Poll Advertisement And Discussion: Should Jump Jet Scaling Be Unnerfed?
#1
Posted 24 October 2016 - 10:15 AM
As for where the poll itself is, here you go:
http://mwomercs.com/...age__mode__show
#2
Posted 24 October 2016 - 10:17 AM
#3
Posted 24 October 2016 - 10:18 AM
#4
Posted 24 October 2016 - 10:20 AM
Id much rather have them have a bit steep up rate, and forward... BUT add if you hit something while going up, you stop going up.. Make um take timing and skill, and not turn um into pop tart jets, or building sliders
#5
Posted 24 October 2016 - 10:22 AM
There are enough Gundam games out if you want to play Flying Robots. This is A BattleTech Game.
Or so we're told
Edited by Appogee, 24 October 2016 - 10:22 AM.
#6
Posted 24 October 2016 - 10:41 AM
#7
Posted 24 October 2016 - 10:42 AM
#8
Posted 24 October 2016 - 11:38 AM
#9
Posted 24 October 2016 - 11:59 AM
#10
Posted 24 October 2016 - 12:32 PM
#11
Posted 24 October 2016 - 12:43 PM
Everymech should have a *fixed per chassis jj reach*
carrying the right amount of JJ the mechs are able to fully hit that fixed amount, carrying less make them suffer a % decrease in effciciency when jumping (carrying half the maximum amount means the Mechs just jump half the fixed value) carrying more provides no further benefit than having increased JJ recharge or longer duration (but no further reach)
When balancing is needed to ensure no mech is abused for it's JJ advantage (perfect poptart chassis as example) Pgi just can make a scalar % in each single JJ until it hits the golden spot, thus avoiding the *skip some JJ to get enought poptart trust*
thus making the whole system self balanced and providing true benefits for players who carry the right ammount of JJ in their mechs.
#12
Posted 24 October 2016 - 12:50 PM
Appogee, on 24 October 2016 - 10:22 AM, said:
There are enough Gundam games out if you want to play Flying Robots. This is A BattleTech Game.
Or so we're told
Gundams actually have very poor maneuverability in atmosphere, and not enough fuel for actual flight in gravity. Later transformable ones can fly a lot better, but that's like a Land/Air Mech.
I'd like Heavy and Assault JJs buffed. The assault jumpjets weigh twice as much for half of the power of the Heavy class ones. It's ridiculous how bad they are.
#13
Posted 24 October 2016 - 01:05 PM
Appogee, on 24 October 2016 - 10:22 AM, said:
There are enough Gundam games out if you want to play Flying Robots. This is A BattleTech Game.
Or so we're told
Except, this is more about Jump-capable mechs >50 tons being able to make proper use of JJs. I mean, look at the Class 1 JJs used on the Highlander. Three of them should provide a fair jump(lets face it, those things are basically rocket engines strapped to the Highlander's back). But instead I get a better jump out of a Trebuchet using the same number of JJs, yet the Highlander's jets weigh four times as much.
#14
Posted 24 October 2016 - 01:09 PM
I do NOT want to go back there again.
#15
Posted 24 October 2016 - 01:12 PM
Appogee, on 24 October 2016 - 01:09 PM, said:
I do NOT want to go back there again.
Problem is, you can't go back there. As I stated, the JJ nerf was part of a tree-pronged giga-nerf, aimed at unseating the Poptarts. The other two nerfs were aimed at Gauss Rifles(Charge mechanic) and PPCs(Velocity nerf). Not to mention the Victor's beyond awkward tubecounts and hardpoint locations.
#16
Posted 24 October 2016 - 01:27 PM
Requiemking, on 24 October 2016 - 01:12 PM, said:
And now we have DIRE WHALES that can jump. And Highlander IICs that have a heap of hardpoints and plenty of leftover tonnage for Jump Jets. And Jade Kites that can already jump-splat better than any jumping Catapult ever could.
Just, no. The poptarting meta must not return. It took three stakes through its heart to kill it the first time.
#17
Posted 24 October 2016 - 01:38 PM
Appogee, on 24 October 2016 - 01:27 PM, said:
Just, no. The poptarting meta must not return. It took three stakes through its heart to kill it the first time.
Problem is, people want mechs like the EXE and the Victor to be not useless. Besides, even with JJs unnerfed, the Whale isn't going far. Its a 100 ton mech with 3 JJs at most. HGN-IIC has, at most, six hardpoints on any given variant, which is pretty average for an Assault mech. And the Kite has a weaker jump than the Summoner and the Catapult, yet you don't have a problem with that.
#18
Posted 24 October 2016 - 01:46 PM
Requiemking, on 24 October 2016 - 10:15 AM, said:
99% of the community is aware that jump jets are ridiculously bad. Most players rarely bring the full number of jump jets unless they are hard locked. This is the case both for light mechs and assault mechs, basically across the board.
However, PGI doesn't give a f*ck that the players are unhappy about the way jump jets are handling in MWO, despite pretty clear and frequent freedback from the players. PGI left the poptart meta alone for about a year without stopping it, and then let jump jets be terrible for the next 2 years, basically.
#19
Posted 24 October 2016 - 01:49 PM
Appogee, on 24 October 2016 - 10:22 AM, said:
There are enough Gundam games out if you want to play Flying Robots. This is A BattleTech Game.
Or so we're told
If this was really a BatlleTech game, mechs wouldn't be barely hovering off the ground with 8 tons invested in JJs.
#20
Posted 24 October 2016 - 02:07 PM
Just my opinion.
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