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Fears from ACV


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#1 The Outlaw Kazzen

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Posted 27 July 2012 - 08:18 PM

I am a player from Armored Core Five and i've got a small fear hovering over my head about how things will be done in MWO.

In ACV there is a rather lam trend called "boosting" that has taken over. This is where one team will have a second team that they secretly control that they could battle and have lose to their main team on purpose. This would help them maintain control of their territories by keeping their territory control rating up thus preventing any of the smaller non-boosting teams from being able to gain ground and overcome the larger booster teams.

Now i'm not sure how the mechanics of MWO are gonna playout but I am seriously hoping that this wont be possible when it comes to taking control of planets and such.

Just a concern I thought should be brought up. Make of it what you will.

((Don't know how two copies of this thread was posted))

Edited by The Outlaw Kazzen, 27 July 2012 - 08:21 PM.


#2 SakuranoSenshi

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Posted 27 July 2012 - 09:11 PM

Didn't read any of the many discussions on this or the available info did you? ;-)

Admittedly, there's a lot of stuff to look at but you could have searched... anyway:

Contracts are to be generated by the game, so no, you can't set up dummy opposition, as it stands, by the sounds of it. Your concern is both not new and extensively discussed already, in fact.

#3 Strum Wealh

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Posted 28 July 2012 - 09:39 PM

View PostThe Outlaw Kazzen, on 27 July 2012 - 08:18 PM, said:

I am a player from Armored Core Five and i've got a small fear hovering over my head about how things will be done in MWO.

In ACV there is a rather lam trend called "boosting" that has taken over. This is where one team will have a second team that they secretly control that they could battle and have lose to their main team on purpose. This would help them maintain control of their territories by keeping their territory control rating up thus preventing any of the smaller non-boosting teams from being able to gain ground and overcome the larger booster teams.

Now i'm not sure how the mechanics of MWO are gonna playout but I am seriously hoping that this wont be possible when it comes to taking control of planets and such.

Just a concern I thought should be brought up. Make of it what you will.

((Don't know how two copies of this thread was posted))


The same thing was a problem in a previous game from the same company that makes the Armored Core games.

This previous game, called Chromehounds, used a territory system similar to what had been implied/described (in Dev Q&A 02) as MWO's goal... and it, too, had substantial issues with boosters and disconnectors (who were often one and the same).

I, myself, commented on the phenomenon back in March while arguing in favor of not including a manual self-destruct system, and again about three weeks ago with regard to similar meta-game concerns...

#4 Tribune

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Posted 02 August 2012 - 10:03 PM

Well, as this is a Suggestion forum/thread, I would still like to throw out my suggestion (if it has not already been said) to get the best of both worlds (playing with friends, but preventing boosting):

A way for Friends to play together, on the same team. Maybe them forming a "group", then using a "Group Launch" button. This would cause all of them to go to the same match, on the same team, but any empty spots on their team would then get filled in by the server/system already in place, and opponents are always picked by the current server/system already in place.

Also, only allow team chat, as there is no reason why fighters from opposing teams should need to communicate with each other. This would prevent a deal being made during the mission. Besides, since opponents would always be selected by the servers/game, nobody would agree to such boosting agreements anyways as there would be no guarantee that the players would battle each other again to be able to return the favor. But to prevent the new/naive from falling victim to such an offer, communication between the 2 teams should not be allowed.

These would ensure people can not pre-coordinate "boosting" sessions (cause opposition is always selected by server/game), and could not coordinate boosting during the mission. I realize many people use the "you're a mercenary for hire" theme for this game, but let's not forget... it's still a game, and a multiplayer game on top of that. One of the biggest factors that lead to the longevity of playing a multiplayer game, is the ability to play with friends (whether real life, or those acquired through game play). Otherwise, it's just a constant "single player game" in a multi-player world.

To go a step further, developers could create a "group match" campaign where groups could pick who they battle, but no xp/money would be rewarded for these types of battles (as they would only exist for bragging rights, like guild stats).





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