I am a twitch gamer...
#1
Posted 19 July 2012 - 11:21 AM
Fast target acquisition and uncanny ability to hold on target should be admired, as it also speaks of an aptitude for battlefield awareness. We have the ability to pay acute attention to the world around as well as notice the flock of birds flying overhead long enough to pop a shot off at them (it's great when you down one, should try it sometime), then getting back to the battle in a split-second's time. We shrug off the fear of multiple enemies shooting for various directions, are able to lay out paths through the cover quickly to limit our own vulnerability. We have the abillity to know when weapons have been recycled milliseconds before the computer sounds off, almost making us look like we're holding the button down. We twitch gamers will most likely be among the best Lights pilots in game (but I love my cat, so hvys for me). All the possible good qualities and abilities that a twitch-gamer can bring to the table, especially to this game, yet all I ever hear people say about them (us) is negative.
For those, especially PGI (and not that they are in the slightest), that want to MWO to grow beyond the typical Battletech niche market, bad-mouthing any genre of gamer is just bad mojo.
#2
Posted 19 July 2012 - 11:24 AM
#3
Posted 19 July 2012 - 11:28 AM
Edited by River McCain, 19 July 2012 - 11:36 AM.
#4
Posted 19 July 2012 - 11:29 AM
#5
Posted 19 July 2012 - 11:32 AM
#6
Posted 19 July 2012 - 11:36 AM
twitch games take skill. it is a DIFFERENT skill than a tactical sim like this takes, but it is still skill.
#7
Posted 19 July 2012 - 11:36 AM
AuGuR, on 19 July 2012 - 11:21 AM, said:
nice speech...but bad mouthing not that much in my opinion just retaliation..
#8
Posted 19 July 2012 - 11:38 AM
Pull!
#9
Posted 19 July 2012 - 11:40 AM
We'll see how things go in game.
#11
Posted 19 July 2012 - 11:43 AM
I plan on cranking my surround system and sitting on the Sub....
Edited by River McCain, 19 July 2012 - 11:45 AM.
#12
Posted 19 July 2012 - 11:43 AM
River McCain, on 19 July 2012 - 11:28 AM, said:
^This!
This game will not determine the winner based on who can pull off the sickes quickscope headshot, but by who is best at keeping track of multiple different things at the same time. (heat, weaponreloadtimes, ammo, range, targetinformation, position of teammates and enemies, situational awareness in general)
Correct me if I'm wrong but that's a bit more than what you have to worry about in twitch-games, in return the combat itself is quite a bit slower. There's simply much more to piloting a battlemech than good reactions, so anyone not used to this kind of combat (twitchgamer or not) will have to spend some time adjusting to it.
Since MW is quite unique in the way it handles combat, I doubt anyone except for MW-vets will have a considerable advantage over anyone else a first...
#13
Posted 19 July 2012 - 11:43 AM
In my version I'm thinking I'm the Doctor's little hammer and you're the knee that can't help but just react.......
#14
Posted 19 July 2012 - 11:48 AM
River McCain, on 19 July 2012 - 11:43 AM, said:
I plan on cranking my surround system and sitting on the Sub....
Nice to meet you sir, my name is Brenden and I will be your Shadow Hawk pilot for the day.
#15
Posted 19 July 2012 - 11:49 AM
Edited by Khan Brandon Ward, 19 July 2012 - 11:56 AM.
#16
Posted 19 July 2012 - 11:50 AM
#17
Posted 19 July 2012 - 11:53 AM
SyberSmoke, on 19 July 2012 - 11:50 AM, said:
There will be some quick desicion making, but I doubt on the same speed as one of those CoD/BF games. Maybe you're running a Centurion with an AC/5 and you see coming over the hill a Catapult-C1 and it has it's eyes deadset on you. What will you do? That is one of those tense moments.
#18
Posted 19 July 2012 - 11:59 AM
Brenden, on 19 July 2012 - 11:53 AM, said:
At the same time if you have been paying attension to your map...you may have seen it. The sighting and distances are designed for tactics...with the occasional blind encounter is looks like. But also it does not look like you can die in three bullets...a good thing.
Edited by SyberSmoke, 19 July 2012 - 12:00 PM.
#19
Posted 19 July 2012 - 12:04 PM
Brenden, on 19 July 2012 - 11:53 AM, said:
Making quick decisions isn't the same as pure reaction...
What would I do in a situation like that? barrage the Cat's position with my AC 5 and whatever I have that could possibly reach it, run for cover, and then close in below it's lrm's minrange where I can start picking it apart.
#20
Posted 19 July 2012 - 12:07 PM
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