Lipot, on 19 July 2012 - 12:54 PM, said:
I have to say that while I do see twitch gamers playing a role in this game, it is not going to be the scout or the commander. The reason I say this is that there will be times that a scout will have to just give information and not pull that trigger. This is a lot of patience. Having done this role in other games, I can safely say that someone that can not stay still and just give pure data would not fit in this role. Thus a twitch gamer would not do it well. The commander role is just as important. They have to take in all the information, not just from the scouts but from everyone else on the field as well and redirect people to the needed areas. This takes a lot of practice in any game. Most of the people that are going to be good at that will be people that come from games that have the ability for very large pvp action between groups. Twitch players are going to fill the last major area well. These people are used to dealing with information being handed to them from a commander and still have an idea of what is going on immediately around them to keep themselves alive. They will eventually form the core of the medium and heavy 'mechs on the field due to the blend of fire power, speed and versatility that they learned from the standard "twitch" game.
Actually, I disagree that we couldn't be a scout or commander. In terms of patience, there's the camper/sniper subset of us twitchers. Set up in remote spot that allows a good view of the battlefied while remaining hidden best as possible. Both good for fire-support and command roles, no?
Sackdaddy, on 19 July 2012 - 12:54 PM, said:
I want to see a Twitch gamer pilot an Atlas
Would be hilarious
Actually, I think we'd do fine =)
brento73, on 19 July 2012 - 12:56 PM, said:
I used to play UT2004 against a 14 year old, and he could out-react, out-maneuver, and out-shoot me any day of the week. I was still able to beat him more often than not, because I just took time to learn the maps better. I think that 'twitch' players will be able to apply some of their abilities to this game, as will many other types of players. I don't see a team doing it's best without a collection of complimentary players working together to enhance strengths and shore up weaknesses.
Knowing the lay of the land trumps reaction at anytime, heh. Kids are actually getting just as good as I am at "twitching", but still hand them their arse cause they don't take the time to learn the maps.