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I am a twitch gamer...


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#61 genetixsparkz

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Posted 19 July 2012 - 07:12 PM

The reason people don't have as much respect for twitch gaming is because it is more of an inherent trait than a learned trait.

If you do learn twitch reflexes it is at a young age. You can point out all the other aspects and say it requires this and it requires that but at the end of the day watch a video of top level play CS, UT or especially older quake (fatality etc) and you'll see that sure those players know the map, they know respawn times and they know weapon timers and locations and how to get there from here quickest BUT it is what seperates twitch players from each other. You have that skill AND THEN you learn the rest, but you have to simply have been born with that. It's like oh i'm this super amazing soldier but I can't be in certain honor guards and elite military organizations because you have to be at least 6" and i'm 5' 11". That exists by the way. :) There is also for example height requirements to be a fighter pilot.

Twitch players have a skill that you can't gain, you either have it or you don't and it's very important for playing some games.

They are disliked because if you play an FPS at some point you will lose to someone who you outplayed simply because while after the second round impacted into the persons back they turned and headshotted you from 75 yards out almost before your third bullet hit. Now it is in every sport, the simple fact is you can be a great cornerback and yet here comes some wide reciever, you have him totally covered your all over him, ball is thrown and bam he leaps 10 feet into the air and one handed pulls down the toss. You did everything right but he beat you because you forgot to bring bionic legs. Pure athleticism that you can never match.

When you lose and there is nothing you could have done, no way your skills could ever reach that level even with all the practice in the world, your going to feel cheated.

Edited by genetixsparkz, 19 July 2012 - 07:17 PM.


#62 Jananutz

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Posted 19 July 2012 - 07:24 PM

Twitch or not, we all have to remember that it's not a puny 135lbs-225lbs person moving around, carrying a carbine that weighs, fully loaded, with all the doo-dad's, about 7 lbs.

These are TONS of weight, moving around, with gyros, servos, actuators and such. Skill or not, twich can only move as fast as that weight can be moved. Gravity is a *****.

#63 Xune

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Posted 20 July 2012 - 12:05 AM

I dont have any strong feelings for CoD/BF gamers.

What i dont like tough is if they try to force there Opinion on others simply becouse....

1: A-Bombs in MWO
2: Crouching, Crawling in MWO
3:The ability to Shoot accurate while in jump

just a few examples i have seen in the forums made by those who claimed the game would " rock" if it would be changed like this.
Becouse CoD made it so !

Play CoD when you want it.
Play MWO when you want a Mech sim

and we all get allong ;)

#64 Antaumus

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Posted 20 July 2012 - 12:22 AM

I'm sure there will be a place for people with aiming skill, move out from cover and pop an ac in someones head will still work, they just won't die. Aiming skill will be rewarded just never as much as a normal fps. When I have a tank v tank battle in bf3 It takes a while but better gunner will win (not very often is that me) same in mwo, better pilot will win and aiming is allot to do with this.

#65 Douglas Reichel

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Posted 20 July 2012 - 04:03 AM

I don't have a problem with twitch gamers...I slag them as happily as I do anyone else. I only sometimes feel bad for it since they have no useful skills to speak of. But it's ok, I don't hold it against em.

#66 Cuddles

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Posted 20 July 2012 - 05:13 AM

View PostSesambrot, on 19 July 2012 - 11:43 AM, said:

keeping track of multiple different things at the same time. (heat, weaponreloadtimes, ammo, range, targetinformation, position of teammates and enemies, situational awareness in general)

Correct me if I'm wrong but that's a bit more than what you have to worry about in twitch-games


Um... you're wrong. Aside from heat (which also pops up occasionally), that's all important stuff to keep track of in every shooter I've ever played. MW isn't slower as a trade-off, the slowness is exactly the thing that makes it different. Instead of having a bunch of crazies bouncing around the place like killer bunnies on speed before dying in a single shot, everything is slower to get into (and out of) position and slower to die. It makes it a much more tactical game because instead of just desperately trying not to get hit at all, it's all about trading off the amount of damage you think you can do compared to the amount you think you'll take. The information you have to keep track of is the same as most games, it's how you use it to make decisions that differs.

#67 River McCain

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Posted 20 July 2012 - 05:25 AM

View PostCuddles, on 20 July 2012 - 05:13 AM, said:

Um... you're wrong. Aside from heat (which also pops up occasionally), that's all important stuff to keep track of in every shooter I've ever played. MW isn't slower as a trade-off, the slowness is exactly the thing that makes it different. Instead of having a bunch of crazies bouncing around the place like killer bunnies on speed before dying in a single shot, everything is slower to get into (and out of) position and slower to die. It makes it a much more tactical game because instead of just desperately trying not to get hit at all, it's all about trading off the amount of damage you think you can do compared to the amount you think you'll take. The information you have to keep track of is the same as most games, it's how you use it to make decisions that differs.


Very well stated, I support this post..





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