Posted 20 July 2012 - 10:55 PM
Raven, Jenner, Trebuchet and possibly a Hunchback or similar. The Raven scouts forward to locate the enemy scouts with the Jenner as its backup/bodyguard and the Treb rains hell on the target. The Hunchback is the Lance leader and floats to either support the scout mechs or pull the Treb out of the fire if it gets jumped.
Remember this game is about teamwork, use teams to achieve objectives,
Posted 21 July 2012 - 08:03 AM
Posted 21 July 2012 - 08:30 AM
Also the Cataphract is a heavy mech that has a common variant with jump jets, and should also have two ballistic hardpoints. You could fit two LBX autocannons (either two 10s or a 10 and 20 maybe), as well as upgrading the engine a bit making it a heavier scout hunter.
Posted 21 July 2012 - 08:42 AM
Posted 21 July 2012 - 10:18 AM
Which brings me back to my original thought. The Dragon with a Guass rifle (already verified as a build in the game) is an excellent scout hunter. XL engined to 6/9 with the Guass rifles range means that the light mechs can only hide, not run.
I posted about this a few days ago. For the mechs that we know are here, this makes the most sense to me. in TT, Dragons are awesome at doing this.
Edited by Jaime Wolfe, 21 July 2012 - 10:19 AM.
Posted 21 July 2012 - 10:34 AM
Posted 21 July 2012 - 09:06 PM
I am more of a XL makes you go faster kind of mech builder
I try to push the speed of the mech to the highest...Then try to get stuff to fit.
If it doesn't, drop it by a speed rank
If you aren't trying to max speed. Might as well pick a bigger tonnage mech
Edited by Shadowscythe, 21 July 2012 - 09:08 PM.
Posted 22 July 2012 - 02:01 AM
Posted 22 July 2012 - 02:08 AM
Depends how much of a brawl the game is and how easy it is to maintain your range.
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