Posted 02 August 2012 - 10:03 PM
Well, as this is a Suggestion forum/thread, I would still like to throw out my suggestion (if it has not already been said) to get the best of both worlds (playing with friends, but preventing boosting):
A way for Friends to play together, on the same team. Maybe them forming a "group", then using a "Group Launch" button. This would cause all of them to go to the same match, on the same team, but any empty spots on their team would then get filled in by the server/system already in place, and opponents are always picked by the current server/system already in place.
Also, only allow team chat, as there is no reason why fighters from opposing teams should need to communicate with each other. This would prevent a deal being made during the mission. Besides, since opponents would always be selected by the servers/game, nobody would agree to such boosting agreements anyways as there would be no guarantee that the players would battle each other again to be able to return the favor. But to prevent the new/naive from falling victim to such an offer, communication between the 2 teams should not be allowed.
These would ensure people can not pre-coordinate "boosting" sessions (cause opposition is always selected by server/game), and could not coordinate boosting during the mission. I realize many people use the "you're a mercenary for hire" theme for this game, but let's not forget... it's still a game, and a multiplayer game on top of that. One of the biggest factors that lead to the longevity of playing a multiplayer game, is the ability to play with friends (whether real life, or those acquired through game play). Otherwise, it's just a constant "single player game" in a multi-player world.
To go a step further, developers could create a "group match" campaign where groups could pick who they battle, but no xp/money would be rewarded for these types of battles (as they would only exist for bragging rights, like guild stats).