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I Must Be One Extremely Lucky Son Of A Gun. (Nerf Kdk-3 Thread)

Achievements BattleMechs Balance

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#1 El Bandito

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Posted 24 October 2016 - 07:23 PM

Been playing the KDK-3 in solo-q for a week now. There are no other explanations for stats like this.

Posted Image


Surely it cannot be the mech. There are plenty of forumers telling me Kodiak-3 is not OP. They speak of how easy it is to focus down the mech and how cumbersome the chassis is. I mean, there are two guys below me who did less than 400 damage in KDK-3, thus proves the mech is not OP, right?

Posted Image


Surely it cannot be my skills. There are plenty of forumers telling me one guy cannot make a difference in 12 v 12. Plus my eye sight is bad, and I tend to spread my shells all around like a zinc addicted porn actor. I mean ****, how else I can have an average of 812 damage per game?

Only explanation left is that of luck. Since I play on Solo-q only with KDK-3, I must be extremely lucky to get good teammates 80% of the time! Guess my new habit of praying every morning for competent teammates worked, and MM God is looking out for me, albeit only when I am playing the Kodiak-3.



But seriously, nerf KDK-3. It is an easy-mode one mouse button using OP engine of destruction. And the dakka version is not even its final form. Posted Image

Edited by El Bandito, 27 October 2016 - 08:46 PM.


#2 Cy Mitchell

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Posted 24 October 2016 - 07:32 PM

I am actually more impressed by that Huntsman pilot on your team that managed to survive to the end of the match.

#3 Bombast

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Posted 24 October 2016 - 07:37 PM

To be fair, you do appear to be one of the better players in the game. Even in non-assault weight classes you're in the top 2000.

Why did you blank out the names of the two Kodiaks who didn't do quite as well?

Also... yah, probably could use a nerf.

#4 UnofficialOperator

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Posted 24 October 2016 - 08:03 PM

Here's my contribution to epeen thread. Time to nerf King Crab!

Posted Image

#5 Miodog

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Posted 24 October 2016 - 08:30 PM

Instead of nerfing the KDK-3 why not make all Mechs viable?

#6 El Bandito

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Posted 24 October 2016 - 08:35 PM

View PostBombast, on 24 October 2016 - 07:37 PM, said:

To be fair, you do appear to be one of the better players in the game. Even in non-assault weight classes you're in the top 2000.

Why did you blank out the names of the two Kodiaks who didn't do quite as well?

Also... yah, probably could use a nerf.


I blanked out those two's names cause I didn't want them to feel inadequate for me calling them out--especially that KDK-3 pilot who survived until the end of the game with mere 326 damage done.

View PostUnofficialOperator, on 24 October 2016 - 08:03 PM, said:

Here's my contribution to epeen thread. Time to nerf King Crab!

Posted Image


Nice game, but what's your overall stats with the mech in solo-q? And this is far from an e-peen thread cause the mech in question is OP as hell. Every time I post something about doing well with KDK-3 I do it with the knowledge that the mech is broken. Posted Image

View PostMiodog, on 24 October 2016 - 08:30 PM, said:

Instead of nerfing the KDK-3 why not make all Mechs viable?


Cause buffing all mechs to KDK-3 level is obviously much harder and time consuming to do than simply nerfing KDK-3 instead. Not to mention the huge decrease in TTK.

Edited by El Bandito, 24 October 2016 - 09:30 PM.


#7 Cy Mitchell

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Posted 24 October 2016 - 08:35 PM

View PostMiodog, on 24 October 2016 - 08:30 PM, said:

Instead of nerfing the KDK-3 why not make all Mechs viable?


Power creep. If you are constantly buffing everything up to match what ever is best then it ruins TTK and makes the game into a one shot shooting gallery.

#8 UnofficialOperator

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Posted 24 October 2016 - 09:22 PM

View PostEl Bandito, on 24 October 2016 - 08:35 PM, said:


I blanked out those two's names cause I didn't want them to feel inadequate--especially that KDK-3 pilot who survived until the end of the game with mere 326 damage done.



Basically saying you are better than them and anyone who can't score higher than 300 is below average?

3 KDKs, 2 with scores average of 3-4x their weight class. Seems to put into perspective that is for an average player no? Epeen thread is obvious.

#9 Duke Nedo

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Posted 24 October 2016 - 09:28 PM

Great game, but also good example of bad match making. Look at the mechs the other team brought to a kdk-3-fight... :-)

#10 El Bandito

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Posted 24 October 2016 - 09:29 PM

View PostUnofficialOperator, on 24 October 2016 - 09:22 PM, said:

Basically saying you are better than them and anyone who can't score higher than 300 is below average?

3 KDKs, 2 with scores average of 3-4x their weight class. Seems to put into perspective that is for an average player no? Epeen thread is obvious.

Nope, no personal e-peen involved. I am simply under the impression that my score is closer to how an average KDK-3 should perform, rather than those two's. Mechs like KDK-3 doing 300-400 damage is below average.


View PostDuke Nedo, on 24 October 2016 - 09:28 PM, said:

Great game, but also good example of bad match making. Look at the mechs the other team brought to a kdk-3-fight... :-)

Exactly. It is basically bring KDK-3 as your Assault mech, or go home. Compare and contrast the following match score between the KDK-3s on both teams vs the Dire Whales. There was no nascaring involved.

Posted Image

Edited by El Bandito, 24 October 2016 - 09:48 PM.


#11 UnofficialOperator

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Posted 24 October 2016 - 09:31 PM

Shrug. Or efficient damage rather than spray and pray. They got kills. You'd never know Posted Image

PS: Anyone can spin this however they want. You can even say they were doing the actual tanking of damage you know? Sharing armor?

Does anyone have actual data on damage numbers by average players? I sure don't :P

Edited by UnofficialOperator, 24 October 2016 - 09:36 PM.


#12 BCAW

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Posted 24 October 2016 - 09:32 PM

View PostUnofficialOperator, on 24 October 2016 - 09:22 PM, said:

Basically saying you are better than them and anyone who can't score higher than 300 is below average?

3 KDKs, 2 with scores average of 3-4x their weight class. Seems to put into perspective that is for an average player no? Epeen thread is obvious.


Bandito has specifically stated that he blanked out the names to protect the other two kodiak pilots from feeling inadequate and possibly ridiculed here, yet you accuse him of epeen-ing? You are just looking for an internet fight here.

I can't objectively say that a kodiak pilot who does an average of 300-ish damage is "average", as I lack the evidence to back that claim. However, it is my subjective opinion, based on my own performance in a recently-acquired, newly basic'd KDK-3 that a 300 damage game in a kdk-3 is below average.

#13 STEF_

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Posted 24 October 2016 - 09:47 PM

View PostEl Bandito, on 24 October 2016 - 07:23 PM, said:

But seriously, nerf KDK-3. It is an easy-mode one mouse button using OP engine of destruction. And the dakka version is not even its final form. Posted Image

Preparing popcorn, waiting for always the same ones telling us KDK is not esay mode, have huge CT, etc. :)

#14 UnofficialOperator

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Posted 24 October 2016 - 09:48 PM

Stock Trial Highlander is OP in lower tiers. Even 2x OP KDK 3s can't beat stock mechs. Ban ban ban. And yes I agree, without data, we can only assume a lot of things from our own experiences. That is why I think we should leave it up to PGI with the data that they have, to decide.

PS: UACs tend to damage inflate.

Posted Image

Edited by UnofficialOperator, 24 October 2016 - 09:51 PM.


#15 STEF_

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Posted 24 October 2016 - 09:51 PM

LOLOLOL,
and here we go with the proud KDK defenders with thier "this is epeen", "but you are too good", "oh look this pilot did it with a trial HGN".

These forum rats are awesome Posted Image

Edited by Stefka Kerensky, 24 October 2016 - 09:52 PM.


#16 El Bandito

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Posted 24 October 2016 - 09:53 PM

View PostUnofficialOperator, on 24 October 2016 - 09:48 PM, said:

Stock Trial Highlander is OP in lower tiers. Even 2x OP KDK 3s can't beat stock mechs. Ban ban ban. And yes I agree, without data, we can only assume a lot of things from our own experiences. That is why I think we should leave it up to PGI with the data that they have, to decide.

PS: UACs tend to damage inflate.


Except your argument holds much less water than mine since you are basing your assumption only on one screenshot, rather than overall stats. Besides, how many forumers that are not lowbies are complaining about HGN-IIC, as opposed to KDK-3? Thought so.

Edited by El Bandito, 24 October 2016 - 09:55 PM.


#17 UnofficialOperator

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Posted 24 October 2016 - 09:59 PM

Lol no, what I'm pointing out is the hypocrisy in the first post. In the same post, he can declare 2 contradictions in the same breath,

1. KDK 3 is OP and it is proven because he claims that he is a less than average player and yet he can have high damage numbers
2. And yet the performance of the other 2 KDK pilots does not disprove his claim?

He backed himself into a corner here.

View PostEl Bandito, on 24 October 2016 - 09:53 PM, said:


Except your argument holds much less water than mine since you are basing your assumption only on one screenshot, rather than overall stats. Besides, how many forumers that are not lowbies are complaining about HGN-IIC, as opposed to KDK-3? Thought so.


Like I said, its an epeen thread. For all you know, out there, there are many average non elitist players who can only play 30mins to 1hour a day, lets call them Mr Average, who really are only able to deal 3 to 4x their weight class in damage. Do you have the numbers? I don't.

So new and average players aren't allowed to weigh in now?

Edited by UnofficialOperator, 24 October 2016 - 10:00 PM.


#18 STEF_

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Posted 24 October 2016 - 10:25 PM

View PostUnofficialOperator, on 24 October 2016 - 09:59 PM, said:

Like I said, its an epeen thread. For all you know, out there, there are many average non elitist players who can only play 30mins to 1hour a day, lets call them Mr Average, who really are only able to deal 3 to 4x their weight class in damage. Do you have the numbers? I don't.



SO how you comment this twitch?
IS it an epeen twitch?

https://www.twitch.t...3ss_/v/96840365

(wait, gotta buy more popcorn...)

#19 Aresye

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Posted 24 October 2016 - 10:34 PM

View PostRampage, on 24 October 2016 - 08:35 PM, said:

Power creep. If you are constantly buffing everything up to match what ever is best then it ruins TTK and makes the game into a one shot shooting gallery.

If the game didn't decide to buff the ever loving hell out of every mech's structure, give more structure on top of that via quirks, and generally not make it so you're practically REQUIRED to focus fire mechs down, I'm confident it would end up being a better overall experience for everyone.

No, I'm not talking CS:GO levels of TTK here, but let's look at where the game currently sits:
- Nearly every match snowballs as soon as a single player dies. In fact, if you want to boost your WLR in solo queue, the easiest method is to simply do your best to ensure your team gets the first kill.
- A superior pilot will almost never clutch a 1v2 against inferior opponents, unless the opponents are severely damaged, or the better player can engage them one at a time.
- A T1 competitive player would likely struggle to clutch a 1v3 against even the worst T5 opponents, provided they aren't severely damaged or split up (like above).
- For matches with very minor skill disparity between players, it's practically downright impossible for a player to pull an upset, or win a 1v2. Winning a 1v3 or higher with most players around the same skill level is pretty much downright impossible, even if the single player happens to be playing at their very best that game.

Why is this a problem?
- It requires coordination, target calling, and focus fire. Competitive players do this with little to no issue, however the majority of the player base does not. You can make the game as tactical as you want, and require as much teamwork as you want, but it's only going to lower the quality of matches for the average player who very rarely ends up on random teams that actually do this.
- It encourages death balling.
- It encourages poke/trade style play with enormously high alphas.
- It directly contributes to the snowball effect, in which one team gets an early kill, and more or less seals the round right at that moment.
- It makes the game less fun to watch/spectate, which is not only bad for esports, but bad for bringing in viewers and potential new players.
- It stagnates the competitive scene. Individual players of high skill switching to another team have very little impact on the team's success. I don't know about you, but aren't you a little sick of SJR, EmP, 228BW, and Lords constantly ruling the brackets of every tournament? As long as each player's individual contribution matters less, the more or less these well established teams will stay the same for every tournament to come.

#20 El Bandito

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Posted 24 October 2016 - 10:39 PM

View PostUnofficialOperator, on 24 October 2016 - 09:59 PM, said:

Lol no, what I'm pointing out is the hypocrisy in the first post. In the same post, he can declare 2 contradictions in the same breath,

1. KDK 3 is OP and it is proven because he claims that he is a less than average player and yet he can have high damage numbers
2. And yet the performance of the other 2 KDK pilots does not disprove his claim?

He backed himself into a corner here.


No where in my thread I said I am less than average player. Stop making things up. I only said I tend to spray damage and my eyesight is bad.

As I said in another thread, it is bad players who tend to make KDK-3 appear not as OP as it really is.

View PostEl Bandito, on 22 October 2016 - 06:50 PM, said:

Secondly, there are a lot of people who have no idea how to play Assaults, yet drive the KDK-3. Those are the people who dies in their KDK-3 with less than 300 damage in a match. Those are the people who let others think KDK-3 is not OP. In a hands of Assault players who knows how to roll, the true OP nature of the beast can be seen. KDK-3 is very fast and agile for a 100 tonner, without sacrificing any firepower or durability. The dakka build is so simple yet effective, I feel like the mech is practically driving itself! Yet that build is not the most devastating one. The dual Gauss + dual CERPPC build is just WTFBBQ in the hands of someone who is experienced with those weapon systems. Luckily, those players are few and far between, in the solo-q.

Edited by El Bandito, 24 October 2016 - 10:50 PM.






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