Land Air 'Mech (Redesign)
Posted 20 April 2013 - 04:31 PM
Posted 21 April 2013 - 06:47 AM
Really though, awesome job.
Posted 21 April 2013 - 02:18 PM
That's what swarms of guided missiles are for!
I do agree though that their speed should be something along the lines of what you suggest. Tweaked for the individual user, naturally, for different engine sizes.
Here's a thought; rather than having them interact with the normal ground pounders, perhaps have a second game type like Battlefield 3's Air Superiority. That way nobody needs to worry about how it upsets the balance, people who love LAMs can still play with them, and people who hate LAMs can simply ignore it.
Posted 21 April 2013 - 09:11 PM
Posted 22 April 2013 - 05:22 AM
Posted 26 May 2013 - 06:00 AM
Is it just me, or is this a Promethean from Halo 4?
Edited by JennerCrusher, 26 May 2013 - 06:02 AM.
Posted 26 May 2013 - 09:46 AM
I like it! Particularly the legs. Something about the hand-held gun seems off though, it's very against the MechWarrior style. Not very Macross either.
Posted 30 May 2013 - 07:15 AM
Yea, and don't forget the Marauders, Warhammers, Archers, Ostrocs, Ostols, Ostscouts, Stingers and Wasps. Man that Macross sucked huh?
Posted 30 May 2013 - 07:34 AM
I apologize for the people who feel they need to tell you how bad the idea is.
As for design I think you could have a few different variants.
A version as a ground attack plane/mech that would look similar to an A10 warthog with a AC20 in the nose and turns into a Hunchback style mech when walking.
Posted 01 June 2013 - 10:36 AM
I love that design sneakyb, although I sort-of agree with Feroce about the hand-held gun thing - it feels a bit more BTech to have them in housings with hand actuators free.
For some reason a Nova sticks in my head as a base for a LAM, due to its simpler torso-twist-less construction and loads of internal space...itd have to be a captured one in an IS project though, going on how clanners feel about LAMs
Keep it up anyway!
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