Ragotag, on 10 April 2012 - 07:48 AM, said:
In the past decade, especially the past five years, the gaming industry seems to have interpreted "Balance" as "instant satisfaction for all"; this only makes games that end up with a very short player shelf-life and only provides further incentives to developers to wash and repeat old formulas with new packaging for a quick $.
It would be helpful if u gave some examples of what u mean here...
I am very pleased with the gaming industry as a whole, even over the past few years. It is up to the gamers to choose the games that they want to play, and if they want more of what works, why begrudge a player base further content? I think I see your large point here, but it seems to have become all too common for folks to blame the gaming industry at large for not producing the exact game that they are looking for. The video game market has never been so saturated in mediocre titles, but then again, that has ALWAYS been the case. And companies will ALWAYS continue the "wash, rinse, repeat" formula, so long as they are making the games that the players want to play. Look at Street Fighter, as a series. It has been the same basic formula, over and over again, but players still line up to play. Even games like Ridge Racer still have a strong following, and that is because the company has found what works and is driving it home. Look at it this way...MW:O is being made in a market like this, so the market muct have something positive going on for it, even if that positive thing is the fact that games are so generally awful that a few folks are driven to make the higher quality games in order to be able to stand out of the pack.
EDIT: I love coffee.
Edited by Red Beard, 10 April 2012 - 09:57 AM.