MPcdn, on 19 July 2012 - 02:21 PM, said:
I am suprised by the limitations when adding weapons to a Mech. I will explain. To me a weapon is a weapon, if you have the space you should be able to put any weapon in it. Right now weapon loadout slots a limited to being a beam or projectile. This takes away some of the fun weapon loadouts. Think 10 machine guns on a light or two guass on an Atlas the variants are unlimited.
On one more note weapons loads should show in game, if you take a PPC off you should not have a big tube showig in game.
1. Weapon hard points provide a need for diversity in mechs. Without it you only need 1 mech for each weight which comes to only 17 mechs total. This game would be sad with only 17 mechs. This to me is more important than point #2 b/c I want the devs to make diversity a keep feature of the game. I would be ecstatic if there were valid reasons for all the mech designs from TT pre clan to get into the game. Sure the stock panther is too slow for a light scout mech, and too light to be a true brawler, but if costs are taken into account and resource management were to be a factor that mech suddenly begins to shine.
2. Weapon hard points also provide a convenient way of walling off the min maxing laser boats ideas which is a really big deal. Without that limitation people will eventually drift more and more to these setups and tbh they were not terribly fun since lack of diversity reduces the amount of stuff you can learn about the game.
3. Your point about the models reflecting the weapon loadout is very valid and I hope the dev's are dealing with it. For all I know they may have already done it, or they may be working on it as we speak.