


Hey L.U.G. save your pod space.
1 AMS on a single mech doesn't help much when beeing swamped in LRMs, like it should be reason why LRMs are realy ineffective isn't some elite stoneheads not liking them the reason is that each and every other weapon ingame does more dps than even the largest LRM launcher.
So the only way for LRM user to do decent dmg at all is using much of them and relying on teammembers to hold of enemys til he is finaly done doing any dmg.
Only possibility to kill an enemy fast so you or your team isn't crtitticaly damaged in the prozess is focusing fire of multiple LRMmechs.
This looks absolutely impressively awsome.
But firing LRMs from 4 LRM 30 mechs with a full dmg potential of 120 dmg per volley and an averange miss rate per volley of 30% (sometimes more sometimes less) will take several seconds to lock on, getting the missiles out and then again some seconds to the enemy mech.
4 KDKs, or Dires or Kingkrabs or Maulers will do several hundred points of damage in the same time. (f.e. the KDK3 or Dire with Gauss and PPC has a 60pt alpha..now imagine that focused from 3 or four of them and it takes them only 0.2 secs to fire)

Would taking lots of AMS on one mech help to avoid largemissile swarms ?
No !!!!
Your Mech is always targeting one target at once. So does your AMS.
While two AMS are a noticable Improvement versus stray LRM fire more AMS won't help if you get swamped, since your mech can't keep up with the number of projectiles and is basicaly firing large ammounts of ammo on projectiles already destroyed.

The trick to absolute LRM Immunity is combining multiple AMS carrier for beeing able to target multiple LRM swarms at once. 3-4 dual AMS mechs will indeed fend of half a company firing at them.

Edited by The Basilisk, 24 October 2016 - 12:11 AM.


#16 xengk

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Posted 24 October 2016 - 01:40 AM

Like many have said, there is a hotkey to turn off AMS, also the manual way with Ctrl+ arrow keys.
Useful for conversing AMS ammo when in tunnel or under a structure.

Im currently on Tier 2 and still use AMS on most support/escort mechs.
Too often assault would strip AMS to stuff in extra ammo or DHS, then die to LRM barrage. I am there to reduce the pain.
However, I remove AMS on skirmisher, and brawler build.
They give away your position to the enemy, unless you actively switch AMS on/off while sneaking.





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