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scout hunter


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#101 Semyon Drakon

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Posted 20 July 2012 - 10:55 PM

I actually tend to build lances to hunt and kill scouts.

Raven, Jenner, Trebuchet and possibly a Hunchback or similar. The Raven scouts forward to locate the enemy scouts with the Jenner as its backup/bodyguard and the Treb rains hell on the target. The Hunchback is the Lance leader and floats to either support the scout mechs or pull the Treb out of the fire if it gets jumped.

Remember this game is about teamwork, use teams to achieve objectives,

Semyon

#102 Soviet Alex

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Posted 21 July 2012 - 08:03 AM

Looking for a scout-hunter? Take a look at the Dragon. Upgrading from a 300-standard engine to a 360-XL is tonnage neutral, so it can move as fast as a Commando. Missile, energy and ballistic hardpoints, so whatever weapon you want for hitting small fast targets, the Dragon can mount it. Lots of armour, arm-mounted weapons, and unlike many of the announced mechs we've actually seen in-game footage of Dragons in action.

#103 Shad0wsFury

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Posted 21 July 2012 - 08:30 AM

There was some discussion earlier in the Hunchback topic, that if you pick the Swayback variant with all the energy weapons, and upgrade the engine, you can get up to 80 or 90 kph pretty easy, and even higher with XL engines, plus you have the ability to fit lots of lasers, which should be great at killing enemy scout mechs.

Also the Cataphract is a heavy mech that has a common variant with jump jets, and should also have two ballistic hardpoints. You could fit two LBX autocannons (either two 10s or a 10 and 20 maybe), as well as upgrading the engine a bit making it a heavier scout hunter.

#104 Soviet Alex

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Posted 21 July 2012 - 08:42 AM

The Cataphract can't go faster than 5/8, even with an XL engine. When the available tech was listed a few months ago, MASC wasn't on the list. So I don't think that the Cataphract is going to be quick enough to intercept a scout reliably. The "lots of lasers" Hunchback with a 360-XL engine, on the other hand, would give most light & medium scouts a hard time. If someone wants to buy me a Legendary Founder's Pack, I'll give it a go for you. ;)

#105 Jaime Wolfe

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Posted 21 July 2012 - 10:18 AM

View PostBrenden, on 19 July 2012 - 08:30 PM, said:

Oh, well a Hunchie with a Gauss rifle would put it in a good sniper role, maybe take out the small laser for more ammo.


Which brings me back to my original thought. The Dragon with a Guass rifle (already verified as a build in the game) is an excellent scout hunter. XL engined to 6/9 with the Guass rifles range means that the light mechs can only hide, not run.

View PostSoviet Alex, on 21 July 2012 - 08:03 AM, said:

Looking for a scout-hunter? Take a look at the Dragon. Upgrading from a 300-standard engine to a 360-XL is tonnage neutral, so it can move as fast as a Commando. Missile, energy and ballistic hardpoints, so whatever weapon you want for hitting small fast targets, the Dragon can mount it. Lots of armour, arm-mounted weapons, and unlike many of the announced mechs we've actually seen in-game footage of Dragons in action.


I posted about this a few days ago. For the mechs that we know are here, this makes the most sense to me. in TT, Dragons are awesome at doing this.

Edited by Jaime Wolfe, 21 July 2012 - 10:19 AM.


#106 Nik Van Rhijn

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Posted 21 July 2012 - 10:34 AM

Most people in the past who have used level 2 tech on light mechs have used it for more weapons/armour. hence the Fastback. If you drop the speed down to 6/9 it fees up another 6 1/2 tons with an XL. With level 1 tech and 6/9 you only have 9.5 tons free with max armour, which still gives it an advantage over the Commando but not the Jenner. A Cicada at 7/11 can carry 8 tons of armour with a LL and ML, if it can maintain the range on a Jenner its OK but loses out if the Jenner can close.

#107 Shadowscythe

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Posted 21 July 2012 - 09:06 PM

View PostNik Van Rhijn, on 21 July 2012 - 10:34 AM, said:

Most people in the past who have used level 2 tech on light mechs have used it for more weapons/armour. hence the Fastback. If you drop the speed down to 6/9 it fees up another 6 1/2 tons with an XL. With level 1 tech and 6/9 you only have 9.5 tons free with max armour, which still gives it an advantage over the Commando but not the Jenner. A Cicada at 7/11 can carry 8 tons of armour with a LL and ML, if it can maintain the range on a Jenner its OK but loses out if the Jenner can close.


I am more of a XL makes you go faster kind of mech builder :D

I try to push the speed of the mech to the highest...Then try to get stuff to fit.
If it doesn't, drop it by a speed rank :D

If you aren't trying to max speed. Might as well pick a bigger tonnage mech

Edited by Shadowscythe, 21 July 2012 - 09:08 PM.


#108 Soviet Alex

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Posted 22 July 2012 - 02:01 AM

Ditto. In MW3 I played the 2nd half of the campaign in an Annihilator with a 400-XL engine & MASC. Not a comfortable ride, but it covered those big maps fast. Might do that to an Atlas in MW-O, if MASC is implemented.

#109 Nik Van Rhijn

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Posted 22 July 2012 - 02:08 AM

I like to play around with all the options and decide them on trial by fire. The 7/11 Hunchie looks like fun with it's minimal armament which is still enough to cause trouble and could be an harasser if we have enough sightlines for ranged combat. It's certainly something I will be trying.
Depends how much of a brawl the game is and how easy it is to maintain your range.





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