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Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside


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#501 ShaoDomi

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Posted 30 October 2012 - 09:15 AM

Thank you for your effort, Ohmwrecker!

I haven't read the whole thread, but in case if nobody else has asked that already: Could you implement the pure tonnage of weapons and / or heatsinks to each mech? It would help a lot in a purchase of a mech with planning different weapon systems.

#502 Ohmwrecker

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Posted 30 October 2012 - 10:06 AM

Hey guys, thanks for the corrections and feedback! I'll be looking into how to best fit variant data especially when it comes to engine speeds in my sheets. This is going to start to get a little bit tricky.

#503 Derek Icelord

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Posted 30 October 2012 - 11:18 AM

View PostMarzepans, on 30 October 2012 - 02:21 AM, said:


No, I'm not referring to lateral arm movement. The Yen-Lo has different base numbers for turning speed and torso twist..

Wouldn't surprise me. I looked over the Yen-Lo-Wang. It comes with a 215 rating engine (when it should be a 200), so who knows what other things they changed.

No pay2win my ***...

#504 MrBlonde42

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Posted 30 October 2012 - 12:28 PM

Can you add which models have XL engines And/ or DHS on the Mech variant page? Cicada 3m has both, but I'm not sure about the engine rating. As far as i can tell the Mech bay Tells you what engine, what armor, and which structure a mech has, but nothing says which type of heat sinks .

#505 BlackJackRaider

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Posted 30 October 2012 - 02:36 PM

Hey Ohm, great work. I have one more request. Could you put the mech price (C bills and MC) in the chart? I realize that it is getting to be kind of crowded, but having the price info would really help in planning what builds to run, etc.

Thanks, and I appreciate all the work in making this thing up.

#506 ExAstris

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Posted 30 October 2012 - 03:01 PM

Small error: The Cicada 2B has two energy hardpoints in each arm, you accidentally listed it as having two in one arm and two in the head (lol).

#507 Vermaxx

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Posted 30 October 2012 - 06:03 PM

Ohm, can you give me the projectile speeds? Krivvan had them, you don't.

Or just tell me the file these come out of I guess.

#508 Varcor

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Posted 30 October 2012 - 09:33 PM

View PostVermaxx, on 30 October 2012 - 06:03 PM, said:

Ohm, can you give me the projectile speeds? Krivvan had them, you don't.

Or just tell me the file these come out of I guess.


Color me confused, but if Ohm hasn't listed them and Krivvan has ... wouldn't it make more sense to ask Krivvan where the info is located? :)

But like I said, I am colored confused right now so perhaps I am wrong.

On a side not, Ohm, you rock! Thanks for all your hard work that I don't have to do myself anymore!

Varcor

#509 WARGHOST8

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Posted 31 October 2012 - 12:02 AM

stats, STATS oh glorious STATS thank you!!!

#510 Trinton

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Posted 31 October 2012 - 01:28 AM

I open this thread on the daily, thanks Ohm for the hard work.

As a request, could you include stats (weight savings, particularly) for the new upgrades.

#511 Scop

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Posted 31 October 2012 - 09:19 AM

Much appreciated, Ohm! I dropped into a match once and saw someone on the opposing team had a similar SN. I was so excited I popped into Global chat to express my thanks for the spreadsheets but got back, "wrong ohm, bro."

Also wanted to add that we got a new module and their GXP costs got tuned with the last patch.
  • Advanced Zoom for 5,000 GXP
  • Target Info Gathering for 10,000 GXP
  • Capture Accelerator for 15,000 GXP


#512 Protection

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Posted 31 October 2012 - 03:06 PM

Important thread deserves a bump.

#513 Dreaming Demon

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Posted 31 October 2012 - 11:08 PM

I took the initial weapon values table, and added some more columns, to help me see what weapons are the most 'efficient' theoretically. This is the result:

Posted Image

DPH: Damage per Heat.
DPT: Damage per Ton (for weapons with ammo, this includes enough ammo to fire continuously for one minute)
SDPT: Sustained DPT. This also counts the weight of normal HS needed to sustain the firing indefinitely.
DPC: Damage per Crit
DPA: Damage per ton of ammo
MPT: Minutes of shooting per ton of ammo

The most interesting stat is the SDPT. This is why so many people use LRM right now. At around 0.4 dps per ton (counting heat sinks, ammo, and the weapon) they offer the most sustained damage per second of any weapon. You can just shoot and shoot. Of course, they have drawbacks... but so do other weapons. This SDPT stat is why LRM are so extremely popular right now. And why my Catapult has 6 LRM5 mounted on it.

Edited by Dreaming Demon, 31 October 2012 - 11:10 PM.


#514 Tuhalu

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Posted 31 October 2012 - 11:59 PM

View PostCYBRN4CR, on 30 October 2012 - 06:26 PM, said:

Not sure if this was said before, but as an additional help, it would be good to include module slots with the mech hardpoints chart, Ohm.

Cheers. :(

Agreed. The devs consider Module slots important enough to be equivalent to weapon hardpoints for balance purposes. So knowing which ones have an extra slot (or one less slot!) would be very nice.

#515 EGG

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Posted 01 November 2012 - 03:35 AM

I don't think anyone's mentioned, but the cost of Anchor Turn is 3500 XP, not 1500.

Thanks for all your work on this though, it would be a rather frustrating game without it.

#516 BaddKarma

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Posted 01 November 2012 - 04:40 PM

Yeah I'm on top of things...you updated...thank you. :D

#517 Koningswulf

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Posted 01 November 2012 - 06:26 PM

Great work but it seems some figures are missing or not currect as of last patch. But I would guess it takes a long time to update this. Thanks for the job!
DPS for some of the weapons seem to be miscalculated
the zoom modul
the modul xp cost
for instance.
Also could you have the mechs with extra critical slots mentioned somehow, I cant recall now for your but didnt the dragon for example have 1 extra arm slot?

#518 Katface

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Posted 01 November 2012 - 07:58 PM

The raven 3L comes with an xl-210 so its max engine can be a std or xl 295 giving it a max speed of 136.54kph

#519 Fandior

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Posted 02 November 2012 - 12:36 AM

Great work, thx this will very helpfull

#520 Karakut

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Posted 02 November 2012 - 02:02 AM

Great Work! It's really help. Thanks!





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