LikeUntoGod, on 22 October 2016 - 09:54 AM, said:
It is important to know when to turn this off. If missiles are not aimed at you or at a teammate next to you, then turn it off. The AMS will fire at LRMs aimed 300ms etc behind you etc.
The other side of this is that a lot of single mechs with at least one AMS does help at times. I'm in Tier 5.4 and it is often LRM heaven. I normally do not say anything anymore but when someone starts the game saying "I have LRMs", I'm like "no kidding"...lol.
If used on the right map and the right way they can be overwhelming. It is like any other weapon of war, it works best where it works best. Like the old Heavy Lance Cavalry, it only worked in a flat open field. Armies had to agree to fight in such areas so their Knights could attack like...Knights.
Many years ago I learned to no longer think or say never or always. People will tell you that LRMs do not work at higher levels. And because of that, higher level players will not carry AMS and a few times I've seen them wiped out by LRMs on certain maps.
Pug players are sometimes very good at using LRMs although for every good one you find one or more shooting LRMs into the sides of walls. Games or times in games can come down to which teams firepower suppresses the other. This is why on some maps you want to hurry to gain a certain ridge or area.
Whatever....getting back to one AMS. A couple of days ago I was shooting my 4 x5 LRMs into a "bowl" at my target. He had maybe 4 friends close by. The thing I noticed and I watched it later (I record most of my games) is that all 5 of them seemed to have at least one AMS and they were stopping mine and another teammate's LRMs.
I'm still waiting for the "Champion" Kit Fox which will as its left arm, another 3 AMS, and another ECM hardpoint. This would give the Kit Fox 6 AMS's muhahammaaaaahaaaa..... sorry...
I still say we should get XP for each missile we shoot down.
Hey L.U.G. save your pod space.
1 AMS on a single mech doesn't help much when beeing swamped in LRMs, like it should be reason why LRMs are realy ineffective isn't some elite stoneheads not liking them the reason is that each and every other weapon ingame does more dps than even the largest LRM launcher.
So the only way for LRM user to do decent dmg at all is using much of them and relying on teammembers to hold of enemys til he is
finaly done doing any dmg.
Only possibility to kill an enemy fast so you or your team isn't crtitticaly damaged in the prozess is focusing fire of multiple LRMmechs.
This looks absolutely impressively awsome.
But firing LRMs from 4 LRM 30 mechs with a full dmg potential of 120 dmg per volley and an averange miss rate per volley of 30% (sometimes more sometimes less) will take several seconds to lock on, getting the missiles out and then again some seconds to the enemy mech.
4 KDKs, or Dires or Kingkrabs or Maulers will do several hundred points of damage in the same time. (f.e. the KDK3 or Dire with Gauss and PPC has a 60pt alpha..now imagine that focused from 3 or four of them and it takes them only 0.2 secs to fire)
Would taking lots of AMS on one mech help to avoid largemissile swarms ?
No !!!!
Your Mech is always targeting one target at once. So does your AMS.
While two AMS are a noticable Improvement versus stray LRM fire more AMS won't help if you get swamped, since your mech can't keep up with the number of projectiles and is basicaly firing large ammounts of ammo on projectiles already destroyed.
The trick to absolute LRM Immunity is combining multiple AMS carrier for beeing able to target multiple LRM swarms at once. 3-4 dual AMS mechs will indeed fend of half a company firing at them.
Edited by The Basilisk, 24 October 2016 - 12:11 AM.