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What moves at 86 kph, Can jump 60 meters and carries a Long Tom Artillery Cannon?


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#21 Bishop Steiner

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Posted 28 July 2012 - 08:15 AM

Since I have no clue what a spoiler tag is, I will take your word for it. I am not a computer person, and this is the first forum I have been on in over 3 years. Apologies if I gave offense to the unwritten (or buried under tons of other) rules of on-line etiquette.


And the mass of the unit, size of the basic footpads, plus thrust from the jump jets oobviate the need to be a tripod. Now firing while moving... that could be an issue.

View PostChief 117, on 28 July 2012 - 08:12 AM, said:



Lol no


lol yes
http://www.jadefalco..._IV_Thunderbolt

nothing like either the Thunderbolt missile of Maximum Tech, nor the Arrow IV.

#22 Chief 117

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Posted 28 July 2012 - 08:18 AM

View PostBishop Steiner, on 28 July 2012 - 08:15 AM, said:

lol yes


Have you even tried it in MW4 it absolutely SHREADS everyone. I use 2 on my Catapult and can win against 3 assaults. Few shots to the CT and they are out !

#23 madcatfan

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Posted 28 July 2012 - 08:23 AM

this type of warfare dosent need artillery and cuz the lack of mobility LOOK that mech is crouching cuz of the hevy amount of weight ;)

#24 Bishop Steiner

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Posted 28 July 2012 - 08:24 AM

YES. I have, and I tend to be rather dominant on MW4. 1) there is no use of TAG, 2) Arrows are indirect fired Artillery Missiles, not direct fire, TOW missiles, with a range of over 5 kilometers, not 1200 meters. 3) No splash damage.

MW4 arrows are essentially glorified Thunderbolts with longer ranges (since the original T-bolt had a range of 450 meters)

I did not say they didn't do good damage, I said they are butchered, as in unrecognizable from what they are SUPPOSED to be. Much as I, Robot was not a horrible movie, it just had nothing in common with the "source" material.

#25 Chief 117

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Posted 28 July 2012 - 08:27 AM

View PostBishop Steiner, on 28 July 2012 - 08:24 AM, said:

YES. I have, and I tend to be rather dominant on MW4. 1) there is no use of TAG, 2) Arrows are indirect fired Artillery Missiles, not direct fire, TOW missiles, with a range of over 5 kilometers, not 1200 meters. 3) No splash damage.

MW4 arrows are essentially glorified Thunderbolts with longer ranges (since the original T-bolt had a range of 450 meters)

I did not say they didn't do good damage, I said they are butchered, as in unrecognizable from what they are SUPPOSED to be. Much as I, Robot was not a horrible movie, it just had nothing in common with the "source" material.

Ah, ok I understand what you are saying :)

#26 CCC Dober

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Posted 28 July 2012 - 08:28 AM

@Bishop
I think you have to consider some advanced electronics for this bad boy. The weapons range and time to impact really needs some good equipment to coordinate fire. Enhanced Satellite Uplink and C3 should do the trick =)

I dig the muzzle brake on that one B)

#27 Kendricke

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Posted 28 July 2012 - 08:34 AM

Familiar?

Posted Image

Posted Image

#28 Youngblood

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Posted 28 July 2012 - 08:35 AM

Cool!

...Why isn't this thread in Fan Art / Fan Fiction?

#29 Lightdragon

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Posted 28 July 2012 - 08:36 AM

wasteful design when long tom carriages can carry more ammo and cost far less... plus there are dropships that come standard with them

#30 Mattiator

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Posted 28 July 2012 - 08:47 AM

I like the art design, but didn't we already have a 'Mech like this, called the Helepolis? And didn't it wind up being a colossal failure? http://www.sarna.net/wiki/Helepolis

Also, 86kph seems a bit useless on an assault 'Mech who's only purpose is to deliver artillery strikes. And.... are those leg-mounted lasers? Reminds me a bit of the Hector, http://www.sarna.net...or_(BattleMech).

Anyway, interesting idea, but I don't see a 'Mech like this finding a niche within the game.

#31 Lightdragon

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Posted 28 July 2012 - 09:06 AM

View PostMattiator, on 28 July 2012 - 08:47 AM, said:

I like the art design, but didn't we already have a 'Mech like this, called the Helepolis? And didn't it wind up being a colossal failure? http://www.sarna.net/wiki/Helepolis

Also, 86kph seems a bit useless on an assault 'Mech who's only purpose is to deliver artillery strikes. And.... are those leg-mounted lasers? Reminds me a bit of the Hector, http://www.sarna.net...or_(BattleMech).

Anyway, interesting idea, but I don't see a 'Mech like this finding a niche within the game.

nope... the helepolis used a sniper artillery piece... a much smaller version of the long tom

#32 Telecleez

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Posted 28 July 2012 - 09:17 AM

View PostMattiator, on 28 July 2012 - 08:47 AM, said:


Also, 86kph seems a bit useless on an assault 'Mech who's only purpose is to deliver artillery strikes



actually u want an artillery peace to be able to deploy and fire then be able to move quickly so it wont get counter artillery fire the modern version is the Paladin http://www.fas.org/m...land/m109a6.htm same principle any way

Edited by Telecleez, 28 July 2012 - 09:17 AM.


#33 CCC Dober

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Posted 28 July 2012 - 09:24 AM

View PostMattiator, on 28 July 2012 - 08:47 AM, said:

...
Anyway, interesting idea, but I don't see a 'Mech like this finding a niche within the game.


Ever played a Long Tom Mech in MW4 with any success? Long Toms were awesome at digging out camping MW4 Assault Mechs.

#34 Skylarr

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Posted 28 July 2012 - 09:27 AM

PLG-4X Pillager Anvil - Created as a defensive artillery unit, the Pillager Anvil replaces all the standard weaponry and equipment, and the entire torso redesigned to house two Long Tom Artillery Cannons. A head mounted Laser AMS required the use of a Small Cockpit. A Light Engine allows the Pillager Anvil to retain the movement curve of the original, but the jump jets and two tons of armor were replaced by experimental Coolant Pods to keep the Pillager Anvils heat under control.

Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Long Tom Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.

Long Tom Artillery Cannons Cost (unloaded) 450,000

The Cannon was available in 3012, but, the rest of the PLG's equipment was not available until 3060.

Edited by Skylarr, 28 July 2012 - 09:31 AM.


#35 Thornix

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Posted 28 July 2012 - 09:42 AM

TRN-2S TARANIS? So the answer isn't Chuck Norris? lol

#36 Bishop Steiner

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Posted 28 July 2012 - 09:43 AM

View PostLightdragon, on 28 July 2012 - 08:36 AM, said:

wasteful design when long tom carriages can carry more ammo and cost far less... plus there are dropships that come standard with them


Except the Fortress Class Dropship (the one w/ the long tom) is Rare, costs about oh, 150x this mech. Oh, and usually are pretty stationary once in atmosphere.

As for the long tom vehicle, again, since you seem to miss the repeated point... those are far too easily hunted down and destroyed, proven time and again in cannon, have very limited speed, and terrain crossing ability, and require a crew of 15 fully trained soldiers to operate. Whereas by using a mech chassis, I sastly increase ground speed, which allows it to be redployed rapidly, am in a sealed unit, meaning, unlike the long tom vehicle, I don't need to be deployed in a breathable atmosphere (particularly since while the crew may wear protective clothes, the ICE engine still has atmospheric requirements), and have zero terrain limitations, even able to be concealed under water for long periods of time. Add in the extra mobility to cross brken terrain and crevasses thanks to jump jets, and again, your argument fails spectacularly.

#37 Bishop Steiner

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Posted 28 July 2012 - 09:47 AM

View PostKendricke, on 28 July 2012 - 08:34 AM, said:

Familiar?

Posted Image

Posted Image


Yep, nuthin gets past you. That definitely played some into concepts for the walker design. Of course, aside from 2 legs, and a BFG, pretty much every single detail is completely different (Cockpit location, secondary weapons, etc, etc), but hey, only so many ways a walker with a BFG could be shaped. (though one old issue of Battletechnology DID have a cool non-canon rules set for a hovertank LAM).

#38 Bishop Steiner

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Posted 28 July 2012 - 09:52 AM

View PostSkylarr, on 28 July 2012 - 09:27 AM, said:

PLG-4X Pillager Anvil - Created as a defensive artillery unit, the Pillager Anvil replaces all the standard weaponry and equipment, and the entire torso redesigned to house two Long Tom Artillery Cannons. A head mounted Laser AMS required the use of a Small Cockpit. A Light Engine allows the Pillager Anvil to retain the movement curve of the original, but the jump jets and two tons of armor were replaced by experimental Coolant Pods to keep the Pillager Anvils heat under control.


Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Long Tom Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.

Long Tom Artillery Cannons Cost (unloaded) 450,000

The Cannon was available in 3012, but, the rest of the PLG's equipment was not available until 3060.


Problem is, that those cannons are level 3 tech, still last I checked, not tournament legal. Or I would have used them (not to mention they were rett-conned into existence sometime after Maximum Tech, which was ALL level 3 tech, and probably explicitly to explain the LT in MW4.

Since this design is levl 1/2 tourney legal tech only, and of tech available in 3050 (and designed LONG before that version was thought up), it is unfortunately of no use for me.

In a Jihad era campaign,I could see it being updated to some of that tech, but truth to tell, Jihad era tech 0p Through Dark Age makes me vomit in my mouth, as it pretty well throws any concept of game balance totally out the window. Tis why Iam so happy MWO is set when it is, so it will be a long time before Craptech rules surface.

Edited by Bishop Steiner, 28 July 2012 - 09:58 AM.


#39 Bishop Steiner

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Posted 28 July 2012 - 09:57 AM

View PostCCC Dober, on 28 July 2012 - 09:24 AM, said:



Ever played a Long Tom Mech in MW4 with any success? Long Toms were awesome at digging out camping MW4 Assault Mechs.


Best use I( found was in Mercenaries, when you have to find and destroy the Jade Falcon Dropship. Was able to sit back totally out of direct fire from the gauss turrets and just rain shell after shell down on it. Mounting one on a Blood Asp in MC2 was also quite useful.

#40 Agent Pires

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Posted 28 July 2012 - 09:58 AM

they should add Long Tom Artillery to the game! I loved those cannons in MW4. I used to use a mauler with two of them :)





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