Jump to content

Fighting in hostile environments


34 replies to this topic

#21 mrgamerwood

    Member

  • Legendary Founder
  • 30 posts

Posted 12 August 2012 - 09:18 PM

View PostElessar, on 12 August 2012 - 09:00 PM, said:

I cannot remember the water level in GBL (has been a long time since MW2)...
but, as Battletech TT has rules for fighting underwater, I see no reason,
not to have an underwater map but hopefully it will eb a situation, where you know beforehand that you´ll fight underwater maps...
after all there are restrictions (LRM/SRM only in their Torpedo version, Ballistic Weapons IIRC functionless, Lasers etc. with reduced range) and I assume, not even a social general will send his mechs on an underwater mission, without in forming them beforehand, so they can prepare :D

The water level was the one where you were in a Executioner/Gladiator with some torpedoes
and PPCs. The level I can't beat ( :excl: SPOILER ALERT! :excl: ) is the last one where you jump from one space ship to another and blow it up from the inside, then escape from.

#22 light487

    Member

  • Legendary Founder
  • 1381 posts
  • LocationSydney, Australia

Posted 12 August 2012 - 09:36 PM

While I don't really want (nor forsee) completely submerged combat.. there's a few maps in MW:LL where you can take multiple paths to the enemies base and surrounds. A couple of those paths take you through a river.. at different points of the river, you can go fully submerged.. there's another map in MW:LL that is a swamp land where you frequently end up submerged.. you can't fire anything when under water but it's a good concealment method...

Of course MW:LL uses radar, rather than LOS..

Still.. would be interesting to get some maps where going full submerged is possible.

#23 Argost

    Member

  • Veteran Founder
  • 22 posts

Posted 12 August 2012 - 10:58 PM

Ah this thread reminds me of a mission in Mechwarrior 2 mercenaries, where you're on a water filled asteroid, trying to protect it from water pirates or something. The gravity was real low, and even a heavy mech could hit speeds of 200kph. A single tap of the jump jets probably would have sent you flying off into space. I highly doubt PGI would impliment a map like that though.

#24 IndigoHawk

    Member

  • Legendary Founder
  • 29 posts
  • Facebook: Link
  • LocationHuntingdon, Cambs UK

Posted 14 August 2012 - 11:10 AM

View PostSakuranoSenshi, on 12 August 2012 - 03:03 PM, said:

Space has no temperature because it's (to all intents and purposes) empty, so a small correction right back at you. I wrote what I wrote very precisely, not by accident.

There are molecules in 'space' depending on where in 'space' you are because density varies enormously; the inner solar system is practically soup compared to "outer space" for example but talking about space as being 3 Kelvins is meaningless, really. Also, it's Kelvins, no degrees and definitely no degree symbol. I'm well aware of the scale and its definitions. ;-)


I'm glad you wrote very deliberately, however you have failed massively by stating there is no temperature in space. if by space you mean the nothingness of the void, yeas. in a vacuum with ABSOLUTELY NOTHING THERE there probably is no temperature, however the "space" you are talking about doesnt exist. period. space is not empty, it is jam-packed with molecules, dust, radiation, debris, rock, metal etc and i DEFY you to point to a place in space where there truly is nothing. To argue the point that space isnt cold is ridiculous as if a meteor were to land after re-entry of earths atmosphere, you would be advised not to touch it because it is so COLD! the fiction that it is hot because of re-entry was made up by Hollywood! my statement was, and remains correct, please refer to my first posts first paragraph i merely ask forgiveness as regards the Kelvin scale.

#25 Hellshiver

    Member

  • Members
  • PipPip
  • 40 posts
  • LocationYuma, AZ

Posted 14 August 2012 - 11:30 AM

View PostSakuranoSenshi, on 28 July 2012 - 03:04 PM, said:

On a side note (and I forget what the tabletop rules for this are) vacuum would be hell.


Basicly, 10% of a mech's tonnage is used to make it sealed, Taking a hit makes you roll to see if you lose integrety(causing total loss of the location and anything it in) and when your mech's armor is gone, that section freezes. Basicly ignores all Internal Structure and crit damage; Armor goes, everything there goes. Though, damage doesn't transfer to the next location until the IS is totally gone from shots, so it kind of counts, I guess.

http://www.lski.org/...20-%20Clear.pdf

Page 91 in Adobe.
Page 85 in Hardcopy.

Edited by Hellshiver, 14 August 2012 - 11:31 AM.


#26 SakuranoSenshi

    Member

  • Legendary Founder
  • 1253 posts
  • LocationSan Antonio, Texas

Posted 14 August 2012 - 02:01 PM

View PostIndigoHawk, on 14 August 2012 - 11:10 AM, said:

Snipped


Look, at this point I think we're beginning to split hairs. Space is by no means 'jam packed' at all, it's very, very empty, on avergae and 'deep space' as I said is essentially a 'perfect vacuum' for large, unbelievably huge, stretches. Solar systems, not so much. I take the same issue with what you said, you were wrong (scale mess forgiven, it was just funny to see you get it wrong when trying to correct me). Does it have a temperature? Technically, a lot of it really doesn't. Not kidding. Inside our solar system, though, we have enough molecules for that to have some meaning, so as you said (and I never disputed) it depends what you're calling space. Regardless, though, "space is not cold" in any commonly understood sense, at all. You will not quickly lose heat, quite the reverse and only stuff that has been in vacuum a long time and already lost as much energy as possible and not been heated since by radiation, will be cold.

#27 Spoo Hunter

    Member

  • Elite Founder
  • 99 posts
  • LocationCanberra, Australia

Posted 30 August 2012 - 12:17 PM

I'd love to see a moon map. Don't care about the mechanics of no atmosphere or temperature. What I want is a totally alien landscape and low gravity. A geodesic dome on map would be cool too.

Perhaps the atmosphere and temperature issues could be bypassed by a Mars like map?

#28 SakuranoSenshi

    Member

  • Legendary Founder
  • 1253 posts
  • LocationSan Antonio, Texas

Posted 30 August 2012 - 06:50 PM

Mars is pretty close to vacuum, too, relative to Earth (or similar planets with 'air' type atmospheres). Anyway, different looking maps would be a good thing.

#29 JuiceCaboose

    Member

  • Legendary Founder
  • 763 posts
  • LocationNorthern Michigan

Posted 30 August 2012 - 07:05 PM

Maps that are underwater would be cool, as long as it isn't the entire map. Think of all the loadouts that go out the window - Missiles and ballistics mainly. I doubt they're going to implement torpedo launchers, so it would probably be ones where you assault a loading dock or something similar. As for space... Well, it would be cool, but hard to do. Moons are doable, and so are low atmosphere planets, but that would still be a coding nightmare when you look at things like structural integrity and the like. Best to just stick with planets and extreme heat/cold for the moment before you start goofing around with low pressure atmospheres and low gravity.

#30 MrLexx2k

    Member

  • Elite Founder
  • 170 posts

Posted 30 August 2012 - 10:48 PM

I would totally like underwater battles. But the map(s) should be rather small, because even fast mechs would probably only crawl through it...

#31 JebusGeist

    Member

  • Legendary Founder
  • 507 posts
  • LocationSolaris City International Zone

Posted 30 August 2012 - 11:07 PM

A moonscape map shouldnt be too much of a problem. I dunno about implementing the effects of no atmosphere but as for gravity effects the game engine already has settings for gravity in it, it would just be a matter of adjusting them and the damage from a fall.

#32 Elessar

    Member

  • Elite Founder
  • 1027 posts
  • LocationHesperus II

Posted 30 August 2012 - 11:14 PM

View PostMrLexx2k, on 30 August 2012 - 10:48 PM, said:

I would totally like underwater battles. But the map(s) should be rather small, because even fast mechs would probably only crawl through it...


The main important factor for the Inclusion of Watermaps (at least if they to it according to TT rules) would IMHO be,
that you know that you fight on the map, before selecting your Mech, as Ballistic weapons don´t work underwater and Missiles only, if converted into Torpedo-Launchers

#33 MrLexx2k

    Member

  • Elite Founder
  • 170 posts

Posted 30 August 2012 - 11:27 PM

Well, technically, missile-launchers could be converted to torpedo-launchers automatically when you spawn on such a map. A bit abstract, but it is still just a game, after all.

#34 Spoo Hunter

    Member

  • Elite Founder
  • 99 posts
  • LocationCanberra, Australia

Posted 30 August 2012 - 11:49 PM

View PostSakuranoSenshi, on 30 August 2012 - 06:50 PM, said:

Mars is pretty close to vacuum, too, relative to Earth (or similar planets with 'air' type atmospheres). Anyway, different looking maps would be a good thing.



Hmm, yes. I forgot about low gravity = thin atmosphere.

Surface pressure on Mars is roughly 0.5% of Earth, gravity is 0.376g.

#35 SakuranoSenshi

    Member

  • Legendary Founder
  • 1253 posts
  • LocationSan Antonio, Texas

Posted 31 August 2012 - 12:07 AM

View PostSpoo Hunter, on 30 August 2012 - 11:49 PM, said:

Hmm, yes. I forgot about low gravity = thin atmosphere.

Surface pressure on Mars is roughly 0.5% of Earth, gravity is 0.376g.


Surface pressure varies enormously, actually (deep holes have much more atmosphere) but yeah... also temperature variation is huge, from about -140 degrees C to about 35 degrees C on a good day.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users