Fighting in hostile environments
#1
Posted 28 July 2012 - 07:54 AM
be it different gravity, toxic atmoshere, different temperatures or even the near vacuum of space.
Well we get the chance to experience combat in these environments with MWO as well?
(for example fighting on a low grav moon w/o atmosphere)
#2
Posted 28 July 2012 - 08:00 AM
From the videos and stuff, the only thing so far that they've stated of weather/map effects is how you have to handle your heat generation.
#3
Posted 28 July 2012 - 08:02 AM
#4
Posted 28 July 2012 - 08:05 AM
#5
Posted 28 July 2012 - 08:11 AM
Mordon, on 28 July 2012 - 08:05 AM, said:
that'll be awesome!
"hey is it me or did that rock move?"
"thats no rock its the head of an atlas!!"
#6
Posted 28 July 2012 - 08:12 AM
Mordon, on 28 July 2012 - 08:05 AM, said:
Oh yes,
in Battletech Tabletop we once had a pilot who died because his mech fell down in a river and cracked open his head armor
#7
Posted 28 July 2012 - 08:14 AM
Mordon, on 28 July 2012 - 08:05 AM, said:
The only example of underwater was in an older mech game (2, 3?) and it was terrible. But as long as they did it right...
#8
Posted 28 July 2012 - 08:18 AM
donkeybas, on 28 July 2012 - 08:14 AM, said:
i think it was 3. there was a small part of it in 4 though one of the early missions, but you wouldnt feel it unless you were in a small mech like the uller, cougar etc, bigger mechs just looked they were having a little splash
#9
Posted 28 July 2012 - 08:20 AM
JFlash49, on 28 July 2012 - 08:11 AM, said:
"hey is it me or did that rock move?"
"thats no rock its the head of an atlas!!"
You make me want to paint my Atlas's head with a moonscape now...
donkeybas, on 28 July 2012 - 08:14 AM, said:
The only example of underwater was in an older mech game (2, 3?) and it was terrible. But as long as they did it right...
Certainly, and I'd hope they'd follow the expected restrictions. I think the main advantage would be stealth, at the expense of being mostly blind.
Edited because I put my comment to the first quote inside the second quote.
Edited by Mordon, 28 July 2012 - 08:22 AM.
#10
Posted 28 July 2012 - 03:04 PM
With that in mind, I fully expect to see it but possibly not too much of it at launch. On a side note (and I forget what the tabletop rules for this are) vacuum would be hell. You stand to die if you lose cockpit integrity and you cannot lose heat without ejecting matter, i.e. dumping hot coolant, or simply waiting for it to radiate away.
#11
Posted 28 July 2012 - 03:25 PM
SakuranoSenshi, on 28 July 2012 - 03:04 PM, said:
This would be true...if being out of atmo didn't already put you at close to absolute zero. Heat wouldn't last very long at all, I'd say - depending on how much armor you have between your coolant tanks and the outside, of course.
#12
Posted 28 July 2012 - 04:11 PM
Kai Harper, on 28 July 2012 - 03:25 PM, said:
This would be true...if being out of atmo didn't already put you at close to absolute zero. Heat wouldn't last very long at all, I'd say - depending on how much armor you have between your coolant tanks and the outside, of course.
The temp difference between the light side and dark side of the moon is almost 500 degree's F. You can boil water in the sun light and watch oxygen condense in the dark.
Space is only cold when your either in the dark, or very far away from the local star.
Edited by Ranek Blackstone, 28 July 2012 - 04:12 PM.
#13
Posted 28 July 2012 - 08:38 PM
#14
Posted 28 July 2012 - 09:29 PM
Kai Harper, on 28 July 2012 - 03:25 PM, said:
On the contrary and further to the post above, you are nowhere near absolute zero, if you were a ) you were in space a LONG time b ) You're long dead and every power source on your mech is too. Space is not cold, space is mostly empty and thus a really poor conductor and offers no protection from temperature variations due to radiation. If you can see a nice bright sun, you're cooking, if you're in the shade, it's chilly there. However, your own temperature is entirely down to energy produced by you and the rate you're radiating, conducting or convecting it away from you. Ejecting matter is sort of special case of the latter (or you can consider both to be a form of conducting, whatever).
#15
Posted 29 July 2012 - 01:09 AM
#16
Posted 12 August 2012 - 02:40 PM
SakuranoSenshi, on 28 July 2012 - 09:29 PM, said:
On the contrary and further to the post above, you are nowhere near absolute zero, if you were a ) you were in space a LONG time b ) You're long dead and every power source on your mech is too. Space is not cold, space is mostly empty and thus a really poor conductor and offers no protection from temperature variations due to radiation. If you can see a nice bright sun, you're cooking, if you're in the shade, it's chilly there. However, your own temperature is entirely down to energy produced by you and the rate you're radiating, conducting or convecting it away from you. Ejecting matter is sort of special case of the latter (or you can consider both to be a form of conducting, whatever).
just a little correction:
The temperature in space is close to "absolute zero" because any object there will radiate heat until it cools to that point. This is for objects not exposed to direct sunlight. In Earth orbit, the temperature of objects in sunlight can rise to 120°C/ 250°F. The actual temperature in space is about 3°K (-270°C or three degrees Celsius above Absolute Zero). There are still molecules in space, just very few of them, and this is their temperature.
Absolute zero is a theoretical temperature where the thermal kinetic energy of the molecules in a body goes to zero. This cannot be achieved through artificial or natural means, because there is no way to remove the last small amount of thermal energy. The coldest temperature in space is about 3°K above absolute zero. This is defined as the Cosmic Background (or Microwave Background) Radiation that was first detected by Penzias and Wilson using the Holmdel Horn Antenna in New Jersey, USA in 1965. This radiation quite literally is the echo of the Big Bang.
#17
Posted 12 August 2012 - 03:03 PM
There are molecules in 'space' depending on where in 'space' you are because density varies enormously; the inner solar system is practically soup compared to "outer space" for example but talking about space as being 3 Kelvins is meaningless, really. Also, it's Kelvins, no degrees and definitely no degree symbol. I'm well aware of the scale and its definitions. ;-)
#18
Posted 12 August 2012 - 08:51 PM
donkeybas, on 28 July 2012 - 08:14 AM, said:
The only example of underwater was in an older mech game (2, 3?) and it was terrible. But as long as they did it right...
JFlash49, on 28 July 2012 - 08:18 AM, said:
What you guys are thinking of is the underwater mission of Mechwarrior 2 Ghost Bear's Legacy. It is a difficult mission but i found it to be fun. I don't know of any underwater levels in Mechwarrior 3, but I have only played the main game due to jump jets not working for me in Pirates Moon. There are no underwater levels in ANY Mechwarrior 4 game but as you said you can fully immerse a small light mech in the water.
#19
Posted 12 August 2012 - 09:00 PM
but, as Battletech TT has rules for fighting underwater, I see no reason,
not to have an underwater map but hopefully it will eb a situation, where you know beforehand that you´ll fight underwater maps...
after all there are restrictions (LRM/SRM only in their Torpedo version, Ballistic Weapons IIRC functionless, Lasers etc. with reduced range) and I assume, not even a social general will send his mechs on an underwater mission, without in forming them beforehand, so they can prepare
#20
Posted 12 August 2012 - 09:02 PM
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