I've never player TT BT, or any of the previous MW games, but I have been reading SARNA since i started playin MW:O, and I noticed that when refering to the lore Loadouts, SARNA usually mentions not only the wepon mounted on a 'Mech, but also its manufacturer, so... why not balance 'Mechs using a combination of SMALL Quircks and compatible weapon systems.
Here is how i've been thinking about it so far:
'Mechs are supposed to perform differently from each other, at least in the lore, but in an Online Shooter we need an adecuate balance, something to put ALL mechs in a more or less even field, so instead of bringing balance to the weapons, wich affect all 'Mechs more or less the same regardless of class, we do it by balancing each individual Chasis by making it able to only carry compatible weapon systems, and then, to each individual Variant, apply a series of small Quircks to Buff o Nerf different weapons or systems according to that Variant strenghts and weaknesses (wether by lore or symply the ammount of hardpoint or intended Playstyle)
So, it would go something like this: KDK-3 its a very powerfull Assault 'Mech, able to carry a great payload on very high hardpoints, so insted of Creating a Whole system of ED to affect all mechs, we just make the KDK Chasis Able to carry only ''X'' manufacturer Ballistic Weapons, wich, in comparisson with other Manufacturer, would have, lets say, a 0.2 higher heat generation per shot, and a sligthly higher cooldown. And before you start furiously tiping, remember, here is where the small Quircks enter the stage, for each individual Variant of the KDK Chasis, the Quircks will change, or maybe on a very special or different variant, the use of Weapons Systems from another manufecturer would be allowed. remember, this would be the idea behind every mech.
What is the point of this???
Instead of Hitting EVERY class and mech with the same hammer while nerfing or buffing A weapon, and then having to apply a lot of Quircks, each individual mech can be taken on!
Oh!! the freaking Kodiak 3 is supper op?? we have to do something to stop Lazor Boating?? the Power of the Dakka side is too strong?? ohh the vypers are under performing??? well, instead of modifiying a weapon that affects all mechs, we just restrict the manufacturer compatible with some mechs, and voila!
yeah, someone will say, but this will decrease variety of builds!!! people will only use X loadout on X mechs... people allready does, and they will always do that, of course there are some loadout more benefical to some mechs, and that is ok, that is the way they where designed, and if THAT specific loadout on THAT specific chasis or variant seems to be too OP, well, you Quirck a little that variant, or restrict that chasis to some specific weapon manufacturers.
the idea is to have balance... and some mechs are supposed to compensate a little more heat generation, or -1 or -0.5 damage points on some weapons systems with their innate atributes, more armor, more twisting, more jumping capabilities, more speed and so on.
Am I crazy?? is this a stupid idea or can it be polished and expanded to be a viable game mechanic???
Edited by lagartx3, 27 October 2016 - 12:06 PM.