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I am a twitch gamer...


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#41 Skadi

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Posted 19 July 2012 - 12:43 PM

View PostTizZ, on 19 July 2012 - 12:42 PM, said:

OMG you will be having a go at the poor Spammer noobs next who cant twitch or do such things as circles of death .

the OP never attacked anyone...

#42 River McCain

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Posted 19 July 2012 - 12:44 PM

Ooooh I like Spam.... <Shamless Monty Python reference.

#43 AuGuR

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Posted 19 July 2012 - 12:44 PM

View PostTal Kath Naabal, on 19 July 2012 - 12:16 PM, said:

I think the term twitch gamer comes with a connotation of limited tactical decision making prowess. The OP may have (imo) been trying to say that twitch gamers are simply gamers that have honed a specific skill set - responding to stimuli in the shortest time possible. That skill set won't be lost just because this game is geared toward tactical play, nor was he (imo) suggesting that MWO be changed to cater to gamers that have honned lightning reflexes.

I believe that he was just saying that gamers with this skill set generally get bad mouthed for being short-sighted or what not (a trait anyone relatively new to the game will have to work on), and that if they weren't so much, it may bring a bigger influx of players in.


Those that would badmouth twitchers should know it doesn't mean we don't understand tactical play, or even that we're short-sighted because we chose to develop a skillset that can applied to ANY game in which you're able to control where you shoot (non-computer aided/controlled aiming). We all like a change of pace, yet there's no conceivable difference in speed between, say, Quake(Live) and MW4, MW4 is horribly slow in direct comparison from an overwatch point of view... when you're actually playing the game, the perception of speed is relatively the same. We are, for the majority, far from being stereo-typical ADHD youngsters. I personally am not bothered by the comments about us twitches, just that it deters first-timers from giving this game a chance if they identify their gameplay style as twitchers.

The community at large has a responsibility to make new players welcome, especially when those of us old timers that have been waiting for a BT-based mech game for a decade. And that's when we were in our late teens to early 30s (generalization of age groups), we'll need to replenish our numbers to keep this game going, if not any other game we enjoy, after we're too old to play the game itself. So why alienate anyone at this point?

Edited by AuGuR, 19 July 2012 - 12:57 PM.


#44 Hawks

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Posted 19 July 2012 - 12:51 PM

I'm guessing (hoping?) that the twitchiness will be limited to a certain extent by the rate of torso twist/inclination of the mechs (less so for lights, more so for heavies as intimated in the OP). Otherwise, light mechs are gonna have a bad time...

#45 Curbstomper

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Posted 19 July 2012 - 12:52 PM

View PostTerror Teddy, on 19 July 2012 - 12:23 PM, said:

Thankfully twitch skills wont be very neccessary - after all, how hard is it to hit something 15-20+ meters tall weighting 100 tonnes...


However, a Good twitch gamer will note what mech you are using, know what weapon loadouts it has, and aim for a body part to destroy that pesky ppc or ac20 or lbx, hehe. And never underestimate how nice it is to be able to choose a leg on that enemy mech and slow them down even more, for those lights.

#46 Lipot

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Posted 19 July 2012 - 12:54 PM

I have to say that while I do see twitch gamers playing a role in this game, it is not going to be the scout or the commander. The reason I say this is that there will be times that a scout will have to just give information and not pull that trigger. This is a lot of patience. Having done this role in other games, I can safely say that someone that can not stay still and just give pure data would not fit in this role. Thus a twitch gamer would not do it well. The commander role is just as important. They have to take in all the information, not just from the scouts but from everyone else on the field as well and redirect people to the needed areas. This takes a lot of practice in any game. Most of the people that are going to be good at that will be people that come from games that have the ability for very large pvp action between groups. Twitch players are going to fill the last major area well. These people are used to dealing with information being handed to them from a commander and still have an idea of what is going on immediately around them to keep themselves alive. They will eventually form the core of the medium and heavy 'mechs on the field due to the blend of fire power, speed and versatility that they learned from the standard "twitch" game.

#47 Sackdaddy

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Posted 19 July 2012 - 12:54 PM

I want to see a Twitch gamer pilot an Atlas
Would be hilarious

#48 brento73

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Posted 19 July 2012 - 12:56 PM

I used to play UT2004 against a 14 year old, and he could out-react, out-maneuver, and out-shoot me any day of the week. I was still able to beat him more often than not, because I just took time to learn the maps better. I think that 'twitch' players will be able to apply some of their abilities to this game, as will many other types of players. I don't see a team doing it's best without a collection of complimentary players working together to enhance strengths and shore up weaknesses.

#49 Curbstomper

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Posted 19 July 2012 - 01:00 PM

View PostSackdaddy, on 19 July 2012 - 12:54 PM, said:

I want to see a Twitch gamer pilot an Atlas
Would be hilarious



Totally planning on starting with my atlas :P

#50 Ramius Hazen

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Posted 19 July 2012 - 01:00 PM

View PostCurbstomper, on 19 July 2012 - 12:52 PM, said:


However, a Good twitch gamer will note what mech you are using, know what weapon loadouts it has, and aim for a body part to destroy that pesky ppc or ac20 or lbx, hehe. And never underestimate how nice it is to be able to choose a leg on that enemy mech and slow them down even more, for those lights.


Wait. What? We aren't all driving Atlases? I can blow off the part of the mech housing the most dangerous weapon? Did I not log enough CoD hours to just know this? Why am I trolling so much today?

No idea. /troll off

Time to play another game that shall remain nameless for a while anyway. Peace and love to twitch and non-twitch alike.

Ciao.

#51 WrentheFaceless

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Posted 19 July 2012 - 01:10 PM

Its hard to have twitch combat, in machines that are designed to not be that responsive. No mech can move like a twitch gamer.

Closest you can get is a Light Mech eh?

Edited by WrentheFaceless, 19 July 2012 - 01:10 PM.


#52 AuGuR

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Posted 19 July 2012 - 01:12 PM

View PostLipot, on 19 July 2012 - 12:54 PM, said:

I have to say that while I do see twitch gamers playing a role in this game, it is not going to be the scout or the commander. The reason I say this is that there will be times that a scout will have to just give information and not pull that trigger. This is a lot of patience. Having done this role in other games, I can safely say that someone that can not stay still and just give pure data would not fit in this role. Thus a twitch gamer would not do it well. The commander role is just as important. They have to take in all the information, not just from the scouts but from everyone else on the field as well and redirect people to the needed areas. This takes a lot of practice in any game. Most of the people that are going to be good at that will be people that come from games that have the ability for very large pvp action between groups. Twitch players are going to fill the last major area well. These people are used to dealing with information being handed to them from a commander and still have an idea of what is going on immediately around them to keep themselves alive. They will eventually form the core of the medium and heavy 'mechs on the field due to the blend of fire power, speed and versatility that they learned from the standard "twitch" game.


Actually, I disagree that we couldn't be a scout or commander. In terms of patience, there's the camper/sniper subset of us twitchers. Set up in remote spot that allows a good view of the battlefied while remaining hidden best as possible. Both good for fire-support and command roles, no?

View PostSackdaddy, on 19 July 2012 - 12:54 PM, said:

I want to see a Twitch gamer pilot an Atlas
Would be hilarious


Actually, I think we'd do fine =)

View Postbrento73, on 19 July 2012 - 12:56 PM, said:

I used to play UT2004 against a 14 year old, and he could out-react, out-maneuver, and out-shoot me any day of the week. I was still able to beat him more often than not, because I just took time to learn the maps better. I think that 'twitch' players will be able to apply some of their abilities to this game, as will many other types of players. I don't see a team doing it's best without a collection of complimentary players working together to enhance strengths and shore up weaknesses.


Knowing the lay of the land trumps reaction at anytime, heh. Kids are actually getting just as good as I am at "twitching", but still hand them their arse cause they don't take the time to learn the maps.

#53 Bloody Moon

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Posted 19 July 2012 - 01:13 PM

Players who are in some field better than others will find a way to abuse it as much as possible. That includes twitch players. So don't underestimate them.

#54 Adridos

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Posted 19 July 2012 - 01:19 PM

View PostGarth Erlam, on 19 July 2012 - 12:31 PM, said:

You must pick one and enjoy only that!

And which one do you enjoy? B)

#55 DarkendMoon

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Posted 19 July 2012 - 01:47 PM

Twitch gamer is someone who has excellent reaction time is all it means. Being a twitch gamer does not make you good at games it might give you that extra head shot or you can now shoot that guy who runs out from cover really fast but that's about it. If your relying on twitchy skills for this game I think you will be sorely disappointed. Mechs aren't exactly the fastest at turning and giving off that quick shot like it FPS games. I myself am a twitch game but I do not rely on just that.

#56 Seabear

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Posted 19 July 2012 - 02:48 PM

Piloting various types of mechs will call for varying styles. No one style of play is going to work in every role. Too many folks forget about the importance role warfare will play in this game.

#57 Grey Weasel

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Posted 19 July 2012 - 05:51 PM

I want twitch gamers in this game. I see a place for them. I want twitch gamers scouting in the lights, I want them harrassing in the mediums. I want the tactitians in heavies and assaults, making command decisions and laying down fire support where and when it is needed. I also want tactitians out front in the lights and mediums making the split second decisions to change a plan, and twitches in heavies and assaults pounding the snot out of anyone who gets too close. There's a place for just about everyone in a game like this.

#58 Ublernoobler

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Posted 19 July 2012 - 06:39 PM

View PostKhan Brandon Ward, on 19 July 2012 - 11:49 AM, said:

I think people should get off of the whole &quot;hyphenated gamer&quot; obsession. I am a Gamer I play MMO's and shooters; RPG's and strategy; racing and even puzzle, If you play one of these or all of these it doesn't matter just enjoy being a Gamer.


This a billion times over.

#59 Brenden

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Posted 19 July 2012 - 06:50 PM

I once took a Call of Duty player, hardcore player, out of his element to do an experiment of mine. I brought him to a TT convention, which suprisingly had a computer with MW3 on it. When he saw MW3 written on the side, he asked how we got Modern Warfare 3 on a Dell. It made me want ot slap him, but I didn't and showed him what Mechwarrior 3 was. He thought it looked boring, so I told him to sit down and play it. Five minutes in, he had no idea what to do in his Bushwacker and just gave up. Last thing he said was when playing, "Where's the button that lets me turn into a tank?" Ugh.

#60 S Morgenstern

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Posted 19 July 2012 - 06:51 PM

Not a twitch gamer here. Though one of my best friends is. Grew up with him that way. He could get a regular controller to fire faster than a NES Advantage on autofire. That was awesomesause before awesomesause was even a concept. R-type was almost cake with him as player 2.

I heartily endorse this thread!

Even the squiril from Hoodwinked needed some love.

Edited by S Morgenstern, 19 July 2012 - 06:52 PM.






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