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2017 Mwo Annual Reward Mech Loadouts


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#1 InnerSphereNews

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Posted 14 September 2017 - 10:54 AM


!READ ALL THE PROGRAMS DETAILS AND CHECK YOUR ELIGIBILITY HERE!



UrbanMech UM-R68

OVERVIEW

Tonnage

30

Engine

60 Standard

Top Speed

32.4 kph

Max Engine Rating

180

Armor

192 Standard

Internal Structure

Standard

Heat Sinks

11 Single

Jump Jets

2 (4 Max)

ECM Capable

No

MASC Capable

No

WEAPONS AND EQUIPMENT

Head

Heat Sink

Left Arm

Small Laser

Left Torso

Small Pulse Laser, Heat Sink x2

Center Torso

Engine, Jump Jet x2

Right Torso

MRM Ammo x2, Heat Sink x2

Right Arm

MRM 30

Left Leg

Heat Sink x2

Right Leg

Heat Sink x2

HARDPOINTS

Head

Left Arm

2 Energy (Actuators: Upper)

Left Torso

1 Energy

Center Torso

Right Torso

1 AMS

Right Arm

2 Missile (Actuators: Upper)

!READ ALL THE PROGRAMS DETAILS AND CHECK YOUR ELIGIBILITY HERE!

Griffin GRF-5M

OVERVIEW

Tonnage

55

Engine

275 XL

Top Speed

81.0 kph

Max Engine Rating

360

Armor

320 Standard

Internal Structure

Standard

Heat Sinks

13 Double

Jump Jets

5 (7 Max)

ECM Capable

No

MASC Capable

No

WEAPONS AND EQUIPMENT

Head

Left Arm

Left Torso

Small Laser, Jump Jet x2, Double Heat Sink

Center Torso

Engine, Jump Jet

Right Torso

LRM 10, LRM Ammo, Light Gauss Ammo, Jump Jet x2, CASE

Right Arm

Light Gauss Rifle, Double Heat Sink

Left Leg

Right Leg

HARDPOINTS

Head

Left Arm

(Actuators: Upper, Lower, Hand)

Left Torso

2 Energy, 1 AMS

Center Torso

Right Torso

2 Missile

Right Arm

4 Ballistic (Actuators: Upper, Lower, Hand)

!READ ALL THE PROGRAMS DETAILS AND CHECK YOUR ELIGIBILITY HERE!

Kit Fox KFX-G

OVERVIEW

Tonnage

30

Engine

180 XL

Top Speed

97.2 kph

Armor

152 Ferro-Fibrous

Internal Structure

Endo-Steel

Heat Sinks

13 Double

Jump Jets

0 (0 Max)

ECM Capable

Yes

MASC Capable

No

WEAPONS AND EQUIPMENT

Head

Fixed Armor Slot

Left Arm

Fixed Armor Slot, Fixed Structure Slot, ECM Suite

Left Torso

Double Heat Sink x2, Fixed Armor Slot x2, Fixed Structure Slot x2, LRM 10, LRM Ammo

Center Torso

Engine, Double Heat Sink

Right Torso

Fixed Armor Slot x2, Fixed Structure Slot x3, LRM 10, LRM Ammo, Double Heat Sink

Right Arm

Fixed Armor Slot, Fixed Structure Slot, ER Large Laser, ER Medium Laser

Left Leg

Double Heat Sink

Right Leg

Double Heat Sink

OMNIPOD HARDPOINTS

Head

Left Arm

1 ECM (Available Actuators: Upper, Lower, Hand)

Left Torso

1 Missile

Center Torso

Right Torso

1 Missile

Right Arm

2 Energy (Available Actuators: Upper, Lower, Hand)

!READ ALL THE PROGRAMS DETAILS AND CHECK YOUR ELIGIBILITY HERE!

Linebacker LBK-H

OVERVIEW

Tonnage

65

Engine

390 XL

Top Speed

97.2 kph

Armor

384 Ferro-Fibrous

Internal Structure

Endo-Steel

Heat Sinks

15 Double

Jump Jets

6 (6 Max)

ECM Capable

No

MASC Capable

No

WEAPONS AND EQUIPMENT

Head

Fixed Armor Slot

Left Arm

Fixed Armor Slot, Fixed Structure Slot, Heavy Large Laser

Left Torso

Jump Jet x3, Fixed Armor Slot, Fixed Structure Slot, ER Medium Laser, Double Heat Sink

Center Torso

Engine, Fixed Structure Slot, ER Small Laser

Right Torso

Jump Jet x3, Fixed Armor Slot, Fixed Structure Slot, ER Medium Laser

Right Arm

Fixed Armor Slot, Fixed Structure Slot, Heavy Large Laser

Left Leg

Fixed Armor Slot, Fixed Structure Slot

Right Leg

Fixed Armor Slot, Fixed Structure Slot

OMNIPOD HARDPOINTS

Head

Left Arm

1 Energy (Available Actuators: Upper, Lower, Hand)

Left Torso

1 Energy, 3 Jump Jet

Center Torso

1 Energy

Right Torso

1 Energy, 3 Jump Jet

Right Arm

1 Energy (Available Actuators: Upper, Lower, Hand)

!READ ALL THE PROGRAMS DETAILS AND CHECK YOUR ELIGIBILITY HERE!

Victor VTR-9A1

OVERVIEW

Tonnage

80

Engine

320 Standard

Top Speed

64.8 kph

Max Engine Rating

385

Armor

320 Standard

Internal Structure

Standard

Heat Sinks

15 Single

Jump Jets

4 (4 Max)

ECM Capable

No

MASC Capable

No

WEAPONS AND EQUIPMENT

Head

Left Arm

Medium Laser x2

Left Torso

SRM 4, Machine Gun , SRM Ammo, MG Ammo 1/2, Heat Sink x2

Center Torso

Engine, Jump Jet x2

Right Torso

Machine Gun, AC/20 Ammo x3, Heat Sink

Right Arm

AC/20

Left Leg

Jump Jet

Right Leg

Jump Jet

HARDPOINTS

Head

Left Arm

3 Energy (Actuators: Upper, Lower, Hand)

Left Torso

1 Missile, 1 Ballistic

Center Torso

Right Torso

1 Ballistic, 1 AMS

Right Arm

1 Ballistic (Actuators: Upper)

!READ ALL THE PROGRAMS DETAILS AND CHECK YOUR ELIGIBILITY HERE!


SCREEN SHOTS!












!READ ALL THE PROGRAMS DETAILS AND CHECK YOUR ELIGIBILITY HERE!



#2 KrocodockleTheBooBoxLoader-GetIn

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Posted 14 September 2017 - 10:56 AM

Mine!

#3 GamerPro4000

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Posted 14 September 2017 - 11:01 AM

WOW a jump jet capable Line backer?! Not only is it fast for its weight class, but now it could FLY! What are the requirements to qualify for each of these mechs?

#4 Appogee

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Posted 14 September 2017 - 11:02 AM

Erm, thanks. Are the Eligibility Criteria available somewhere?

#5 Antares102

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Posted 14 September 2017 - 11:03 AM

Disappointing. Sorry.

Edited by Antares102, 14 September 2017 - 11:04 AM.


#6 DAYLEET

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Posted 14 September 2017 - 11:06 AM

They all have different pattern this year? :/, looking good though. The IS laodouts seems pretty uninteresting.

#7 PanzerTC

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Posted 14 September 2017 - 11:07 AM

Me wants them ALL!

#8 shameless

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Posted 14 September 2017 - 11:13 AM

the griffin and the kit fox are the only ones actually adding something. I can't believe you trot out a victor... you nerfed them to uselessness twice, and unless this one has god quirks, it will be worthless too with those gorilla arms. The linebacker giving up 3-6 tons for jumpjets, out of its already very limited tonnage for equipment is sorta rediculous too..

#9 Steel Raven

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Posted 14 September 2017 - 11:17 AM

I guess I'll finally have a trashcan/Urbanmech in my mech bay.

#10 orcrist86

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Posted 14 September 2017 - 11:17 AM

daddy wants yet another urbanmech

#11 process

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Posted 14 September 2017 - 11:24 AM

Neat, thanks PGI. Dual AC20 Victor and jumpy Linebacker should be fun.

#12 Bud Crue

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Posted 14 September 2017 - 11:25 AM

I wonder how many will be wanting that Griffin when they nerf machine guns (four ballistics in an arm), and how many will be refunding their knee jerk collectors pack purchases to get the jumping Linebacker when they nerf those?

I'd wait until the patch notes at the very least before jumping in to get these guys if you don't already qualify.

#13 Stf Sgt Marblez

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Posted 14 September 2017 - 11:28 AM

The Kit fox and griffin look interesting to drop in and another urbie? Twist my arm lol :)

#14 Horseman

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Posted 14 September 2017 - 11:32 AM

View PostAppogee, on 14 September 2017 - 11:02 AM, said:

Erm, thanks. Are the Eligibility Criteria available somewhere?

https://mwomercs.com...ewards-program/
And straight on your rewards page: https://mwomercs.com/profile/content

View PostDAYLEET, on 14 September 2017 - 11:06 AM, said:

The IS laodouts seems pretty uninteresting.
On the contrary. There was no Missile Urbie or Ballistic Griffin before, and the Victor's ballistic hardpoints are spread across three locations - again a first for the chassis, allowing it to boat multiple heavy ballistic weapons.
The loyalty Kit Fox seems kinda meh though. It's basically this with slightly different hardpoint locations: http://mwo.smurfy-ne...95e9b1828a36fd3 (non-hero-pod version: http://mwo.smurfy-ne...1f7c3b73af7a6d9 )

#15 Braek

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Posted 14 September 2017 - 11:33 AM

Been wanting that Urbie for a while!

#16 Fobhopper

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Posted 14 September 2017 - 11:34 AM

I love the skins, dont care for the loadouts. (I tend to go with my own weird loadouts anyway) I do want the warhorns and other cockpit items, just need to get me a top tier clan pack to qualify for everything. I like this year's rewards, and it will be a nice addition to my collection of all the other year's rewards.

#17 Clanner Scum

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Posted 14 September 2017 - 11:48 AM

View PostHorseman, on 14 September 2017 - 11:32 AM, said:

https://mwomercs.com...ewards-program/
And straight on your rewards page: https://mwomercs.com/profile/content

On the contrary. There was no Missile Urbie or Ballistic Griffin before, and the Victor's ballistic hardpoints are spread across three locations - again a first for the chassis, allowing it to boat multiple heavy ballistic weapons.
The loyalty Kit Fox seems kinda meh though. It's basically this with slightly different hardpoint locations: http://mwo.smurfy-ne...95e9b1828a36fd3 (non-hero-pod version: http://mwo.smurfy-ne...1f7c3b73af7a6d9 )


The kitfox has ECM in the left arm now instead of the right. So it does provide for more build options as that right arm is now open for weapons with ECM in the left.

So it does offer a little customization. Hopefully that left arm ECM has armor quiks in it. And besides...I'm someone who likes to run their weapons on the right side of my mech rather than the left so it'll be nice to have that right side open for peeking around corners.

Edited by Clanner Scum, 14 September 2017 - 11:51 AM.


#18 Verilligo

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Posted 14 September 2017 - 11:52 AM

View Postprocess, on 14 September 2017 - 11:24 AM, said:

Neat, thanks PGI. Dual AC20 Victor and jumpy Linebacker should be fun.

More than just twin AC20. This is the first "reasonably quick" IS mech that can do triple AC10 or LBX10.

#19 mobiusdisco

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Posted 14 September 2017 - 11:52 AM

I get an Urbanmech, Griffin, AND a Kitfox? Stoked!

The skins are great as well.

I won't be getting the linebacker but the ornate design is badass!

#20 -Ramrod-

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Posted 14 September 2017 - 12:32 PM

Nice a Linebacker with jumpjets! I know that kinda scrapes away it's already limited podspace but who needs much podspace with 5-6 medium pulse/heavy lasers? Urbanmech with 2 missile hardpoints looks like a nice harrasser. I don't pilot the other mechs so meh.

Edited by -Ramrod-, 14 September 2017 - 12:33 PM.






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